1/**************************************************************************/
2/* skeleton_2d_editor_plugin.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "skeleton_2d_editor_plugin.h"
32
33#include "editor/editor_node.h"
34#include "editor/editor_string_names.h"
35#include "editor/editor_undo_redo_manager.h"
36#include "editor/plugins/canvas_item_editor_plugin.h"
37#include "scene/2d/mesh_instance_2d.h"
38#include "scene/gui/dialogs.h"
39#include "scene/gui/menu_button.h"
40
41void Skeleton2DEditor::_node_removed(Node *p_node) {
42 if (p_node == node) {
43 node = nullptr;
44 options->hide();
45 }
46}
47
48void Skeleton2DEditor::edit(Skeleton2D *p_sprite) {
49 node = p_sprite;
50}
51
52void Skeleton2DEditor::_menu_option(int p_option) {
53 if (!node) {
54 return;
55 }
56
57 switch (p_option) {
58 case MENU_OPTION_SET_REST: {
59 if (node->get_bone_count() == 0) {
60 err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes."));
61 err_dialog->popup_centered();
62 return;
63 }
64 EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
65 ur->create_action(TTR("Set Rest Pose to Bones"));
66 for (int i = 0; i < node->get_bone_count(); i++) {
67 Bone2D *bone = node->get_bone(i);
68 ur->add_do_method(bone, "set_transform", bone->get_rest());
69 ur->add_undo_method(bone, "set_transform", bone->get_transform());
70 }
71 ur->commit_action();
72
73 } break;
74 case MENU_OPTION_MAKE_REST: {
75 if (node->get_bone_count() == 0) {
76 err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes."));
77 err_dialog->popup_centered();
78 return;
79 }
80 EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
81 ur->create_action(TTR("Create Rest Pose from Bones"));
82 for (int i = 0; i < node->get_bone_count(); i++) {
83 Bone2D *bone = node->get_bone(i);
84 ur->add_do_method(bone, "set_rest", bone->get_transform());
85 ur->add_undo_method(bone, "set_rest", bone->get_rest());
86 }
87 ur->commit_action();
88
89 } break;
90 }
91}
92
93void Skeleton2DEditor::_bind_methods() {
94}
95
96Skeleton2DEditor::Skeleton2DEditor() {
97 options = memnew(MenuButton);
98
99 CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options);
100
101 options->set_text(TTR("Skeleton2D"));
102 options->set_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Skeleton2D"), EditorStringName(EditorIcons)));
103
104 options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_SET_REST);
105 options->get_popup()->add_separator();
106 // Use the "Overwrite" word to highlight that this is a destructive operation.
107 options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_MAKE_REST);
108 options->set_switch_on_hover(true);
109
110 options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton2DEditor::_menu_option));
111
112 err_dialog = memnew(AcceptDialog);
113 add_child(err_dialog);
114}
115
116void Skeleton2DEditorPlugin::edit(Object *p_object) {
117 sprite_editor->edit(Object::cast_to<Skeleton2D>(p_object));
118}
119
120bool Skeleton2DEditorPlugin::handles(Object *p_object) const {
121 return p_object->is_class("Skeleton2D");
122}
123
124void Skeleton2DEditorPlugin::make_visible(bool p_visible) {
125 if (p_visible) {
126 sprite_editor->options->show();
127 } else {
128 sprite_editor->options->hide();
129 sprite_editor->edit(nullptr);
130 }
131}
132
133Skeleton2DEditorPlugin::Skeleton2DEditorPlugin() {
134 sprite_editor = memnew(Skeleton2DEditor);
135 EditorNode::get_singleton()->get_main_screen_control()->add_child(sprite_editor);
136 make_visible(false);
137
138 //sprite_editor->options->hide();
139}
140
141Skeleton2DEditorPlugin::~Skeleton2DEditorPlugin() {
142}
143