| 1 | /**************************************************************************/ |
| 2 | /* gltf_document.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef GLTF_DOCUMENT_H |
| 32 | #define GLTF_DOCUMENT_H |
| 33 | |
| 34 | #include "extensions/gltf_document_extension.h" |
| 35 | |
| 36 | #include "modules/modules_enabled.gen.h" // For csg, gridmap. |
| 37 | |
| 38 | class GLTFDocument : public Resource { |
| 39 | GDCLASS(GLTFDocument, Resource); |
| 40 | static Vector<Ref<GLTFDocumentExtension>> all_document_extensions; |
| 41 | Vector<Ref<GLTFDocumentExtension>> document_extensions; |
| 42 | |
| 43 | private: |
| 44 | const float BAKE_FPS = 30.0f; |
| 45 | String _image_format = "PNG" ; |
| 46 | float _lossy_quality = 0.75f; |
| 47 | Ref<GLTFDocumentExtension> _image_save_extension; |
| 48 | |
| 49 | public: |
| 50 | const int32_t JOINT_GROUP_SIZE = 4; |
| 51 | |
| 52 | enum { |
| 53 | ARRAY_BUFFER = 34962, |
| 54 | ELEMENT_ARRAY_BUFFER = 34963, |
| 55 | |
| 56 | TYPE_BYTE = 5120, |
| 57 | TYPE_UNSIGNED_BYTE = 5121, |
| 58 | TYPE_SHORT = 5122, |
| 59 | TYPE_UNSIGNED_SHORT = 5123, |
| 60 | TYPE_UNSIGNED_INT = 5125, |
| 61 | TYPE_FLOAT = 5126, |
| 62 | |
| 63 | COMPONENT_TYPE_BYTE = 5120, |
| 64 | COMPONENT_TYPE_UNSIGNED_BYTE = 5121, |
| 65 | COMPONENT_TYPE_SHORT = 5122, |
| 66 | COMPONENT_TYPE_UNSIGNED_SHORT = 5123, |
| 67 | COMPONENT_TYPE_INT = 5125, |
| 68 | COMPONENT_TYPE_FLOAT = 5126, |
| 69 | }; |
| 70 | enum { |
| 71 | TEXTURE_TYPE_GENERIC = 0, |
| 72 | TEXTURE_TYPE_NORMAL = 1, |
| 73 | }; |
| 74 | |
| 75 | protected: |
| 76 | static void _bind_methods(); |
| 77 | |
| 78 | public: |
| 79 | static void register_gltf_document_extension(Ref<GLTFDocumentExtension> p_extension, bool p_first_priority = false); |
| 80 | static void unregister_gltf_document_extension(Ref<GLTFDocumentExtension> p_extension); |
| 81 | static void unregister_all_gltf_document_extensions(); |
| 82 | |
| 83 | void set_image_format(const String &p_image_format); |
| 84 | String get_image_format() const; |
| 85 | void set_lossy_quality(float p_lossy_quality); |
| 86 | float get_lossy_quality() const; |
| 87 | |
| 88 | private: |
| 89 | void _build_parent_hierachy(Ref<GLTFState> p_state); |
| 90 | double _filter_number(double p_float); |
| 91 | String _get_component_type_name(const uint32_t p_component); |
| 92 | int _get_component_type_size(const int p_component_type); |
| 93 | Error _parse_scenes(Ref<GLTFState> p_state); |
| 94 | Error _parse_nodes(Ref<GLTFState> p_state); |
| 95 | String _get_type_name(const GLTFType p_component); |
| 96 | String _get_accessor_type_name(const GLTFType p_type); |
| 97 | String _gen_unique_name(Ref<GLTFState> p_state, const String &p_name); |
| 98 | String _sanitize_animation_name(const String &p_name); |
| 99 | String _gen_unique_animation_name(Ref<GLTFState> p_state, const String &p_name); |
| 100 | String _sanitize_bone_name(const String &p_name); |
| 101 | String _gen_unique_bone_name(Ref<GLTFState> p_state, |
| 102 | const GLTFSkeletonIndex p_skel_i, |
| 103 | const String &p_name); |
| 104 | GLTFTextureIndex _set_texture(Ref<GLTFState> p_state, Ref<Texture2D> p_texture, |
| 105 | StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats); |
| 106 | Ref<Texture2D> _get_texture(Ref<GLTFState> p_state, |
