| 1 | /**************************************************************************/ |
| 2 | /* gltf_skeleton.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "gltf_skeleton.h" |
| 32 | |
| 33 | #include "../gltf_template_convert.h" |
| 34 | |
| 35 | #include "scene/3d/bone_attachment_3d.h" |
| 36 | |
| 37 | void GLTFSkeleton::_bind_methods() { |
| 38 | ClassDB::bind_method(D_METHOD("get_joints" ), &GLTFSkeleton::get_joints); |
| 39 | ClassDB::bind_method(D_METHOD("set_joints" , "joints" ), &GLTFSkeleton::set_joints); |
| 40 | ClassDB::bind_method(D_METHOD("get_roots" ), &GLTFSkeleton::get_roots); |
| 41 | ClassDB::bind_method(D_METHOD("set_roots" , "roots" ), &GLTFSkeleton::set_roots); |
| 42 | ClassDB::bind_method(D_METHOD("get_godot_skeleton" ), &GLTFSkeleton::get_godot_skeleton); |
| 43 | ClassDB::bind_method(D_METHOD("get_unique_names" ), &GLTFSkeleton::get_unique_names); |
| 44 | ClassDB::bind_method(D_METHOD("set_unique_names" , "unique_names" ), &GLTFSkeleton::set_unique_names); |
| 45 | ClassDB::bind_method(D_METHOD("get_godot_bone_node" ), &GLTFSkeleton::get_godot_bone_node); |
| 46 | ClassDB::bind_method(D_METHOD("set_godot_bone_node" , "godot_bone_node" ), &GLTFSkeleton::set_godot_bone_node); |
| 47 | ClassDB::bind_method(D_METHOD("get_bone_attachment_count" ), &GLTFSkeleton::get_bone_attachment_count); |
| 48 | ClassDB::bind_method(D_METHOD("get_bone_attachment" , "idx" ), &GLTFSkeleton::get_bone_attachment); |
| 49 | |
| 50 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints" ), "set_joints" , "get_joints" ); // Vector<GLTFNodeIndex> |
| 51 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots" ), "set_roots" , "get_roots" ); // Vector<GLTFNodeIndex> |
| 52 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names" , "get_unique_names" ); // Set<String> |
| 53 | ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "godot_bone_node" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_godot_bone_node" , "get_godot_bone_node" ); // RBMap<int32_t, |
| 54 | } |
| 55 | |
| 56 | Vector<GLTFNodeIndex> GLTFSkeleton::get_joints() { |
| 57 | return joints; |
| 58 | } |
| 59 | |
| 60 | void GLTFSkeleton::set_joints(Vector<GLTFNodeIndex> p_joints) { |
| 61 | joints = p_joints; |
| 62 | } |
| 63 | |
| 64 | Vector<GLTFNodeIndex> GLTFSkeleton::get_roots() { |
| 65 | return roots; |
| 66 | } |
| 67 | |
| 68 | void GLTFSkeleton::set_roots(Vector<GLTFNodeIndex> p_roots) { |
| 69 | roots = p_roots; |
| 70 | } |
| 71 | |
| 72 | Skeleton3D *GLTFSkeleton::get_godot_skeleton() { |
| 73 | return godot_skeleton; |
| 74 | } |
| 75 | |
| 76 | TypedArray<String> GLTFSkeleton::get_unique_names() { |
| 77 | return GLTFTemplateConvert::to_array(unique_names); |
| 78 | } |
| 79 | |
| 80 | void GLTFSkeleton::set_unique_names(TypedArray<String> p_unique_names) { |
| 81 | GLTFTemplateConvert::set_from_array(unique_names, p_unique_names); |
| 82 | } |
| 83 | |
| 84 | Dictionary GLTFSkeleton::get_godot_bone_node() { |
| 85 | return GLTFTemplateConvert::to_dict(godot_bone_node); |
| 86 | } |
| 87 | |
| 88 | void GLTFSkeleton::set_godot_bone_node(Dictionary p_indict) { |
| 89 | GLTFTemplateConvert::set_from_dict(godot_bone_node, p_indict); |
| 90 | } |
| 91 | |
| 92 | BoneAttachment3D *GLTFSkeleton::get_bone_attachment(int idx) { |
| 93 | ERR_FAIL_INDEX_V(idx, bone_attachments.size(), nullptr); |
| 94 | return bone_attachments[idx]; |
| 95 | } |
| 96 | |
| 97 | int32_t GLTFSkeleton::get_bone_attachment_count() { |
| 98 | return bone_attachments.size(); |
| 99 | } |
| 100 | |