1 | /**************************************************************************/ |
2 | /* gdscript_lambda_callable.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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29 | /**************************************************************************/ |
30 | |
31 | #ifndef GDSCRIPT_LAMBDA_CALLABLE_H |
32 | #define GDSCRIPT_LAMBDA_CALLABLE_H |
33 | |
34 | #include "core/object/ref_counted.h" |
35 | #include "core/templates/vector.h" |
36 | #include "core/variant/callable.h" |
37 | #include "core/variant/variant.h" |
38 | |
39 | class GDScript; |
40 | class GDScriptFunction; |
41 | class GDScriptInstance; |
42 | |
43 | class GDScriptLambdaCallable : public CallableCustom { |
44 | GDScriptFunction *function = nullptr; |
45 | Ref<GDScript> script; |
46 | uint32_t h; |
47 | |
48 | Vector<Variant> captures; |
49 | |
50 | static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b); |
51 | static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b); |
52 | |
53 | public: |
54 | uint32_t hash() const override; |
55 | String get_as_text() const override; |
56 | CompareEqualFunc get_compare_equal_func() const override; |
57 | CompareLessFunc get_compare_less_func() const override; |
58 | ObjectID get_object() const override; |
59 | StringName get_method() const override; |
60 | void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override; |
61 | |
62 | GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures); |
63 | virtual ~GDScriptLambdaCallable() = default; |
64 | }; |
65 | |
66 | // Lambda callable that references a particular object, so it can use `self` in the body. |
67 | class GDScriptLambdaSelfCallable : public CallableCustom { |
68 | GDScriptFunction *function = nullptr; |
69 | Ref<RefCounted> reference; // For objects that are RefCounted, keep a reference. |
70 | Object *object = nullptr; // For non RefCounted objects, use a direct pointer. |
71 | uint32_t h; |
72 | |
73 | Vector<Variant> captures; |
74 | |
75 | static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b); |
76 | static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b); |
77 | |
78 | public: |
79 | uint32_t hash() const override; |
80 | String get_as_text() const override; |
81 | CompareEqualFunc get_compare_equal_func() const override; |
82 | CompareLessFunc get_compare_less_func() const override; |
83 | ObjectID get_object() const override; |
84 | void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override; |
85 | |
86 | GDScriptLambdaSelfCallable(Ref<RefCounted> p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures); |
87 | GDScriptLambdaSelfCallable(Object *p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures); |
88 | virtual ~GDScriptLambdaSelfCallable() = default; |
89 | }; |
90 | |
91 | #endif // GDSCRIPT_LAMBDA_CALLABLE_H |
92 | |