| 1 | /**************************************************************************/ |
| 2 | /* texture_layered_editor_plugin.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef TEXTURE_LAYERED_EDITOR_PLUGIN_H |
| 32 | #define TEXTURE_LAYERED_EDITOR_PLUGIN_H |
| 33 | |
| 34 | #include "editor/editor_inspector.h" |
| 35 | #include "editor/editor_plugin.h" |
| 36 | #include "scene/gui/spin_box.h" |
| 37 | #include "scene/resources/shader.h" |
| 38 | #include "scene/resources/texture.h" |
| 39 | |
| 40 | class TextureLayeredEditor : public Control { |
| 41 | GDCLASS(TextureLayeredEditor, Control); |
| 42 | |
| 43 | SpinBox *layer = nullptr; |
| 44 | Label *info = nullptr; |
| 45 | Ref<TextureLayered> texture; |
| 46 | |
| 47 | Ref<Shader> shaders[3]; |
| 48 | Ref<ShaderMaterial> materials[3]; |
| 49 | |
| 50 | float x_rot = 0; |
| 51 | float y_rot = 0; |
| 52 | Control *texture_rect = nullptr; |
| 53 | |
| 54 | void _make_shaders(); |
| 55 | |
| 56 | void _update_material(); |
| 57 | bool setting; |
| 58 | void _layer_changed(double) { |
| 59 | if (!setting) { |
| 60 | _update_material(); |
| 61 | } |
| 62 | } |
| 63 | |
| 64 | void _texture_rect_update_area(); |
| 65 | void _texture_rect_draw(); |
| 66 | |
| 67 | void _texture_changed(); |
| 68 | |
| 69 | protected: |
| 70 | void _notification(int p_what); |
| 71 | virtual void gui_input(const Ref<InputEvent> &p_event) override; |
| 72 | |
| 73 | public: |
| 74 | void edit(Ref<TextureLayered> p_texture); |
| 75 | TextureLayeredEditor(); |
| 76 | ~TextureLayeredEditor(); |
| 77 | }; |
| 78 | |
| 79 | class EditorInspectorPluginLayeredTexture : public EditorInspectorPlugin { |
| 80 | GDCLASS(EditorInspectorPluginLayeredTexture, EditorInspectorPlugin); |
| 81 | |
| 82 | public: |
| 83 | virtual bool can_handle(Object *p_object) override; |
| 84 | virtual void parse_begin(Object *p_object) override; |
| 85 | }; |
| 86 | |
| 87 | class TextureLayeredEditorPlugin : public EditorPlugin { |
| 88 | GDCLASS(TextureLayeredEditorPlugin, EditorPlugin); |
| 89 | |
| 90 | public: |
| 91 | virtual String get_name() const override { return "TextureLayered" ; } |
| 92 | |
| 93 | TextureLayeredEditorPlugin(); |
| 94 | }; |
| 95 | |
| 96 | #endif // TEXTURE_LAYERED_EDITOR_PLUGIN_H |
| 97 | |