1/**************************************************************************/
2/* texture_3d_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef TEXTURE_3D_EDITOR_PLUGIN_H
32#define TEXTURE_3D_EDITOR_PLUGIN_H
33
34#include "editor/editor_inspector.h"
35#include "editor/editor_plugin.h"
36#include "scene/gui/spin_box.h"
37#include "scene/resources/shader.h"
38#include "scene/resources/texture.h"
39
40class Texture3DEditor : public Control {
41 GDCLASS(Texture3DEditor, Control);
42
43 SpinBox *layer = nullptr;
44 Label *info = nullptr;
45 Ref<Texture3D> texture;
46
47 Ref<Shader> shader;
48 Ref<ShaderMaterial> material;
49
50 Control *texture_rect = nullptr;
51
52 void _make_shaders();
53
54 void _update_material();
55 bool setting;
56 void _layer_changed(double) {
57 if (!setting) {
58 _update_material();
59 }
60 }
61
62 void _texture_rect_update_area();
63 void _texture_rect_draw();
64
65 void _texture_changed();
66
67protected:
68 void _notification(int p_what);
69
70public:
71 void edit(Ref<Texture3D> p_texture);
72 Texture3DEditor();
73 ~Texture3DEditor();
74};
75
76class EditorInspectorPlugin3DTexture : public EditorInspectorPlugin {
77 GDCLASS(EditorInspectorPlugin3DTexture, EditorInspectorPlugin);
78
79public:
80 virtual bool can_handle(Object *p_object) override;
81 virtual void parse_begin(Object *p_object) override;
82};
83
84class Texture3DEditorPlugin : public EditorPlugin {
85 GDCLASS(Texture3DEditorPlugin, EditorPlugin);
86
87public:
88 virtual String get_name() const override { return "Texture3D"; }
89
90 Texture3DEditorPlugin();
91};
92
93#endif // TEXTURE_3D_EDITOR_PLUGIN_H
94