1/**************************************************************************/
2/* editor_scene_importer_fbx.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef EDITOR_SCENE_IMPORTER_FBX_H
32#define EDITOR_SCENE_IMPORTER_FBX_H
33
34#ifdef TOOLS_ENABLED
35
36#include "editor/editor_file_system.h"
37#include "editor/fbx_importer_manager.h"
38#include "editor/import/resource_importer_scene.h"
39
40class Animation;
41class Node;
42
43class EditorSceneFormatImporterFBX : public EditorSceneFormatImporter {
44 GDCLASS(EditorSceneFormatImporterFBX, EditorSceneFormatImporter);
45
46public:
47 virtual uint32_t get_import_flags() const override;
48 virtual void get_extensions(List<String> *r_extensions) const override;
49 virtual Node *import_scene(const String &p_path, uint32_t p_flags,
50 const HashMap<StringName, Variant> &p_options,
51 List<String> *r_missing_deps, Error *r_err = nullptr) override;
52 virtual void get_import_options(const String &p_path,
53 List<ResourceImporter::ImportOption> *r_options) override;
54 virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option,
55 const HashMap<StringName, Variant> &p_options) override;
56};
57
58class EditorFileSystemImportFormatSupportQueryFBX : public EditorFileSystemImportFormatSupportQuery {
59 GDCLASS(EditorFileSystemImportFormatSupportQueryFBX, EditorFileSystemImportFormatSupportQuery);
60
61public:
62 virtual bool is_active() const override;
63 virtual Vector<String> get_file_extensions() const override;
64 virtual bool query() override;
65};
66
67#endif // TOOLS_ENABLED
68
69#endif // EDITOR_SCENE_IMPORTER_FBX_H
70