| 1 | /**************************************************************************/ |
| 2 | /* canvas_item.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef CANVAS_ITEM_H |
| 32 | #define CANVAS_ITEM_H |
| 33 | |
| 34 | #include "scene/main/node.h" |
| 35 | #include "scene/resources/canvas_item_material.h" |
| 36 | #include "scene/resources/font.h" |
| 37 | |
| 38 | class CanvasLayer; |
| 39 | class MultiMesh; |
| 40 | class StyleBox; |
| 41 | class Window; |
| 42 | class World2D; |
| 43 | |
| 44 | class CanvasItem : public Node { |
| 45 | GDCLASS(CanvasItem, Node); |
| 46 | |
| 47 | friend class CanvasLayer; |
| 48 | |
| 49 | public: |
| 50 | enum TextureFilter { |
| 51 | TEXTURE_FILTER_PARENT_NODE, |
| 52 | TEXTURE_FILTER_NEAREST, |
| 53 | TEXTURE_FILTER_LINEAR, |
| 54 | TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, |
| 55 | TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, |
| 56 | TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, |
| 57 | TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, |
| 58 | TEXTURE_FILTER_MAX |
| 59 | }; |
| 60 | |
| 61 | enum TextureRepeat { |
| 62 | TEXTURE_REPEAT_PARENT_NODE, |
| 63 | TEXTURE_REPEAT_DISABLED, |
| 64 | TEXTURE_REPEAT_ENABLED, |
| 65 | TEXTURE_REPEAT_MIRROR, |
| 66 | TEXTURE_REPEAT_MAX, |
| 67 | }; |
| 68 | |
| 69 | enum ClipChildrenMode { |
| 70 | CLIP_CHILDREN_DISABLED, |
| 71 | CLIP_CHILDREN_ONLY, |
| 72 | CLIP_CHILDREN_AND_DRAW, |
| 73 | CLIP_CHILDREN_MAX, |
| 74 | }; |
| 75 | |
| 76 | private: |
| 77 | mutable SelfList<Node> |
| 78 | xform_change; |
| 79 | |
| 80 | RID canvas_item; |
| 81 | StringName canvas_group; |
| 82 | |
| 83 | CanvasLayer *canvas_layer = nullptr; |
| 84 | |
| 85 | Color modulate = Color(1, 1, 1, 1); |
| 86 | Color self_modulate = Color(1, 1, 1, 1); |
| 87 | |
| 88 | List<CanvasItem *> children_items; |
| 89 | List<CanvasItem *>::Element *C = nullptr; |
| 90 | |
| 91 | int light_mask = 1; |
| 92 | uint32_t visibility_layer = 1; |
| 93 | |
| 94 | int z_index = 0; |
| 95 | bool z_relative = true; |
| 96 | bool y_sort_enabled = false; |
| 97 | |
| 98 | Window *window = nullptr; |
| 99 | bool visible = true; |
| 100 | bool parent_visible_in_tree = false; |
| 101 | bool pending_update = false; |
| 102 | bool top_level = false; |
| 103 | bool drawing = false; |
| 104 | bool block_transform_notify = false; |
| 105 | bool behind = false; |
| 106 | bool use_parent_material = false; |
| 107 | bool notify_local_transform = false; |
| 108 | bool notify_transform = false; |
| 109 | bool hide_clip_children = false; |
| 110 | |
| 111 | ClipChildrenMode clip_children_mode = CLIP_CHILDREN_DISABLED; |
| 112 | |
| 113 | mutable RS::CanvasItemTextureFilter texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR; |
| 114 | mutable RS::CanvasItemTextureRepeat texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; |
| 115 | TextureFilter texture_filter = TEXTURE_FILTER_PARENT_NODE; |
| 116 | TextureRepeat texture_repeat = TEXTURE_REPEAT_PARENT_NODE; |
| 117 | |
| 118 | Ref<Material> material; |
| 119 | |
| 120 | mutable Transform2D global_transform; |
| 121 | mutable MTFlag global_invalid; |
| 122 | |
| 123 | _FORCE_INLINE_ bool _is_global_invalid() const { return is_group_processing() ? global_invalid.mt.is_set() : global_invalid.st; } |
| 124 | void _set_global_invalid(bool p_invalid) const; |
| 125 | |
| 126 | void _top_level_raise_self(); |
| 127 | |
| 128 | void _propagate_visibility_changed(bool p_parent_visible_in_tree); |
| 129 | void _handle_visibility_change(bool p_visible); |
