1 | /**************************************************************************/ |
2 | /* texture_3d_editor_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "texture_3d_editor_plugin.h" |
32 | |
33 | #include "scene/gui/label.h" |
34 | |
35 | void Texture3DEditor::_texture_rect_draw() { |
36 | texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1)); |
37 | } |
38 | |
39 | void Texture3DEditor::_notification(int p_what) { |
40 | switch (p_what) { |
41 | case NOTIFICATION_RESIZED: { |
42 | _texture_rect_update_area(); |
43 | } break; |
44 | |
45 | case NOTIFICATION_DRAW: { |
46 | Ref<Texture2D> checkerboard = get_editor_theme_icon(SNAME("Checkerboard" )); |
47 | Size2 size = get_size(); |
48 | |
49 | draw_texture_rect(checkerboard, Rect2(Point2(), size), true); |
50 | } break; |
51 | } |
52 | } |
53 | |
54 | void Texture3DEditor::_texture_changed() { |
55 | if (!is_visible()) { |
56 | return; |
57 | } |
58 | queue_redraw(); |
59 | } |
60 | |
61 | void Texture3DEditor::_update_material() { |
62 | material->set_shader_parameter("layer" , (layer->get_value() + 0.5) / texture->get_depth()); |
63 | material->set_shader_parameter("tex" , texture->get_rid()); |
64 | |
65 | String format = Image::get_format_name(texture->get_format()); |
66 | |
67 | String text; |
68 | text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + "x" + itos(texture->get_depth()) + " " + format; |
69 | |
70 | info->set_text(text); |
71 | } |
72 | |
73 | void Texture3DEditor::_make_shaders() { |
74 | shader.instantiate(); |
75 | shader->set_code(R"( |
76 | // Texture3DEditor preview shader. |
77 | |
78 | shader_type canvas_item; |
79 | |
80 | uniform sampler3D tex; |
81 | uniform float layer; |
82 | |
83 | void fragment() { |
84 | COLOR = textureLod(tex, vec3(UV, layer), 0.0); |
85 | } |
86 | )" ); |
87 | material.instantiate(); |
88 | material->set_shader(shader); |
89 | } |
90 | |
91 | void Texture3DEditor::_texture_rect_update_area() { |
92 | Size2 size = get_size(); |
93 | int tex_width = texture->get_width() * size.height / texture->get_height(); |
94 | int tex_height = size.height; |
95 | |
96 | if (tex_width > size.width) { |
97 | tex_width = size.width; |
98 | tex_height = texture->get_height() * tex_width / texture->get_width(); |
99 | } |
100 | |
101 | // Prevent the texture from being unpreviewable after the rescale, so that we can still see something |
102 | if (tex_height <= 0) { |
103 | tex_height = 1; |
104 | } |
105 | if (tex_width <= 0) { |
106 | tex_width = 1; |
107 | } |
108 | |
109 | int ofs_x = (size.width - tex_width) / 2; |
110 | int ofs_y = (size.height - tex_height) / 2; |
111 | |
112 | texture_rect->set_position(Vector2(ofs_x, ofs_y)); |
113 | texture_rect->set_size(Vector2(tex_width, tex_height)); |
114 | } |
115 | |
116 | void Texture3DEditor::edit(Ref<Texture3D> p_texture) { |
117 | if (!texture.is_null()) { |
118 | texture->disconnect_changed(callable_mp(this, &Texture3DEditor::_texture_changed)); |
119 | } |
120 | |
121 | texture = p_texture; |
122 | |
123 | if (!texture.is_null()) { |
124 | if (shader.is_null()) { |
125 | _make_shaders(); |
126 | } |
127 | |
128 | texture->connect_changed(callable_mp(this, &Texture3DEditor::_texture_changed)); |
129 | queue_redraw(); |
130 | texture_rect->set_material(material); |
131 | setting = true; |
132 | layer->set_max(texture->get_depth() - 1); |
133 | layer->set_value(0); |
134 | layer->show(); |
135 | _update_material(); |
136 | setting = false; |
137 | _texture_rect_update_area(); |
138 | } else { |
139 | hide(); |
140 | } |
141 | } |
142 | |
143 | Texture3DEditor::Texture3DEditor() { |
144 | set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED); |
145 | set_custom_minimum_size(Size2(1, 150)); |
146 | texture_rect = memnew(Control); |
147 | texture_rect->connect("draw" , callable_mp(this, &Texture3DEditor::_texture_rect_draw)); |
148 | texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE); |
149 | add_child(texture_rect); |
150 | |
151 | layer = memnew(SpinBox); |
152 | layer->set_step(1); |
153 | layer->set_max(100); |
154 | add_child(layer); |
155 | layer->set_anchor(SIDE_RIGHT, 1); |
156 | layer->set_anchor(SIDE_LEFT, 1); |
157 | layer->set_h_grow_direction(GROW_DIRECTION_BEGIN); |
158 | layer->set_modulate(Color(1, 1, 1, 0.8)); |
159 | info = memnew(Label); |
160 | add_child(info); |
161 | info->set_anchor(SIDE_RIGHT, 1); |
162 | info->set_anchor(SIDE_LEFT, 1); |
163 | info->set_anchor(SIDE_BOTTOM, 1); |
164 | info->set_anchor(SIDE_TOP, 1); |
165 | info->set_h_grow_direction(GROW_DIRECTION_BEGIN); |
166 | info->set_v_grow_direction(GROW_DIRECTION_BEGIN); |
167 | info->add_theme_color_override("font_color" , Color(1, 1, 1, 1)); |
168 | info->add_theme_color_override("font_shadow_color" , Color(0, 0, 0, 0.5)); |
169 | info->add_theme_constant_override("shadow_outline_size" , 1); |
170 | info->add_theme_constant_override("shadow_offset_x" , 2); |
171 | info->add_theme_constant_override("shadow_offset_y" , 2); |
172 | |
173 | setting = false; |
174 | layer->connect("value_changed" , callable_mp(this, &Texture3DEditor::_layer_changed)); |
175 | } |
176 | |
177 | Texture3DEditor::~Texture3DEditor() { |
178 | if (!texture.is_null()) { |
179 | texture->disconnect_changed(callable_mp(this, &Texture3DEditor::_texture_changed)); |
180 | } |
181 | } |
182 | |
183 | // |
184 | bool EditorInspectorPlugin3DTexture::can_handle(Object *p_object) { |
185 | return Object::cast_to<Texture3D>(p_object) != nullptr; |
186 | } |
187 | |
188 | void EditorInspectorPlugin3DTexture::parse_begin(Object *p_object) { |
189 | Texture3D *texture = Object::cast_to<Texture3D>(p_object); |
190 | if (!texture) { |
191 | return; |
192 | } |
193 | Ref<Texture3D> m(texture); |
194 | |
195 | Texture3DEditor *editor = memnew(Texture3DEditor); |
196 | editor->edit(m); |
197 | add_custom_control(editor); |
198 | } |
199 | |
200 | Texture3DEditorPlugin::Texture3DEditorPlugin() { |
201 | Ref<EditorInspectorPlugin3DTexture> plugin; |
202 | plugin.instantiate(); |
203 | add_inspector_plugin(plugin); |
204 | } |
205 | |