1 | /**************************************************************************/ |
2 | /* gdscript_function.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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29 | /**************************************************************************/ |
30 | |
31 | #include "gdscript_function.h" |
32 | |
33 | #include "gdscript.h" |
34 | |
35 | Variant GDScriptFunction::get_constant(int p_idx) const { |
36 | ERR_FAIL_INDEX_V(p_idx, constants.size(), "<errconst>" ); |
37 | return constants[p_idx]; |
38 | } |
39 | |
40 | StringName GDScriptFunction::get_global_name(int p_idx) const { |
41 | ERR_FAIL_INDEX_V(p_idx, global_names.size(), "<errgname>" ); |
42 | return global_names[p_idx]; |
43 | } |
44 | |
45 | struct _GDFKC { |
46 | int order = 0; |
47 | List<int> pos; |
48 | }; |
49 | |
50 | struct _GDFKCS { |
51 | int order = 0; |
52 | StringName id; |
53 | int pos = 0; |
54 | |
55 | bool operator<(const _GDFKCS &p_r) const { |
56 | return order < p_r.order; |
57 | } |
58 | }; |
59 | |
60 | void GDScriptFunction::debug_get_stack_member_state(int p_line, List<Pair<StringName, int>> *r_stackvars) const { |
61 | int oc = 0; |
62 | HashMap<StringName, _GDFKC> sdmap; |
63 | for (const StackDebug &sd : stack_debug) { |
64 | if (sd.line >= p_line) { |
65 | break; |
66 | } |
67 | |
68 | if (sd.added) { |
69 | if (!sdmap.has(sd.identifier)) { |
70 | _GDFKC d; |
71 | d.order = oc++; |
72 | d.pos.push_back(sd.pos); |
73 | sdmap[sd.identifier] = d; |
74 | |
75 | } else { |
76 | sdmap[sd.identifier].pos.push_back(sd.pos); |
77 | } |
78 | } else { |
79 | ERR_CONTINUE(!sdmap.has(sd.identifier)); |
80 | |
81 | sdmap[sd.identifier].pos.pop_back(); |
82 | if (sdmap[sd.identifier].pos.is_empty()) { |
83 | sdmap.erase(sd.identifier); |
84 | } |
85 | } |
86 | } |
87 | |
88 | List<_GDFKCS> stackpositions; |
89 | for (const KeyValue<StringName, _GDFKC> &E : sdmap) { |
90 | _GDFKCS spp; |
91 | spp.id = E.key; |
92 | spp.order = E.value.order; |
93 | spp.pos = E.value.pos.back()->get(); |
94 | stackpositions.push_back(spp); |
95 | } |
96 | |
97 | stackpositions.sort(); |
98 | |
99 | for (_GDFKCS &E : stackpositions) { |
100 | Pair<StringName, int> p; |
101 | p.first = E.id; |
102 | p.second = E.pos; |
103 | r_stackvars->push_back(p); |
104 | } |
105 | } |
106 | |
107 | GDScriptFunction::GDScriptFunction() { |
108 | name = "<anonymous>" ; |
109 | #ifdef DEBUG_ENABLED |
110 | { |
111 | MutexLock lock(GDScriptLanguage::get_singleton()->mutex); |
112 | GDScriptLanguage::get_singleton()->function_list.add(&function_list); |
113 | } |
114 | #endif |
115 | } |
116 | |
117 | GDScriptFunction::~GDScriptFunction() { |
118 | get_script()->member_functions.erase(name); |
119 | |
120 | for (int i = 0; i < lambdas.size(); i++) { |
121 | memdelete(lambdas[i]); |
122 | } |
123 | |
124 | for (int i = 0; i < argument_types.size(); i++) { |
125 | argument_types.write[i].script_type_ref = Ref<Script>(); |
126 | } |
127 | return_type.script_type_ref = Ref<Script>(); |
128 | |
129 | #ifdef DEBUG_ENABLED |
130 | MutexLock lock(GDScriptLanguage::get_singleton()->mutex); |
131 | GDScriptLanguage::get_singleton()->function_list.remove(&function_list); |
132 | #endif |
133 | } |
134 | |
135 | ///////////////////// |
136 | |
137 | Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { |
138 | Variant arg; |
139 | r_error.error = Callable::CallError::CALL_OK; |
140 | |
141 | if (p_argcount == 0) { |
142 | r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; |
143 | r_error.argument = 1; |
144 | return Variant(); |
145 | } else if (p_argcount == 1) { |
146 | //noooneee |
147 | } else if (p_argcount == 2) { |
148 | arg = *p_args[0]; |
149 | } else { |
150 | Array ; |
151 | for (int i = 0; i < p_argcount - 1; i++) { |
152 | extra_args.push_back(*p_args[i]); |
153 | } |
154 | arg = extra_args; |
155 | } |
156 | |
157 | Ref<GDScriptFunctionState> self = *p_args[p_argcount - 1]; |
158 | |
159 | if (self.is_null()) { |
160 | r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; |
161 | r_error.argument = p_argcount - 1; |
162 | r_error.expected = Variant::OBJECT; |
163 | return Variant(); |
164 | } |
165 | |
166 | return resume(arg); |
167 | } |
168 | |
169 | bool GDScriptFunctionState::is_valid(bool p_extended_check) const { |
