1 | /**************************************************************************/ |
2 | /* canvas_item.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef CANVAS_ITEM_H |
32 | #define CANVAS_ITEM_H |
33 | |
34 | #include "scene/main/node.h" |
35 | #include "scene/resources/canvas_item_material.h" |
36 | #include "scene/resources/font.h" |
37 | |
38 | class CanvasLayer; |
39 | class MultiMesh; |
40 | class StyleBox; |
41 | class Window; |
42 | class World2D; |
43 | |
44 | class CanvasItem : public Node { |
45 | GDCLASS(CanvasItem, Node); |
46 | |
47 | friend class CanvasLayer; |
48 | |
49 | public: |
50 | enum TextureFilter { |
51 | TEXTURE_FILTER_PARENT_NODE, |
52 | TEXTURE_FILTER_NEAREST, |
53 | TEXTURE_FILTER_LINEAR, |
54 | TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, |
55 | TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, |
56 | TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, |
57 | TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, |
58 | TEXTURE_FILTER_MAX |
59 | }; |
60 | |
61 | enum TextureRepeat { |
62 | TEXTURE_REPEAT_PARENT_NODE, |
63 | TEXTURE_REPEAT_DISABLED, |
64 | TEXTURE_REPEAT_ENABLED, |
65 | TEXTURE_REPEAT_MIRROR, |
66 | TEXTURE_REPEAT_MAX, |
67 | }; |
68 | |
69 | enum ClipChildrenMode { |
70 | CLIP_CHILDREN_DISABLED, |
71 | CLIP_CHILDREN_ONLY, |
72 | CLIP_CHILDREN_AND_DRAW, |
73 | CLIP_CHILDREN_MAX, |
74 | }; |
75 | |
76 | private: |
77 | mutable SelfList<Node> |
78 | xform_change; |
79 | |
80 | RID canvas_item; |
81 | StringName canvas_group; |
82 | |
83 | CanvasLayer *canvas_layer = nullptr; |
84 | |
85 | Color modulate = Color(1, 1, 1, 1); |
86 | Color self_modulate = Color(1, 1, 1, 1); |
87 | |
88 | List<CanvasItem *> children_items; |
89 | List<CanvasItem *>::Element *C = nullptr; |
90 | |
91 | int light_mask = 1; |
92 | uint32_t visibility_layer = 1; |
93 | |
94 | int z_index = 0; |
95 | bool z_relative = true; |
96 | bool y_sort_enabled = false; |
97 | |
98 | Window *window = nullptr; |
99 | bool visible = true; |
100 | bool parent_visible_in_tree = false; |
101 | bool pending_update = false; |
102 | bool top_level = false; |
103 | bool drawing = false; |
104 | bool block_transform_notify = false; |
105 | bool behind = false; |
106 | bool use_parent_material = false; |
107 | bool notify_local_transform = false; |
108 | bool notify_transform = false; |
109 | bool hide_clip_children = false; |
110 | |
111 | ClipChildrenMode clip_children_mode = CLIP_CHILDREN_DISABLED; |
112 | |
113 | mutable RS::CanvasItemTextureFilter texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR; |
114 | mutable RS::CanvasItemTextureRepeat texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; |
115 | TextureFilter texture_filter = TEXTURE_FILTER_PARENT_NODE; |
116 | TextureRepeat texture_repeat = TEXTURE_REPEAT_PARENT_NODE; |
117 | |
118 | Ref<Material> material; |
119 | |
120 | mutable Transform2D global_transform; |
121 | mutable MTFlag global_invalid; |
122 | |
123 | _FORCE_INLINE_ bool _is_global_invalid() const { return is_group_processing() ? global_invalid.mt.is_set() : global_invalid.st; } |
124 | void _set_global_invalid(bool p_invalid) const; |
125 | |
126 | void _top_level_raise_self(); |
127 | |
128 | void _propagate_visibility_changed(bool p_parent_visible_in_tree); |
129 | void _handle_visibility_change(bool p_visible); |
130 | |
131 | virtual void _top_level_changed(); |
132 | virtual void _top_level_changed_on_parent(); |
133 | |
134 | void _redraw_callback(); |
135 | |
136 | void _enter_canvas(); |
137 | void _exit_canvas(); |
138 | |
139 | void _window_visibility_changed(); |
140 | |
141 | void _notify_transform(CanvasItem *p_node); |
142 | |
143 | static CanvasItem *current_item_drawn; |
144 | friend class Viewport; |
145 | void _refresh_texture_repeat_cache() const; |
146 | void _update_texture_repeat_changed(bool p_propagate); |
147 | void _refresh_texture_filter_cache() const; |
148 | void _update_texture_filter_changed(bool p_propagate); |
149 | |
150 | void _notify_transform_deferred(); |
151 | |
152 | protected: |
153 | _FORCE_INLINE_ void _notify_transform() { |
154 | _notify_transform(this); |
155 | if (is_inside_tree() && !block_transform_notify && notify_local_transform) { |
