| 1 | /**************************************************************************/ | 
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| 2 | /*  gltf_skeleton.cpp                                                     */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #include "gltf_skeleton.h" | 
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| 32 |  | 
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| 33 | #include "../gltf_template_convert.h" | 
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| 34 |  | 
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| 35 | #include "scene/3d/bone_attachment_3d.h" | 
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| 36 |  | 
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| 37 | void GLTFSkeleton::_bind_methods() { | 
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| 38 | ClassDB::bind_method(D_METHOD( "get_joints"), &GLTFSkeleton::get_joints); | 
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| 39 | ClassDB::bind_method(D_METHOD( "set_joints", "joints"), &GLTFSkeleton::set_joints); | 
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| 40 | ClassDB::bind_method(D_METHOD( "get_roots"), &GLTFSkeleton::get_roots); | 
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| 41 | ClassDB::bind_method(D_METHOD( "set_roots", "roots"), &GLTFSkeleton::set_roots); | 
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| 42 | ClassDB::bind_method(D_METHOD( "get_godot_skeleton"), &GLTFSkeleton::get_godot_skeleton); | 
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| 43 | ClassDB::bind_method(D_METHOD( "get_unique_names"), &GLTFSkeleton::get_unique_names); | 
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| 44 | ClassDB::bind_method(D_METHOD( "set_unique_names", "unique_names"), &GLTFSkeleton::set_unique_names); | 
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| 45 | ClassDB::bind_method(D_METHOD( "get_godot_bone_node"), &GLTFSkeleton::get_godot_bone_node); | 
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| 46 | ClassDB::bind_method(D_METHOD( "set_godot_bone_node", "godot_bone_node"), &GLTFSkeleton::set_godot_bone_node); | 
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| 47 | ClassDB::bind_method(D_METHOD( "get_bone_attachment_count"), &GLTFSkeleton::get_bone_attachment_count); | 
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| 48 | ClassDB::bind_method(D_METHOD( "get_bone_attachment", "idx"), &GLTFSkeleton::get_bone_attachment); | 
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| 49 |  | 
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| 50 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints"), "set_joints", "get_joints"); // Vector<GLTFNodeIndex> | 
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| 51 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots"), "set_roots", "get_roots"); // Vector<GLTFNodeIndex> | 
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| 52 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names", "get_unique_names"); // Set<String> | 
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| 53 | ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "godot_bone_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_godot_bone_node", "get_godot_bone_node"); // RBMap<int32_t, | 
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| 54 | } | 
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| 55 |  | 
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| 56 | Vector<GLTFNodeIndex> GLTFSkeleton::get_joints() { | 
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| 57 | return joints; | 
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| 58 | } | 
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| 59 |  | 
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| 60 | void GLTFSkeleton::set_joints(Vector<GLTFNodeIndex> p_joints) { | 
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| 61 | joints = p_joints; | 
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| 62 | } | 
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| 63 |  | 
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| 64 | Vector<GLTFNodeIndex> GLTFSkeleton::get_roots() { | 
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| 65 | return roots; | 
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| 66 | } | 
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| 67 |  | 
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| 68 | void GLTFSkeleton::set_roots(Vector<GLTFNodeIndex> p_roots) { | 
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| 69 | roots = p_roots; | 
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| 70 | } | 
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| 71 |  | 
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| 72 | Skeleton3D *GLTFSkeleton::get_godot_skeleton() { | 
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| 73 | return godot_skeleton; | 
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| 74 | } | 
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| 75 |  | 
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| 76 | TypedArray<String> GLTFSkeleton::get_unique_names() { | 
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| 77 | return GLTFTemplateConvert::to_array(unique_names); | 
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| 78 | } | 
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| 79 |  | 
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| 80 | void GLTFSkeleton::set_unique_names(TypedArray<String> p_unique_names) { | 
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| 81 | GLTFTemplateConvert::set_from_array(unique_names, p_unique_names); | 
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| 82 | } | 
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| 83 |  | 
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| 84 | Dictionary GLTFSkeleton::get_godot_bone_node() { | 
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| 85 | return GLTFTemplateConvert::to_dict(godot_bone_node); | 
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| 86 | } | 
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| 87 |  | 
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| 88 | void GLTFSkeleton::set_godot_bone_node(Dictionary p_indict) { | 
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| 89 | GLTFTemplateConvert::set_from_dict(godot_bone_node, p_indict); | 
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| 90 | } | 
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| 91 |  | 
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| 92 | BoneAttachment3D *GLTFSkeleton::get_bone_attachment(int idx) { | 
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| 93 | ERR_FAIL_INDEX_V(idx, bone_attachments.size(), nullptr); | 
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| 94 | return bone_attachments[idx]; | 
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| 95 | } | 
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| 96 |  | 
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| 97 | int32_t GLTFSkeleton::get_bone_attachment_count() { | 
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| 98 | return bone_attachments.size(); | 
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| 99 | } | 
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| 100 |  | 
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