| 130 | |
| 131 | virtual void _top_level_changed(); |
| 132 | virtual void _top_level_changed_on_parent(); |
| 133 | |
| 134 | void _redraw_callback(); |
| 135 | |
| 136 | void _enter_canvas(); |
| 137 | void _exit_canvas(); |
| 138 | |
| 139 | void _window_visibility_changed(); |
| 140 | |
| 141 | void _notify_transform(CanvasItem *p_node); |
| 142 | |
| 143 | static CanvasItem *current_item_drawn; |
| 144 | friend class Viewport; |
| 145 | void _refresh_texture_repeat_cache() const; |
| 146 | void _update_texture_repeat_changed(bool p_propagate); |
| 147 | void _refresh_texture_filter_cache() const; |
| 148 | void _update_texture_filter_changed(bool p_propagate); |
| 149 | |
| 150 | void _notify_transform_deferred(); |
| 151 | |
| 152 | protected: |
| 153 | _FORCE_INLINE_ void _notify_transform() { |
| 154 | _notify_transform(this); |
| 155 | if (is_inside_tree() && !block_transform_notify && notify_local_transform) { |
| 156 | notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); |
| 157 | } |
| 158 | } |
| 159 | |
| 160 | void item_rect_changed(bool p_size_changed = true); |
| 161 | |
| 162 | void _notification(int p_what); |
| 163 | static void _bind_methods(); |
| 164 | void _validate_property(PropertyInfo &p_property) const; |
| 165 | |
| 166 | _FORCE_INLINE_ void set_hide_clip_children(bool p_value) { hide_clip_children = p_value; } |
| 167 | |
| 168 | GDVIRTUAL0(_draw) |
| 169 | |
| 170 | public: |
| 171 | enum { |
| 172 | NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, //unique |
| 173 | NOTIFICATION_DRAW = 30, |
| 174 | NOTIFICATION_VISIBILITY_CHANGED = 31, |
| 175 | NOTIFICATION_ENTER_CANVAS = 32, |
| 176 | NOTIFICATION_EXIT_CANVAS = 33, |
| 177 | NOTIFICATION_LOCAL_TRANSFORM_CHANGED = 35, |
| 178 | NOTIFICATION_WORLD_2D_CHANGED = 36, |
| 179 | }; |
| 180 | |
| 181 | /* EDITOR */ |
| 182 | #ifdef TOOLS_ENABLED |
| 183 | // Select the node |
| 184 | virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; |
| 185 | |
| 186 | // Save and restore a CanvasItem state |
| 187 | virtual void _edit_set_state(const Dictionary &p_state) {} |
| 188 | virtual Dictionary _edit_get_state() const { return Dictionary(); } |
| 189 | |
| 190 | // Used to move the node |
| 191 | virtual void _edit_set_position(const Point2 &p_position) = 0; |
| 192 | virtual Point2 _edit_get_position() const = 0; |
| 193 | |
| 194 | // Used to scale the node |
| 195 | virtual void _edit_set_scale(const Size2 &p_scale) = 0; |
| 196 | virtual Size2 _edit_get_scale() const = 0; |
| 197 | |
| 198 | // Used to rotate the node |
| 199 | virtual bool _edit_use_rotation() const { return false; }; |
| 200 | virtual void _edit_set_rotation(real_t p_rotation) {} |
| 201 | virtual real_t _edit_get_rotation() const { return 0.0; }; |
| 202 | |
| 203 | // Used to resize/move the node |
| 204 | virtual bool _edit_use_rect() const { return false; }; // MAYBE REPLACE BY A _edit_get_editmode() |
| 205 | virtual void _edit_set_rect(const Rect2 &p_rect) {} |
| 206 | virtual Rect2 _edit_get_rect() const { return Rect2(0, 0, 0, 0); }; |
| 207 | virtual Size2 _edit_get_minimum_size() const { return Size2(-1, -1); }; // LOOKS WEIRD |
| 208 | |
| 209 | // Used to set a pivot |
| 210 | virtual bool _edit_use_pivot() const { return false; }; |
| 211 | virtual void _edit_set_pivot(const Point2 &p_pivot) {} |
| 212 | virtual Point2 _edit_get_pivot() const { return Point2(); }; |
| 213 | |
| 214 | virtual Transform2D _edit_get_transform() const; |
| 215 | #endif |
| 216 | |
| 217 | void update_draw_order(); |