| 107 | const GLTFTextureIndex p_texture, int p_texture_type); |
| 108 | GLTFTextureSamplerIndex _set_sampler_for_mode(Ref<GLTFState> p_state, |
| 109 | StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats); |
| 110 | Ref<GLTFTextureSampler> _get_sampler_for_texture(Ref<GLTFState> p_state, |
| 111 | const GLTFTextureIndex p_texture); |
| 112 | Error _parse_json(const String &p_path, Ref<GLTFState> p_state); |
| 113 | Error _parse_glb(Ref<FileAccess> p_file, Ref<GLTFState> p_state); |
| 114 | void _compute_node_heights(Ref<GLTFState> p_state); |
| 115 | Error _parse_buffers(Ref<GLTFState> p_state, const String &p_base_path); |
| 116 | Error _parse_buffer_views(Ref<GLTFState> p_state); |
| 117 | GLTFType _get_type_from_str(const String &p_string); |
| 118 | Error _parse_accessors(Ref<GLTFState> p_state); |
| 119 | Error _decode_buffer_view(Ref<GLTFState> p_state, double *p_dst, |
| 120 | const GLTFBufferViewIndex p_buffer_view, |
| 121 | const int p_skip_every, const int p_skip_bytes, |
| 122 | const int p_element_size, const int p_count, |
| 123 | const GLTFType p_type, const int p_component_count, |
| 124 | const int p_component_type, const int p_component_size, |
| 125 | const bool p_normalized, const int p_byte_offset, |
| 126 | const bool p_for_vertex); |
| 127 | Vector<double> _decode_accessor(Ref<GLTFState> p_state, |
| 128 | const GLTFAccessorIndex p_accessor, |
| 129 | const bool p_for_vertex); |
| 130 | Vector<float> _decode_accessor_as_floats(Ref<GLTFState> p_state, |
| 131 | const GLTFAccessorIndex p_accessor, |
| 132 | const bool p_for_vertex); |
| 133 | Vector<int> _decode_accessor_as_ints(Ref<GLTFState> p_state, |
| 134 | const GLTFAccessorIndex p_accessor, |
| 135 | const bool p_for_vertex); |
| 136 | Vector<Vector2> _decode_accessor_as_vec2(Ref<GLTFState> p_state, |
| 137 | const GLTFAccessorIndex p_accessor, |
| 138 | const bool p_for_vertex); |
| 139 | Vector<Vector3> _decode_accessor_as_vec3(Ref<GLTFState> p_state, |
| 140 | const GLTFAccessorIndex p_accessor, |
| 141 | const bool p_for_vertex); |
| 142 | Vector<Color> _decode_accessor_as_color(Ref<GLTFState> p_state, |
| 143 | const GLTFAccessorIndex p_accessor, |
| 144 | const bool p_for_vertex); |
| 145 | Vector<Quaternion> _decode_accessor_as_quaternion(Ref<GLTFState> p_state, |
| 146 | const GLTFAccessorIndex p_accessor, |
| 147 | const bool p_for_vertex); |
| 148 | Vector<Transform2D> _decode_accessor_as_xform2d(Ref<GLTFState> p_state, |
| 149 | const GLTFAccessorIndex p_accessor, |
| 150 | const bool p_for_vertex); |
| 151 | Vector<Basis> _decode_accessor_as_basis(Ref<GLTFState> p_state, |
| 152 | const GLTFAccessorIndex p_accessor, |
| 153 | const bool p_for_vertex); |
| 154 | Vector<Transform3D> _decode_accessor_as_xform(Ref<GLTFState> p_state, |
| 155 | const GLTFAccessorIndex p_accessor, |
| 156 | const bool p_for_vertex); |
| 157 | Error _parse_meshes(Ref<GLTFState> p_state); |
| 158 | Error _serialize_textures(Ref<GLTFState> p_state); |
| 159 | Error _serialize_texture_samplers(Ref<GLTFState> p_state); |
| 160 | Error _serialize_images(Ref<GLTFState> p_state); |
| 161 | Error _serialize_lights(Ref<GLTFState> p_state); |
| 162 | Ref<Image> _parse_image_bytes_into_image(Ref<GLTFState> p_state, const Vector<uint8_t> &p_bytes, const String &p_mime_type, int p_index, String &r_file_extension); |