156 | notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); |
157 | } |
158 | } |
159 | |
160 | void item_rect_changed(bool p_size_changed = true); |
161 | |
162 | void _notification(int p_what); |
163 | static void _bind_methods(); |
164 | void _validate_property(PropertyInfo &p_property) const; |
165 | |
166 | _FORCE_INLINE_ void set_hide_clip_children(bool p_value) { hide_clip_children = p_value; } |
167 | |
168 | GDVIRTUAL0(_draw) |
169 | |
170 | public: |
171 | enum { |
172 | NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, //unique |
173 | NOTIFICATION_DRAW = 30, |
174 | NOTIFICATION_VISIBILITY_CHANGED = 31, |
175 | NOTIFICATION_ENTER_CANVAS = 32, |
176 | NOTIFICATION_EXIT_CANVAS = 33, |
177 | NOTIFICATION_LOCAL_TRANSFORM_CHANGED = 35, |
178 | NOTIFICATION_WORLD_2D_CHANGED = 36, |
179 | }; |
180 | |
181 | /* EDITOR */ |
182 | #ifdef TOOLS_ENABLED |
183 | // Select the node |
184 | virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; |
185 | |
186 | // Save and restore a CanvasItem state |
187 | virtual void _edit_set_state(const Dictionary &p_state) {} |
188 | virtual Dictionary _edit_get_state() const { return Dictionary(); } |
189 | |
190 | // Used to move the node |
191 | virtual void _edit_set_position(const Point2 &p_position) = 0; |
192 | virtual Point2 _edit_get_position() const = 0; |
193 | |
194 | // Used to scale the node |
195 | virtual void _edit_set_scale(const Size2 &p_scale) = 0; |
196 | virtual Size2 _edit_get_scale() const = 0; |
197 | |
198 | // Used to rotate the node |
199 | virtual bool _edit_use_rotation() const { return false; }; |
200 | virtual void _edit_set_rotation(real_t p_rotation) {} |
201 | virtual real_t _edit_get_rotation() const { return 0.0; }; |
202 | |
203 | // Used to resize/move the node |
204 | virtual bool _edit_use_rect() const { return false; }; // MAYBE REPLACE BY A _edit_get_editmode() |
205 | virtual void _edit_set_rect(const Rect2 &p_rect) {} |
206 | virtual Rect2 _edit_get_rect() const { return Rect2(0, 0, 0, 0); }; |
207 | virtual Size2 _edit_get_minimum_size() const { return Size2(-1, -1); }; // LOOKS WEIRD |
208 | |
209 | // Used to set a pivot |
210 | virtual bool _edit_use_pivot() const { return false; }; |
211 | virtual void _edit_set_pivot(const Point2 &p_pivot) {} |
212 | virtual Point2 _edit_get_pivot() const { return Point2(); }; |
213 | |
214 | virtual Transform2D _edit_get_transform() const; |
215 | #endif |
216 | |
217 | void update_draw_order(); |
218 | |
219 | /* VISIBILITY */ |
220 | |
221 | void set_visible(bool p_visible); |
222 | bool is_visible() const; |
223 | bool is_visible_in_tree() const; |
224 | void show(); |
225 | void hide(); |
226 | |
227 | void queue_redraw(); |
228 | void move_to_front(); |
229 | |
230 | void set_clip_children_mode(ClipChildrenMode p_clip_mode); |
231 | ClipChildrenMode get_clip_children_mode() const; |
232 | |
233 | virtual void set_light_mask(int p_light_mask); |
234 | int get_light_mask() const; |
235 | |
236 | void set_modulate(const Color &p_modulate); |
237 | Color get_modulate() const; |
238 | Color get_modulate_in_tree() const; |
239 | |
240 | void set_self_modulate(const Color &p_self_modulate); |
241 | Color get_self_modulate() const; |
242 | |
243 | void set_visibility_layer(uint32_t p_visibility_layer); |
244 | uint32_t get_visibility_layer() const; |
245 | |
246 | void set_visibility_layer_bit(uint32_t p_visibility_layer, bool p_enable); |
247 | bool get_visibility_layer_bit(uint32_t p_visibility_layer) const; |
248 | |
249 | /* ORDERING */ |
250 | |
251 | void set_z_index(int p_z); |
252 | int get_z_index() const; |
253 | int get_effective_z_index() const; |
254 | |
255 | void set_z_as_relative(bool p_enabled); |
256 | bool is_z_relative() const; |
257 | |
258 | virtual void set_y_sort_enabled(bool p_enabled); |
259 | virtual bool is_y_sort_enabled() const; |
260 | |
261 | /* DRAWING API */ |
262 | |
263 | void draw_dashed_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = -1.0, real_t p_dash = 2.0, bool p_aligned = true); |
264 | void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = -1.0, bool p_antialiased = false); |
265 | void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = -1.0, bool p_antialiased = false); |