| 218 | |
| 219 | /* VISIBILITY */ |
| 220 | |
| 221 | void set_visible(bool p_visible); |
| 222 | bool is_visible() const; |
| 223 | bool is_visible_in_tree() const; |
| 224 | void show(); |
| 225 | void hide(); |
| 226 | |
| 227 | void queue_redraw(); |
| 228 | void move_to_front(); |
| 229 | |
| 230 | void set_clip_children_mode(ClipChildrenMode p_clip_mode); |
| 231 | ClipChildrenMode get_clip_children_mode() const; |
| 232 | |
| 233 | virtual void set_light_mask(int p_light_mask); |
| 234 | int get_light_mask() const; |
| 235 | |
| 236 | void set_modulate(const Color &p_modulate); |
| 237 | Color get_modulate() const; |
| 238 | Color get_modulate_in_tree() const; |
| 239 | |
| 240 | void set_self_modulate(const Color &p_self_modulate); |
| 241 | Color get_self_modulate() const; |
| 242 | |
| 243 | void set_visibility_layer(uint32_t p_visibility_layer); |
| 244 | uint32_t get_visibility_layer() const; |
| 245 | |
| 246 | void set_visibility_layer_bit(uint32_t p_visibility_layer, bool p_enable); |
| 247 | bool get_visibility_layer_bit(uint32_t p_visibility_layer) const; |
| 248 | |
| 249 | /* ORDERING */ |
| 250 | |
| 251 | void set_z_index(int p_z); |
| 252 | int get_z_index() const; |
| 253 | int get_effective_z_index() const; |
| 254 | |
| 255 | void set_z_as_relative(bool p_enabled); |
| 256 | bool is_z_relative() const; |
| 257 | |
| 258 | virtual void set_y_sort_enabled(bool p_enabled); |
| 259 | virtual bool is_y_sort_enabled() const; |
| 260 | |
| 261 | /* DRAWING API */ |
| 262 | |
| 263 | void draw_dashed_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = -1.0, real_t p_dash = 2.0, bool p_aligned = true); |
| 264 | void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = -1.0, bool p_antialiased = false); |
| 265 | void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = -1.0, bool p_antialiased = false); |
| 266 | void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = -1.0, bool p_antialiased = false); |
| 267 | void draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width = -1.0, bool p_antialiased = false); |
| 268 | void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = -1.0); |
| 269 | void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = -1.0); |
| 270 | void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, real_t p_width = -1.0); |
| 271 | void draw_circle(const Point2 &p_pos, real_t p_radius, const Color &p_color); |
| 272 | void draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1)); |
| 273 | void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false); |
| 274 | void draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false); |
| 275 | void draw_msdf_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), double p_outline = 0.0, double p_pixel_range = 4.0, double p_scale = 1.0); |
| 276 | void draw_lcd_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1)); |
| 277 | void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect); |
| 278 | void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>()); |
| 279 | void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>()); |
| 280 | void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>()); |
| 281 | |
| 282 | void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1)); |
| 283 | void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture); |
| 284 | |
| 285 | void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, int p_font_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1.0, 1.0, 1.0), BitField<TextServer::JustificationFlag> p_jst_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL) const; |
