| 1 | /**************************************************************************/ | 
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| 2 | /*  gltf_document_extension_convert_importer_mesh.cpp                     */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #include "gltf_document_extension_convert_importer_mesh.h" | 
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| 32 |  | 
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| 33 | #include "scene/3d/importer_mesh_instance_3d.h" | 
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| 34 | #include "scene/3d/mesh_instance_3d.h" | 
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| 35 | #include "scene/resources/importer_mesh.h" | 
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| 36 |  | 
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| 37 | void GLTFDocumentExtensionConvertImporterMesh::_bind_methods() { | 
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| 38 | } | 
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| 39 |  | 
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| 40 | Error GLTFDocumentExtensionConvertImporterMesh::import_post(Ref<GLTFState> p_state, Node *p_root) { | 
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| 41 | ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER); | 
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| 42 | ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); | 
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| 43 | List<Node *> queue; | 
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| 44 | queue.push_back(p_root); | 
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| 45 | List<Node *> delete_queue; | 
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| 46 | while (!queue.is_empty()) { | 
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| 47 | List<Node *>::Element *E = queue.front(); | 
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| 48 | Node *node = E->get(); | 
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| 49 | ImporterMeshInstance3D *mesh_3d = cast_to<ImporterMeshInstance3D>(node); | 
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| 50 | if (mesh_3d) { | 
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| 51 | MeshInstance3D *mesh_instance_node_3d = memnew(MeshInstance3D); | 
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| 52 | Ref<ImporterMesh> mesh = mesh_3d->get_mesh(); | 
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| 53 | if (mesh.is_valid()) { | 
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| 54 | Ref<ArrayMesh> array_mesh = mesh->get_mesh(); | 
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| 55 | mesh_instance_node_3d->set_name(node->get_name()); | 
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| 56 | mesh_instance_node_3d->set_transform(mesh_3d->get_transform()); | 
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| 57 | mesh_instance_node_3d->set_mesh(array_mesh); | 
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| 58 | mesh_instance_node_3d->set_skin(mesh_3d->get_skin()); | 
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| 59 | mesh_instance_node_3d->set_skeleton_path(mesh_3d->get_skeleton_path()); | 
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| 60 | node->replace_by(mesh_instance_node_3d); | 
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| 61 | delete_queue.push_back(node); | 
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| 62 | node = mesh_instance_node_3d; | 
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| 63 | } else { | 
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| 64 | memdelete(mesh_instance_node_3d); | 
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| 65 | } | 
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| 66 | } | 
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| 67 | int child_count = node->get_child_count(); | 
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| 68 | for (int i = 0; i < child_count; i++) { | 
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| 69 | queue.push_back(node->get_child(i)); | 
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| 70 | } | 
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| 71 | queue.pop_front(); | 
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| 72 | } | 
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| 73 | while (!delete_queue.is_empty()) { | 
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| 74 | List<Node *>::Element *E = delete_queue.front(); | 
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| 75 | Node *node = E->get(); | 
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| 76 | memdelete(node); | 
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| 77 | delete_queue.pop_front(); | 
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| 78 | } | 
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| 79 | return OK; | 
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| 80 | } | 
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| 81 |  | 
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