1/**************************************************************************/
2/* property_selector.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef PROPERTY_SELECTOR_H
32#define PROPERTY_SELECTOR_H
33
34#include "scene/gui/dialogs.h"
35
36class EditorHelpBit;
37class LineEdit;
38class Tree;
39
40class PropertySelector : public ConfirmationDialog {
41 GDCLASS(PropertySelector, ConfirmationDialog);
42
43 LineEdit *search_box = nullptr;
44 Tree *search_options = nullptr;
45
46 void _text_changed(const String &p_newtext);
47 void _sbox_input(const Ref<InputEvent> &p_ie);
48 void _update_search();
49 void _confirmed();
50 void _item_selected();
51 void _hide_requested();
52
53 EditorHelpBit *help_bit = nullptr;
54
55 bool properties = false;
56 String selected;
57 Variant::Type type;
58 String base_type;
59 ObjectID script;
60 Object *instance = nullptr;
61 bool virtuals_only = false;
62
63 Vector<Variant::Type> type_filter;
64
65protected:
66 void _notification(int p_what);
67 static void _bind_methods();
68
69public:
70 void select_method_from_base_type(const String &p_base, const String &p_current = "", bool p_virtuals_only = false);
71 void select_method_from_script(const Ref<Script> &p_script, const String &p_current = "");
72 void select_method_from_basic_type(Variant::Type p_type, const String &p_current = "");
73 void select_method_from_instance(Object *p_instance, const String &p_current = "");
74
75 void select_property_from_base_type(const String &p_base, const String &p_current = "");
76 void select_property_from_script(const Ref<Script> &p_script, const String &p_current = "");
77 void select_property_from_basic_type(Variant::Type p_type, const String &p_current = "");
78 void select_property_from_instance(Object *p_instance, const String &p_current = "");
79
80 void set_type_filter(const Vector<Variant::Type> &p_type_filter);
81
82 PropertySelector();
83};
84
85#endif // PROPERTY_SELECTOR_H
86