| 286 | void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, int p_font_size = Font::DEFAULT_FONT_SIZE, int p_max_lines = -1, const Color &p_modulate = Color(1.0, 1.0, 1.0), BitField<TextServer::LineBreakFlag> p_brk_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND, BitField<TextServer::JustificationFlag> p_jst_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL) const; |
| 287 | |
| 288 | void draw_string_outline(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, int p_font_size = Font::DEFAULT_FONT_SIZE, int p_size = 1, const Color &p_modulate = Color(1.0, 1.0, 1.0), BitField<TextServer::JustificationFlag> p_jst_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL) const; |
| 289 | void draw_multiline_string_outline(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, int p_font_size = Font::DEFAULT_FONT_SIZE, int p_max_lines = -1, int p_size = 1, const Color &p_modulate = Color(1.0, 1.0, 1.0), BitField<TextServer::LineBreakFlag> p_brk_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND, BitField<TextServer::JustificationFlag> p_jst_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL) const; |
| 290 | |
| 291 | void draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, int p_font_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1.0, 1.0, 1.0)) const; |
| 292 | void draw_char_outline(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, int p_font_size = Font::DEFAULT_FONT_SIZE, int p_size = 1, const Color &p_modulate = Color(1.0, 1.0, 1.0)) const; |
| 293 | |
| 294 | void draw_set_transform(const Point2 &p_offset, real_t p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0)); |
| 295 | void draw_set_transform_matrix(const Transform2D &p_matrix); |
| 296 | void draw_animation_slice(double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset = 0); |
| 297 | void draw_end_animation(); |
| 298 | |
| 299 | static CanvasItem *get_current_item_drawn(); |
| 300 | |
| 301 | /* RECT / TRANSFORM */ |
| 302 | |
| 303 | void set_as_top_level(bool p_top_level); |
| 304 | bool is_set_as_top_level() const; |
| 305 | |
| 306 | void set_draw_behind_parent(bool p_enable); |
| 307 | bool is_draw_behind_parent_enabled() const; |
| 308 | |
| 309 | CanvasItem *get_parent_item() const; |
| 310 | |
| 311 | virtual Transform2D get_transform() const = 0; |
| 312 | |
| 313 | virtual Transform2D get_global_transform() const; |
| 314 | virtual Transform2D get_global_transform_with_canvas() const; |
| 315 | virtual Transform2D get_screen_transform() const; |
| 316 | |
| 317 | CanvasItem *get_top_level() const; |
| 318 | _FORCE_INLINE_ RID get_canvas_item() const { |
| 319 | return canvas_item; |
| 320 | } |
| 321 | |
| 322 | void set_block_transform_notify(bool p_enable); |
| 323 | bool is_block_transform_notify_enabled() const; |
| 324 | |
| 325 | Transform2D get_canvas_transform() const; |
| 326 | Transform2D get_viewport_transform() const; |
| 327 | Rect2 get_viewport_rect() const; |
| 328 | RID get_viewport_rid() const; |
| 329 | RID get_canvas() const; |
| 330 | ObjectID get_canvas_layer_instance_id() const; |
| 331 | Ref<World2D> get_world_2d() const; |
| 332 | |
| 333 | virtual void set_material(const Ref<Material> &p_material); |
| 334 | Ref<Material> get_material() const; |
| 335 | |
| 336 | virtual void set_use_parent_material(bool p_use_parent_material); |
| 337 | bool get_use_parent_material() const; |
| 338 | |
| 339 | Ref<InputEvent> make_input_local(const Ref<InputEvent> &p_event) const; |
