1 | /**************************************************************************/ |
2 | /* texture_layered_editor_plugin.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef TEXTURE_LAYERED_EDITOR_PLUGIN_H |
32 | #define TEXTURE_LAYERED_EDITOR_PLUGIN_H |
33 | |
34 | #include "editor/editor_inspector.h" |
35 | #include "editor/editor_plugin.h" |
36 | #include "scene/gui/spin_box.h" |
37 | #include "scene/resources/shader.h" |
38 | #include "scene/resources/texture.h" |
39 | |
40 | class TextureLayeredEditor : public Control { |
41 | GDCLASS(TextureLayeredEditor, Control); |
42 | |
43 | SpinBox *layer = nullptr; |
44 | Label *info = nullptr; |
45 | Ref<TextureLayered> texture; |
46 | |
47 | Ref<Shader> shaders[3]; |
48 | Ref<ShaderMaterial> materials[3]; |
49 | |
50 | float x_rot = 0; |
51 | float y_rot = 0; |
52 | Control *texture_rect = nullptr; |
53 | |
54 | void _make_shaders(); |
55 | |
56 | void _update_material(); |
57 | bool setting; |
58 | void _layer_changed(double) { |
59 | if (!setting) { |
60 | _update_material(); |
61 | } |
62 | } |
63 | |
64 | void _texture_rect_update_area(); |
65 | void _texture_rect_draw(); |
66 | |
67 | void _texture_changed(); |
68 | |
69 | protected: |
70 | void _notification(int p_what); |
71 | virtual void gui_input(const Ref<InputEvent> &p_event) override; |
72 | |
73 | public: |
74 | void edit(Ref<TextureLayered> p_texture); |
75 | TextureLayeredEditor(); |
76 | ~TextureLayeredEditor(); |
77 | }; |
78 | |
79 | class EditorInspectorPluginLayeredTexture : public EditorInspectorPlugin { |
80 | GDCLASS(EditorInspectorPluginLayeredTexture, EditorInspectorPlugin); |
81 | |
82 | public: |
83 | virtual bool can_handle(Object *p_object) override; |
84 | virtual void parse_begin(Object *p_object) override; |
85 | }; |
86 | |
87 | class TextureLayeredEditorPlugin : public EditorPlugin { |
88 | GDCLASS(TextureLayeredEditorPlugin, EditorPlugin); |
89 | |
90 | public: |
91 | virtual String get_name() const override { return "TextureLayered" ; } |
92 | |
93 | TextureLayeredEditorPlugin(); |
94 | }; |
95 | |
96 | #endif // TEXTURE_LAYERED_EDITOR_PLUGIN_H |
97 | |