1/**************************************************************************/
2/* importer_mesh_instance_3d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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20/* included in all copies or substantial portions of the Software. */
21/* */
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29/**************************************************************************/
30
31#ifndef IMPORTER_MESH_INSTANCE_3D_H
32#define IMPORTER_MESH_INSTANCE_3D_H
33
34#include "scene/3d/node_3d.h"
35#include "scene/resources/immediate_mesh.h"
36#include "scene/resources/skin.h"
37
38class ImporterMesh;
39
40class ImporterMeshInstance3D : public Node3D {
41 GDCLASS(ImporterMeshInstance3D, Node3D)
42
43 Ref<ImporterMesh> mesh;
44 Ref<Skin> skin;
45 NodePath skeleton_path;
46 Vector<Ref<Material>> surface_materials;
47
48protected:
49 static void _bind_methods();
50
51public:
52 void set_mesh(const Ref<ImporterMesh> &p_mesh);
53 Ref<ImporterMesh> get_mesh() const;
54
55 void set_skin(const Ref<Skin> &p_skin);
56 Ref<Skin> get_skin() const;
57
58 void set_surface_material(int p_idx, const Ref<Material> &p_material);
59 Ref<Material> get_surface_material(int p_idx) const;
60
61 void set_skeleton_path(const NodePath &p_path);
62 NodePath get_skeleton_path() const;
63};
64
65#endif // IMPORTER_MESH_INSTANCE_3D_H
66