266 | void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = -1.0, bool p_antialiased = false); |
267 | void draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width = -1.0, bool p_antialiased = false); |
268 | void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = -1.0); |
269 | void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = -1.0); |
270 | void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, real_t p_width = -1.0); |
271 | void draw_circle(const Point2 &p_pos, real_t p_radius, const Color &p_color); |
272 | void draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1)); |
273 | void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false); |
274 | void draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false); |
275 | void draw_msdf_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), double p_outline = 0.0, double p_pixel_range = 4.0, double p_scale = 1.0); |
276 | void draw_lcd_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1)); |
277 | void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect); |
278 | void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>()); |
279 | void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>()); |
280 | void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>()); |
281 | |
282 | void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1)); |
283 | void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture); |
284 | |
285 | void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, int p_font_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1.0, 1.0, 1.0), BitField<TextServer::JustificationFlag> p_jst_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL) const; |
286 | void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, int p_font_size = Font::DEFAULT_FONT_SIZE, int p_max_lines = -1, const Color &p_modulate = Color(1.0, 1.0, 1.0), BitField<TextServer::LineBreakFlag> p_brk_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND, BitField<TextServer::JustificationFlag> p_jst_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL) const; |
287 | |
288 | void draw_string_outline(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, int p_font_size = Font::DEFAULT_FONT_SIZE, int p_size = 1, const Color &p_modulate = Color(1.0, 1.0, 1.0), BitField<TextServer::JustificationFlag> p_jst_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL) const; |
289 | void draw_multiline_string_outline(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, int p_font_size = Font::DEFAULT_FONT_SIZE, int p_max_lines = -1, int p_size = 1, const Color &p_modulate = Color(1.0, 1.0, 1.0), BitField<TextServer::LineBreakFlag> p_brk_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND, BitField<TextServer::JustificationFlag> p_jst_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL) const; |
290 | |
291 | void draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, int p_font_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1.0, 1.0, 1.0)) const; |
292 | void draw_char_outline(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, int p_font_size = Font::DEFAULT_FONT_SIZE, int p_size = 1, const Color &p_modulate = Color(1.0, 1.0, 1.0)) const; |
293 | |
294 | void draw_set_transform(const Point2 &p_offset, real_t p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0)); |
295 | void draw_set_transform_matrix(const Transform2D &p_matrix); |
296 | void draw_animation_slice(double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset = 0); |
297 | void draw_end_animation(); |
298 | |
299 | static CanvasItem *get_current_item_drawn(); |
300 | |
301 | /* RECT / TRANSFORM */ |
302 | |
303 | void set_as_top_level(bool p_top_level); |
304 | bool is_set_as_top_level() const; |
305 | |
306 | void set_draw_behind_parent(bool p_enable); |
307 | bool is_draw_behind_parent_enabled() const; |
308 | |
309 | CanvasItem *get_parent_item() const; |
310 | |
311 | virtual Transform2D get_transform() const = 0; |
312 | |
313 | virtual Transform2D get_global_transform() const; |
314 | virtual Transform2D get_global_transform_with_canvas() const; |
315 | virtual Transform2D get_screen_transform() const; |
316 | |
317 | CanvasItem *get_top_level() const; |