170 | if (function == nullptr) { |
171 | return false; |
172 | } |
173 | |
174 | if (p_extended_check) { |
175 | MutexLock lock(GDScriptLanguage::get_singleton()->mutex); |
176 | |
177 | // Script gone? |
178 | if (!scripts_list.in_list()) { |
179 | return false; |
180 | } |
181 | // Class instance gone? (if not static function) |
182 | if (state.instance && !instances_list.in_list()) { |
183 | return false; |
184 | } |
185 | } |
186 | |
187 | return true; |
188 | } |
189 | |
190 | Variant GDScriptFunctionState::resume(const Variant &p_arg) { |
191 | ERR_FAIL_COND_V(!function, Variant()); |
192 | { |
193 | MutexLock lock(GDScriptLanguage::singleton->mutex); |
194 | |
195 | if (!scripts_list.in_list()) { |
196 | #ifdef DEBUG_ENABLED |
197 | ERR_FAIL_V_MSG(Variant(), "Resumed function '" + state.function_name + "()' after await, but script is gone. At script: " + state.script_path + ":" + itos(state.line)); |
198 | #else |
199 | return Variant(); |
200 | #endif |
201 | } |
202 | if (state.instance && !instances_list.in_list()) { |
203 | #ifdef DEBUG_ENABLED |
204 | ERR_FAIL_V_MSG(Variant(), "Resumed function '" + state.function_name + "()' after await, but class instance is gone. At script: " + state.script_path + ":" + itos(state.line)); |
205 | #else |
206 | return Variant(); |
207 | #endif |
208 | } |
209 | // Do these now to avoid locking again after the call |
210 | scripts_list.remove_from_list(); |
211 | instances_list.remove_from_list(); |
212 | } |
213 | |
214 | state.result = p_arg; |
215 | Callable::CallError err; |
216 | Variant ret = function->call(nullptr, nullptr, 0, err, &state); |
217 | |
218 | bool completed = true; |
219 | |
220 | // If the return value is a GDScriptFunctionState reference, |
221 | // then the function did await again after resuming. |
222 | if (ret.is_ref_counted()) { |
223 | GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret); |
224 | if (gdfs && gdfs->function == function) { |
225 | completed = false; |
226 | gdfs->first_state = first_state.is_valid() ? first_state : Ref<GDScriptFunctionState>(this); |
227 | } |
228 | } |
229 | |
230 | function = nullptr; //cleaned up; |
231 | state.result = Variant(); |
232 | |
233 | if (completed) { |
234 | if (first_state.is_valid()) { |
235 | first_state->emit_signal(SNAME("completed" ), ret); |
236 | } else { |
237 | emit_signal(SNAME("completed" ), ret); |
238 | } |
239 | |
240 | #ifdef DEBUG_ENABLED |
241 | if (EngineDebugger::is_active()) { |
242 | GDScriptLanguage::get_singleton()->exit_function(); |
243 | } |
244 | |
245 | _clear_stack(); |
246 | #endif |
247 | } |
248 | |
249 | return ret; |
250 | } |
251 | |
252 | void GDScriptFunctionState::_clear_stack() { |
253 | if (state.stack_size) { |
254 | Variant *stack = (Variant *)state.stack.ptr(); |
255 | // The first 3 are special addresses and not copied to the state, so we skip them here. |
256 | for (int i = 3; i < state.stack_size; i++) { |
257 | stack[i].~Variant(); |
258 | } |
259 | state.stack_size = 0; |
260 | } |
261 | } |
262 | |
263 | void GDScriptFunctionState::_clear_connections() { |
264 | List<Object::Connection> conns; |
265 | get_signals_connected_to_this(&conns); |
266 | |
267 | for (Object::Connection &c : conns) { |
268 | c.signal.disconnect(c.callable); |
269 | } |
270 | } |
271 | |
272 | void GDScriptFunctionState::_bind_methods() { |
273 | ClassDB::bind_method(D_METHOD("resume" , "arg" ), &GDScriptFunctionState::resume, DEFVAL(Variant())); |
274 | ClassDB::bind_method(D_METHOD("is_valid" , "extended_check" ), &GDScriptFunctionState::is_valid, DEFVAL(false)); |
275 | ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback" , &GDScriptFunctionState::_signal_callback, MethodInfo("_signal_callback" )); |
276 | |
277 | ADD_SIGNAL(MethodInfo("completed" , PropertyInfo(Variant::NIL, "result" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NIL_IS_VARIANT))); |
278 | } |
279 | |
280 | GDScriptFunctionState::GDScriptFunctionState() : |
281 | scripts_list(this), |
282 | instances_list(this) { |
283 | } |
284 | |
285 | GDScriptFunctionState::~GDScriptFunctionState() { |
286 | { |
287 | MutexLock lock(GDScriptLanguage::singleton->mutex); |
288 | scripts_list.remove_from_list(); |
289 | instances_list.remove_from_list(); |
290 | } |
291 | } |
292 | |