| 340 | Vector2 make_canvas_position_local(const Vector2 &screen_point) const; |
| 341 | |
| 342 | Vector2 get_global_mouse_position() const; |
| 343 | Vector2 get_local_mouse_position() const; |
| 344 | |
| 345 | void set_notify_local_transform(bool p_enable); |
| 346 | bool is_local_transform_notification_enabled() const; |
| 347 | |
| 348 | void set_notify_transform(bool p_enable); |
| 349 | bool is_transform_notification_enabled() const; |
| 350 | |
| 351 | void force_update_transform(); |
| 352 | |
| 353 | virtual void set_texture_filter(TextureFilter p_texture_filter); |
| 354 | TextureFilter get_texture_filter() const; |
| 355 | |
| 356 | virtual void set_texture_repeat(TextureRepeat p_texture_repeat); |
| 357 | TextureRepeat get_texture_repeat() const; |
| 358 | |
| 359 | TextureFilter get_texture_filter_in_tree() const; |
| 360 | TextureRepeat get_texture_repeat_in_tree() const; |
| 361 | |
| 362 | // Used by control nodes to retrieve the parent's anchorable area |
| 363 | virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); }; |
| 364 | |
| 365 | int get_canvas_layer() const; |
| 366 | |
| 367 | CanvasItem(); |
| 368 | ~CanvasItem(); |
| 369 | }; |
| 370 | |
| 371 | VARIANT_ENUM_CAST(CanvasItem::TextureFilter) |
| 372 | VARIANT_ENUM_CAST(CanvasItem::TextureRepeat) |
| 373 | VARIANT_ENUM_CAST(CanvasItem::ClipChildrenMode) |
| 374 | |
| 375 | class CanvasTexture : public Texture2D { |
| 376 | GDCLASS(CanvasTexture, Texture2D); |
| 377 | OBJ_SAVE_TYPE(Texture2D); // Saves derived classes with common type so they can be interchanged. |
| 378 | |
| 379 | Ref<Texture2D> diffuse_texture; |
| 380 | Ref<Texture2D> normal_texture; |
| 381 | Ref<Texture2D> specular_texture; |
| 382 | Color specular = Color(1, 1, 1, 1); |
| 383 | real_t shininess = 1.0; |
| 384 | |
| 385 | RID canvas_texture; |
| 386 | |
| 387 | CanvasItem::TextureFilter texture_filter = CanvasItem::TEXTURE_FILTER_PARENT_NODE; |
| 388 | CanvasItem::TextureRepeat texture_repeat = CanvasItem::TEXTURE_REPEAT_PARENT_NODE; |
| 389 | |
| 390 | protected: |
| 391 | static void _bind_methods(); |
| 392 | |
| 393 | public: |
| 394 | void set_diffuse_texture(const Ref<Texture2D> &p_diffuse); |
| 395 | Ref<Texture2D> get_diffuse_texture() const; |
| 396 | |
| 397 | void set_normal_texture(const Ref<Texture2D> &p_normal); |
| 398 | Ref<Texture2D> get_normal_texture() const; |
| 399 | |
| 400 | void set_specular_texture(const Ref<Texture2D> &p_specular); |
| 401 | Ref<Texture2D> get_specular_texture() const; |
| 402 | |
| 403 | void set_specular_color(const Color &p_color); |
| 404 | Color get_specular_color() const; |
| 405 | |
| 406 | void set_specular_shininess(real_t p_shininess); |
| 407 | real_t get_specular_shininess() const; |
| 408 | |
| 409 | void set_texture_filter(CanvasItem::TextureFilter p_filter); |
| 410 | CanvasItem::TextureFilter get_texture_filter() const; |
| 411 | |
| 412 | void set_texture_repeat(CanvasItem::TextureRepeat p_repeat); |
| 413 | CanvasItem::TextureRepeat get_texture_repeat() const; |
| 414 | |
| 415 | virtual int get_width() const override; |
| 416 | virtual int get_height() const override; |
| 417 | |
| 418 | virtual bool is_pixel_opaque(int p_x, int p_y) const override; |
| 419 | virtual bool has_alpha() const override; |
| 420 | |
| 421 | virtual Ref<Image> get_image() const override; |
| 422 | |
| 423 | virtual RID get_rid() const override; |
| 424 | |
| 425 | CanvasTexture(); |
| 426 | ~CanvasTexture(); |
| 427 | }; |
| 428 | |
| 429 | #endif // CANVAS_ITEM_H |
| 430 | |