318 | _FORCE_INLINE_ RID get_canvas_item() const { |
319 | return canvas_item; |
320 | } |
321 | |
322 | void set_block_transform_notify(bool p_enable); |
323 | bool is_block_transform_notify_enabled() const; |
324 | |
325 | Transform2D get_canvas_transform() const; |
326 | Transform2D get_viewport_transform() const; |
327 | Rect2 get_viewport_rect() const; |
328 | RID get_viewport_rid() const; |
329 | RID get_canvas() const; |
330 | ObjectID get_canvas_layer_instance_id() const; |
331 | Ref<World2D> get_world_2d() const; |
332 | |
333 | virtual void set_material(const Ref<Material> &p_material); |
334 | Ref<Material> get_material() const; |
335 | |
336 | virtual void set_use_parent_material(bool p_use_parent_material); |
337 | bool get_use_parent_material() const; |
338 | |
339 | Ref<InputEvent> make_input_local(const Ref<InputEvent> &p_event) const; |
340 | Vector2 make_canvas_position_local(const Vector2 &screen_point) const; |
341 | |
342 | Vector2 get_global_mouse_position() const; |
343 | Vector2 get_local_mouse_position() const; |
344 | |
345 | void set_notify_local_transform(bool p_enable); |
346 | bool is_local_transform_notification_enabled() const; |
347 | |
348 | void set_notify_transform(bool p_enable); |
349 | bool is_transform_notification_enabled() const; |
350 | |
351 | void force_update_transform(); |
352 | |
353 | virtual void set_texture_filter(TextureFilter p_texture_filter); |
354 | TextureFilter get_texture_filter() const; |
355 | |
356 | virtual void set_texture_repeat(TextureRepeat p_texture_repeat); |
357 | TextureRepeat get_texture_repeat() const; |
358 | |
359 | TextureFilter get_texture_filter_in_tree() const; |
360 | TextureRepeat get_texture_repeat_in_tree() const; |
361 | |
362 | // Used by control nodes to retrieve the parent's anchorable area |
363 | virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); }; |
364 | |
365 | int get_canvas_layer() const; |
366 | |
367 | CanvasItem(); |
368 | ~CanvasItem(); |
369 | }; |
370 | |
371 | VARIANT_ENUM_CAST(CanvasItem::TextureFilter) |
372 | VARIANT_ENUM_CAST(CanvasItem::TextureRepeat) |
373 | VARIANT_ENUM_CAST(CanvasItem::ClipChildrenMode) |
374 | |
375 | class CanvasTexture : public Texture2D { |
376 | GDCLASS(CanvasTexture, Texture2D); |
377 | OBJ_SAVE_TYPE(Texture2D); // Saves derived classes with common type so they can be interchanged. |
378 | |
379 | Ref<Texture2D> diffuse_texture; |
380 | Ref<Texture2D> normal_texture; |
381 | Ref<Texture2D> specular_texture; |
382 | Color specular = Color(1, 1, 1, 1); |
383 | real_t shininess = 1.0; |
384 | |
385 | RID canvas_texture; |
386 | |
387 | CanvasItem::TextureFilter texture_filter = CanvasItem::TEXTURE_FILTER_PARENT_NODE; |
388 | CanvasItem::TextureRepeat texture_repeat = CanvasItem::TEXTURE_REPEAT_PARENT_NODE; |
389 | |
390 | protected: |
391 | static void _bind_methods(); |
392 | |
393 | public: |
394 | void set_diffuse_texture(const Ref<Texture2D> &p_diffuse); |
395 | Ref<Texture2D> get_diffuse_texture() const; |
396 | |
397 | void set_normal_texture(const Ref<Texture2D> &p_normal); |
398 | Ref<Texture2D> get_normal_texture() const; |
399 | |
400 | void set_specular_texture(const Ref<Texture2D> &p_specular); |
401 | Ref<Texture2D> get_specular_texture() const; |
402 | |
403 | void set_specular_color(const Color &p_color); |
404 | Color get_specular_color() const; |
405 | |
406 | void set_specular_shininess(real_t p_shininess); |
407 | real_t get_specular_shininess() const; |
408 | |
409 | void set_texture_filter(CanvasItem::TextureFilter p_filter); |
410 | CanvasItem::TextureFilter get_texture_filter() const; |
411 | |
412 | void set_texture_repeat(CanvasItem::TextureRepeat p_repeat); |
413 | CanvasItem::TextureRepeat get_texture_repeat() const; |
414 | |
415 | virtual int get_width() const override; |
416 | virtual int get_height() const override; |
417 | |
418 | virtual bool is_pixel_opaque(int p_x, int p_y) const override; |
419 | virtual bool has_alpha() const override; |
420 | |
421 | virtual Ref<Image> get_image() const override; |
422 | |
423 | virtual RID get_rid() const override; |
424 | |
425 | CanvasTexture(); |
426 | ~CanvasTexture(); |
427 | }; |
428 | |
429 | #endif // CANVAS_ITEM_H |
430 | |