| 163 | void _parse_image_save_image(Ref<GLTFState> p_state, const Vector<uint8_t> &p_bytes, const String &p_file_extension, int p_index, Ref<Image> p_image); |
| 164 | Error _parse_images(Ref<GLTFState> p_state, const String &p_base_path); |
| 165 | Error _parse_textures(Ref<GLTFState> p_state); |
| 166 | Error _parse_texture_samplers(Ref<GLTFState> p_state); |
| 167 | Error _parse_materials(Ref<GLTFState> p_state); |
| 168 | void _set_texture_transform_uv1(const Dictionary &d, Ref<BaseMaterial3D> p_material); |
| 169 | void spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss, |
| 170 | Ref<BaseMaterial3D> p_material); |
| 171 | static void spec_gloss_to_metal_base_color(const Color &p_specular_factor, |
| 172 | const Color &p_diffuse, |
| 173 | Color &r_base_color, |
| 174 | float &r_metallic); |
| 175 | GLTFNodeIndex _find_highest_node(Ref<GLTFState> p_state, |
| 176 | const Vector<GLTFNodeIndex> &p_subset); |
| 177 | void _recurse_children(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index, |
| 178 | RBSet<GLTFNodeIndex> &p_all_skin_nodes, HashSet<GLTFNodeIndex> &p_child_visited_set); |
| 179 | bool _capture_nodes_in_skin(Ref<GLTFState> p_state, Ref<GLTFSkin> p_skin, |
| 180 | const GLTFNodeIndex p_node_index); |
| 181 | void _capture_nodes_for_multirooted_skin(Ref<GLTFState> p_state, Ref<GLTFSkin> p_skin); |
| 182 | Error _expand_skin(Ref<GLTFState> p_state, Ref<GLTFSkin> p_skin); |
| 183 | Error _verify_skin(Ref<GLTFState> p_state, Ref<GLTFSkin> p_skin); |
| 184 | Error _parse_skins(Ref<GLTFState> p_state); |
| 185 | Error _determine_skeletons(Ref<GLTFState> p_state); |
| 186 | Error _reparent_non_joint_skeleton_subtrees( |
| 187 | Ref<GLTFState> p_state, Ref<GLTFSkeleton> p_skeleton, |
| 188 | const Vector<GLTFNodeIndex> &p_non_joints); |
| 189 | Error _determine_skeleton_roots(Ref<GLTFState> p_state, |
| 190 | const GLTFSkeletonIndex p_skel_i); |
| 191 | Error _create_skeletons(Ref<GLTFState> p_state); |
| 192 | Error _map_skin_joints_indices_to_skeleton_bone_indices(Ref<GLTFState> p_state); |
| 193 | Error _serialize_skins(Ref<GLTFState> p_state); |
| 194 | Error _create_skins(Ref<GLTFState> p_state); |
| 195 | bool _skins_are_same(const Ref<Skin> p_skin_a, const Ref<Skin> p_skin_b); |
| 196 | void _remove_duplicate_skins(Ref<GLTFState> p_state); |
| 197 | Error _serialize_cameras(Ref<GLTFState> p_state); |
| 198 | Error _parse_cameras(Ref<GLTFState> p_state); |
| 199 | Error _parse_lights(Ref<GLTFState> p_state); |
| 200 | Error _parse_animations(Ref<GLTFState> p_state); |
| 201 | Error _serialize_animations(Ref<GLTFState> p_state); |
| 202 | BoneAttachment3D *_generate_bone_attachment(Ref<GLTFState> p_state, |
| 203 | Skeleton3D *p_skeleton, |
| 204 | const GLTFNodeIndex p_node_index, |
| 205 | const GLTFNodeIndex p_bone_index); |
| 206 | ImporterMeshInstance3D *_generate_mesh_instance(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index); |
| 207 | Camera3D *_generate_camera(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index); |
| 208 | Light3D *_generate_light(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index); |
| 209 | Node3D *_generate_spatial(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index); |
| 210 | void _assign_node_names(Ref<GLTFState> p_state); |
| 211 | template <class T> |
