1 | /**************************************************************************/ |
2 | /* gltf_document_extension_convert_importer_mesh.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "gltf_document_extension_convert_importer_mesh.h" |
32 | |
33 | #include "scene/3d/importer_mesh_instance_3d.h" |
34 | #include "scene/3d/mesh_instance_3d.h" |
35 | #include "scene/resources/importer_mesh.h" |
36 | |
37 | void GLTFDocumentExtensionConvertImporterMesh::_bind_methods() { |
38 | } |
39 | |
40 | Error GLTFDocumentExtensionConvertImporterMesh::import_post(Ref<GLTFState> p_state, Node *p_root) { |
41 | ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER); |
42 | ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); |
43 | List<Node *> queue; |
44 | queue.push_back(p_root); |
45 | List<Node *> delete_queue; |
46 | while (!queue.is_empty()) { |
47 | List<Node *>::Element *E = queue.front(); |
48 | Node *node = E->get(); |
49 | ImporterMeshInstance3D *mesh_3d = cast_to<ImporterMeshInstance3D>(node); |
50 | if (mesh_3d) { |
51 | MeshInstance3D *mesh_instance_node_3d = memnew(MeshInstance3D); |
52 | Ref<ImporterMesh> mesh = mesh_3d->get_mesh(); |
53 | if (mesh.is_valid()) { |
54 | Ref<ArrayMesh> array_mesh = mesh->get_mesh(); |
55 | mesh_instance_node_3d->set_name(node->get_name()); |
56 | mesh_instance_node_3d->set_transform(mesh_3d->get_transform()); |
57 | mesh_instance_node_3d->set_mesh(array_mesh); |
58 | mesh_instance_node_3d->set_skin(mesh_3d->get_skin()); |
59 | mesh_instance_node_3d->set_skeleton_path(mesh_3d->get_skeleton_path()); |
60 | node->replace_by(mesh_instance_node_3d); |
61 | delete_queue.push_back(node); |
62 | node = mesh_instance_node_3d; |
63 | } else { |
64 | memdelete(mesh_instance_node_3d); |
65 | } |
66 | } |
67 | int child_count = node->get_child_count(); |
68 | for (int i = 0; i < child_count; i++) { |
69 | queue.push_back(node->get_child(i)); |
70 | } |
71 | queue.pop_front(); |
72 | } |
73 | while (!delete_queue.is_empty()) { |
74 | List<Node *>::Element *E = delete_queue.front(); |
75 | Node *node = E->get(); |
76 | memdelete(node); |
77 | delete_queue.pop_front(); |
78 | } |
79 | return OK; |
80 | } |
81 | |