1 | /**************************************************************************/ |
2 | /* editor_scene_importer_fbx.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef EDITOR_SCENE_IMPORTER_FBX_H |
32 | #define EDITOR_SCENE_IMPORTER_FBX_H |
33 | |
34 | #ifdef TOOLS_ENABLED |
35 | |
36 | #include "editor/editor_file_system.h" |
37 | #include "editor/fbx_importer_manager.h" |
38 | #include "editor/import/resource_importer_scene.h" |
39 | |
40 | class Animation; |
41 | class Node; |
42 | |
43 | class EditorSceneFormatImporterFBX : public EditorSceneFormatImporter { |
44 | GDCLASS(EditorSceneFormatImporterFBX, EditorSceneFormatImporter); |
45 | |
46 | public: |
47 | virtual uint32_t get_import_flags() const override; |
48 | virtual void get_extensions(List<String> *r_extensions) const override; |
49 | virtual Node *import_scene(const String &p_path, uint32_t p_flags, |
50 | const HashMap<StringName, Variant> &p_options, |
51 | List<String> *r_missing_deps, Error *r_err = nullptr) override; |
52 | virtual void get_import_options(const String &p_path, |
53 | List<ResourceImporter::ImportOption> *r_options) override; |
54 | virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, |
55 | const HashMap<StringName, Variant> &p_options) override; |
56 | }; |
57 | |
58 | class EditorFileSystemImportFormatSupportQueryFBX : public EditorFileSystemImportFormatSupportQuery { |
59 | GDCLASS(EditorFileSystemImportFormatSupportQueryFBX, EditorFileSystemImportFormatSupportQuery); |
60 | |
61 | public: |
62 | virtual bool is_active() const override; |
63 | virtual Vector<String> get_file_extensions() const override; |
64 | virtual bool query() override; |
65 | }; |
66 | |
67 | #endif // TOOLS_ENABLED |
68 | |
69 | #endif // EDITOR_SCENE_IMPORTER_FBX_H |
70 | |