| 212 | T _interpolate_track(const Vector<real_t> &p_times, const Vector<T> &p_values, |
| 213 | const float p_time, |
| 214 | const GLTFAnimation::Interpolation p_interp); |
| 215 | GLTFAccessorIndex _encode_accessor_as_quaternions(Ref<GLTFState> p_state, |
| 216 | const Vector<Quaternion> p_attribs, |
| 217 | const bool p_for_vertex); |
| 218 | GLTFAccessorIndex _encode_accessor_as_weights(Ref<GLTFState> p_state, |
| 219 | const Vector<Color> p_attribs, |
| 220 | const bool p_for_vertex); |
| 221 | GLTFAccessorIndex _encode_accessor_as_joints(Ref<GLTFState> p_state, |
| 222 | const Vector<Color> p_attribs, |
| 223 | const bool p_for_vertex); |
| 224 | GLTFAccessorIndex _encode_accessor_as_floats(Ref<GLTFState> p_state, |
| 225 | const Vector<real_t> p_attribs, |
| 226 | const bool p_for_vertex); |
| 227 | GLTFAccessorIndex _encode_accessor_as_vec2(Ref<GLTFState> p_state, |
| 228 | const Vector<Vector2> p_attribs, |
| 229 | const bool p_for_vertex); |
| 230 | |
| 231 | void _calc_accessor_vec2_min_max(int p_i, const int p_element_count, Vector<double> &p_type_max, Vector2 p_attribs, Vector<double> &p_type_min) { |
| 232 | if (p_i == 0) { |
| 233 | for (int32_t type_i = 0; type_i < p_element_count; type_i++) { |
| 234 | p_type_max.write[type_i] = p_attribs[(p_i * p_element_count) + type_i]; |
| 235 | p_type_min.write[type_i] = p_attribs[(p_i * p_element_count) + type_i]; |
| 236 | } |
| 237 | } |
| 238 | for (int32_t type_i = 0; type_i < p_element_count; type_i++) { |
| 239 | p_type_max.write[type_i] = MAX(p_attribs[(p_i * p_element_count) + type_i], p_type_max[type_i]); |
| 240 | p_type_min.write[type_i] = MIN(p_attribs[(p_i * p_element_count) + type_i], p_type_min[type_i]); |
| 241 | p_type_max.write[type_i] = _filter_number(p_type_max.write[type_i]); |
| 242 | p_type_min.write[type_i] = _filter_number(p_type_min.write[type_i]); |
| 243 | } |
| 244 | } |
| 245 | |
| 246 | GLTFAccessorIndex _encode_accessor_as_vec3(Ref<GLTFState> p_state, |
| 247 | const Vector<Vector3> p_attribs, |
| 248 | const bool p_for_vertex); |
| 249 | GLTFAccessorIndex _encode_accessor_as_color(Ref<GLTFState> p_state, |
| 250 | const Vector<Color> p_attribs, |
| 251 | const bool p_for_vertex); |
| 252 | |
| 253 | void _calc_accessor_min_max(int p_i, const int p_element_count, Vector<double> &p_type_max, Vector<double> p_attribs, Vector<double> &p_type_min); |
| 254 | |
| 255 | GLTFAccessorIndex _encode_accessor_as_ints(Ref<GLTFState> p_state, |
| 256 | const Vector<int32_t> p_attribs, |
| 257 | const bool p_for_vertex); |
| 258 | GLTFAccessorIndex _encode_accessor_as_xform(Ref<GLTFState> p_state, |
| 259 | const Vector<Transform3D> p_attribs, |
| 260 | const bool p_for_vertex); |
| 261 | Error _encode_buffer_view(Ref<GLTFState> p_state, const double *p_src, |
| 262 | const int p_count, const GLTFType p_type, |
| 263 | const int p_component_type, const bool p_normalized, |
| 264 | const int p_byte_offset, const bool p_for_vertex, |
| 265 | GLTFBufferViewIndex &r_accessor); |
| 266 | Error _encode_accessors(Ref<GLTFState> p_state); |
| 267 | Error _encode_buffer_views(Ref<GLTFState> p_state); |
| 268 | Error _serialize_materials(Ref<GLTFState> p_state); |
| 269 | Error _serialize_meshes(Ref<GLTFState> p_state); |
| 270 | Error _serialize_nodes(Ref<GLTFState> p_state); |
