1 | /**************************************************************************/ |
2 | /* property_selector.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef PROPERTY_SELECTOR_H |
32 | #define PROPERTY_SELECTOR_H |
33 | |
34 | #include "scene/gui/dialogs.h" |
35 | |
36 | class EditorHelpBit; |
37 | class LineEdit; |
38 | class Tree; |
39 | |
40 | class PropertySelector : public ConfirmationDialog { |
41 | GDCLASS(PropertySelector, ConfirmationDialog); |
42 | |
43 | LineEdit *search_box = nullptr; |
44 | Tree *search_options = nullptr; |
45 | |
46 | void _text_changed(const String &p_newtext); |
47 | void _sbox_input(const Ref<InputEvent> &p_ie); |
48 | void _update_search(); |
49 | void _confirmed(); |
50 | void _item_selected(); |
51 | void _hide_requested(); |
52 | |
53 | EditorHelpBit *help_bit = nullptr; |
54 | |
55 | bool properties = false; |
56 | String selected; |
57 | Variant::Type type; |
58 | String base_type; |
59 | ObjectID script; |
60 | Object *instance = nullptr; |
61 | bool virtuals_only = false; |
62 | |
63 | Vector<Variant::Type> type_filter; |
64 | |
65 | protected: |
66 | void _notification(int p_what); |
67 | static void _bind_methods(); |
68 | |
69 | public: |
70 | void select_method_from_base_type(const String &p_base, const String &p_current = "" , bool p_virtuals_only = false); |
71 | void select_method_from_script(const Ref<Script> &p_script, const String &p_current = "" ); |
72 | void select_method_from_basic_type(Variant::Type p_type, const String &p_current = "" ); |
73 | void select_method_from_instance(Object *p_instance, const String &p_current = "" ); |
74 | |
75 | void select_property_from_base_type(const String &p_base, const String &p_current = "" ); |
76 | void select_property_from_script(const Ref<Script> &p_script, const String &p_current = "" ); |
77 | void select_property_from_basic_type(Variant::Type p_type, const String &p_current = "" ); |
78 | void select_property_from_instance(Object *p_instance, const String &p_current = "" ); |
79 | |
80 | void set_type_filter(const Vector<Variant::Type> &p_type_filter); |
81 | |
82 | PropertySelector(); |
83 | }; |
84 | |
85 | #endif // PROPERTY_SELECTOR_H |
86 | |