| 271 | Error _serialize_scenes(Ref<GLTFState> p_state); |
| 272 | String interpolation_to_string(const GLTFAnimation::Interpolation p_interp); |
| 273 | GLTFAnimation::Track _convert_animation_track(Ref<GLTFState> p_state, |
| 274 | GLTFAnimation::Track p_track, |
| 275 | Ref<Animation> p_animation, |
| 276 | int32_t p_track_i, |
| 277 | GLTFNodeIndex p_node_i); |
| 278 | Error _encode_buffer_bins(Ref<GLTFState> p_state, const String &p_path); |
| 279 | Error _encode_buffer_glb(Ref<GLTFState> p_state, const String &p_path); |
| 280 | PackedByteArray _serialize_glb_buffer(Ref<GLTFState> p_state, Error *r_err); |
| 281 | Dictionary _serialize_texture_transform_uv1(Ref<BaseMaterial3D> p_material); |
| 282 | Dictionary _serialize_texture_transform_uv2(Ref<BaseMaterial3D> p_material); |
| 283 | Error (Ref<GLTFState> p_state); |
| 284 | Error _serialize_file(Ref<GLTFState> p_state, const String p_path); |
| 285 | Error _serialize_gltf_extensions(Ref<GLTFState> p_state) const; |
| 286 | |
| 287 | public: |
| 288 | // https://www.itu.int/rec/R-REC-BT.601 |
| 289 | // https://www.itu.int/dms_pubrec/itu-r/rec/bt/R-REC-BT.601-7-201103-I!!PDF-E.pdf |
| 290 | static constexpr float R_BRIGHTNESS_COEFF = 0.299f; |
| 291 | static constexpr float G_BRIGHTNESS_COEFF = 0.587f; |
| 292 | static constexpr float B_BRIGHTNESS_COEFF = 0.114f; |
| 293 | |
| 294 | private: |
| 295 | // https://github.com/microsoft/glTF-SDK/blob/master/GLTFSDK/Source/PBRUtils.cpp#L9 |
| 296 | // https://bghgary.github.io/glTF/convert-between-workflows-bjs/js/babylon.pbrUtilities.js |
| 297 | static float solve_metallic(float p_dielectric_specular, float p_diffuse, |
| 298 | float p_specular, |
| 299 | float p_one_minus_specular_strength); |
| 300 | static float get_perceived_brightness(const Color p_color); |
| 301 | static float get_max_component(const Color &p_color); |
| 302 | |
| 303 | public: |
| 304 | Error append_from_file(String p_path, Ref<GLTFState> p_state, uint32_t p_flags = 0, String p_base_path = String()); |
| 305 | Error append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> p_state, uint32_t p_flags = 0); |
| 306 | Error append_from_scene(Node *p_node, Ref<GLTFState> p_state, uint32_t p_flags = 0); |
| 307 | |
| 308 | public: |
| 309 | Node *generate_scene(Ref<GLTFState> p_state, float p_bake_fps = 30.0f, bool p_trimming = false, bool p_remove_immutable_tracks = true); |
| 310 | PackedByteArray generate_buffer(Ref<GLTFState> p_state); |
| 311 | Error write_to_filesystem(Ref<GLTFState> p_state, const String &p_path); |
| 312 | |
| 313 | public: |
| 314 | Error _parse_gltf_state(Ref<GLTFState> p_state, const String &p_search_path); |
| 315 | Error (Ref<GLTFState> p_state); |
| 316 | Error _parse_gltf_extensions(Ref<GLTFState> p_state); |
| 317 | void _process_mesh_instances(Ref<GLTFState> p_state); |
| 318 | Node *_generate_scene_node_tree(Ref<GLTFState> p_state); |
| 319 | void _generate_scene_node(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index, Node *p_scene_parent, Node *p_scene_root); |
| 320 | void _generate_skeleton_bone_node(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index, Node *p_scene_parent, Node *p_scene_root); |
| 321 | void _import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_animation_player, |
| 322 | const GLTFAnimationIndex p_index, const float p_bake_fps, const bool p_trimming, const bool p_remove_immutable_tracks); |
| 323 | void _convert_mesh_instances(Ref<GLTFState> p_state); |
| 324 | GLTFCameraIndex _convert_camera(Ref<GLTFState> p_state, Camera3D *p_camera); |
| 325 | void _convert_light_to_gltf(Light3D *p_light, Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node); |
| 326 | GLTFLightIndex _convert_light(Ref<GLTFState> p_state, Light3D *p_light); |
| 327 | void _convert_spatial(Ref<GLTFState> p_state, Node3D *p_spatial, Ref<GLTFNode> p_node); |
| 328 | void _convert_scene_node(Ref<GLTFState> p_state, Node *p_current, |
| 329 | const GLTFNodeIndex p_gltf_current, |
| 330 | const GLTFNodeIndex p_gltf_root); |
| 331 | |
| 332 | #ifdef MODULE_CSG_ENABLED |
| 333 | void _convert_csg_shape_to_gltf(CSGShape3D *p_current, GLTFNodeIndex p_gltf_parent, Ref<GLTFNode> p_gltf_node, Ref<GLTFState> p_state); |
| 334 | #endif // MODULE_CSG_ENABLED |
| 335 | |
| 336 | void _create_gltf_node(Ref<GLTFState> p_state, |
| 337 | Node *p_scene_parent, |
| 338 | GLTFNodeIndex p_current_node_i, |
| 339 | GLTFNodeIndex p_parent_node_index, |
| 340 | GLTFNodeIndex p_root_gltf_node, |
| 341 | Ref<GLTFNode> p_gltf_node); |
| 342 | void _convert_animation_player_to_gltf( |
| 343 | AnimationPlayer *p_animation_player, Ref<GLTFState> p_state, |
| 344 | GLTFNodeIndex p_gltf_current, |
| 345 | GLTFNodeIndex p_gltf_root_index, |
| 346 | Ref<GLTFNode> p_gltf_node, Node *p_scene_parent); |
| 347 | void _check_visibility(Node *p_node, bool &r_retflag); |
| 348 | void _convert_camera_to_gltf(Camera3D *p_camera, Ref<GLTFState> p_state, |
| 349 | Ref<GLTFNode> p_gltf_node); |
| 350 | #ifdef MODULE_GRIDMAP_ENABLED |
| 351 | void _convert_grid_map_to_gltf( |
| 352 | GridMap *p_grid_map, |
| 353 | GLTFNodeIndex p_parent_node_index, |
| 354 | GLTFNodeIndex p_root_node_index, |
| 355 | Ref<GLTFNode> p_gltf_node, Ref<GLTFState> p_state); |
| 356 | #endif // MODULE_GRIDMAP_ENABLED |
| 357 | void _convert_multi_mesh_instance_to_gltf( |
| 358 | MultiMeshInstance3D *p_multi_mesh_instance, |
| 359 | GLTFNodeIndex p_parent_node_index, |
| 360 | GLTFNodeIndex p_root_node_index, |
| 361 | Ref<GLTFNode> p_gltf_node, Ref<GLTFState> p_state); |
| 362 | void _convert_skeleton_to_gltf( |
| 363 | Skeleton3D *p_scene_parent, Ref<GLTFState> p_state, |
| 364 | GLTFNodeIndex p_parent_node_index, |
| 365 | GLTFNodeIndex p_root_node_index, |
| 366 | Ref<GLTFNode> p_gltf_node); |
| 367 | void _convert_bone_attachment_to_gltf(BoneAttachment3D *p_bone_attachment, |
| 368 | Ref<GLTFState> p_state, |
| 369 | GLTFNodeIndex p_parent_node_index, |
| 370 | GLTFNodeIndex p_root_node_index, |
| 371 | Ref<GLTFNode> p_gltf_node); |
| 372 | void _convert_mesh_instance_to_gltf(MeshInstance3D *p_mesh_instance, |
| 373 | Ref<GLTFState> p_state, |
| 374 | Ref<GLTFNode> p_gltf_node); |
| 375 | GLTFMeshIndex _convert_mesh_to_gltf(Ref<GLTFState> p_state, |
| 376 | MeshInstance3D *p_mesh_instance); |
| 377 | void _convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p_animation_player, String p_animation_track_name); |
| 378 | Error _serialize(Ref<GLTFState> p_state); |
| 379 | Error _parse(Ref<GLTFState> p_state, String p_path, Ref<FileAccess> p_file); |
| 380 | }; |
| 381 | |
| 382 | #endif // GLTF_DOCUMENT_H |
| 383 | |