1 | /**************************************************************************/ |
2 | /* gltf_skeleton.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "gltf_skeleton.h" |
32 | |
33 | #include "../gltf_template_convert.h" |
34 | |
35 | #include "scene/3d/bone_attachment_3d.h" |
36 | |
37 | void GLTFSkeleton::_bind_methods() { |
38 | ClassDB::bind_method(D_METHOD("get_joints" ), &GLTFSkeleton::get_joints); |
39 | ClassDB::bind_method(D_METHOD("set_joints" , "joints" ), &GLTFSkeleton::set_joints); |
40 | ClassDB::bind_method(D_METHOD("get_roots" ), &GLTFSkeleton::get_roots); |
41 | ClassDB::bind_method(D_METHOD("set_roots" , "roots" ), &GLTFSkeleton::set_roots); |
42 | ClassDB::bind_method(D_METHOD("get_godot_skeleton" ), &GLTFSkeleton::get_godot_skeleton); |
43 | ClassDB::bind_method(D_METHOD("get_unique_names" ), &GLTFSkeleton::get_unique_names); |
44 | ClassDB::bind_method(D_METHOD("set_unique_names" , "unique_names" ), &GLTFSkeleton::set_unique_names); |
45 | ClassDB::bind_method(D_METHOD("get_godot_bone_node" ), &GLTFSkeleton::get_godot_bone_node); |
46 | ClassDB::bind_method(D_METHOD("set_godot_bone_node" , "godot_bone_node" ), &GLTFSkeleton::set_godot_bone_node); |
47 | ClassDB::bind_method(D_METHOD("get_bone_attachment_count" ), &GLTFSkeleton::get_bone_attachment_count); |
48 | ClassDB::bind_method(D_METHOD("get_bone_attachment" , "idx" ), &GLTFSkeleton::get_bone_attachment); |
49 | |
50 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints" ), "set_joints" , "get_joints" ); // Vector<GLTFNodeIndex> |
51 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots" ), "set_roots" , "get_roots" ); // Vector<GLTFNodeIndex> |
52 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names" , "get_unique_names" ); // Set<String> |
53 | ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "godot_bone_node" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_godot_bone_node" , "get_godot_bone_node" ); // RBMap<int32_t, |
54 | } |
55 | |
56 | Vector<GLTFNodeIndex> GLTFSkeleton::get_joints() { |
57 | return joints; |
58 | } |
59 | |
60 | void GLTFSkeleton::set_joints(Vector<GLTFNodeIndex> p_joints) { |
61 | joints = p_joints; |
62 | } |
63 | |
64 | Vector<GLTFNodeIndex> GLTFSkeleton::get_roots() { |
65 | return roots; |
66 | } |
67 | |
68 | void GLTFSkeleton::set_roots(Vector<GLTFNodeIndex> p_roots) { |
69 | roots = p_roots; |
70 | } |
71 | |
72 | Skeleton3D *GLTFSkeleton::get_godot_skeleton() { |
73 | return godot_skeleton; |
74 | } |
75 | |
76 | TypedArray<String> GLTFSkeleton::get_unique_names() { |
77 | return GLTFTemplateConvert::to_array(unique_names); |
78 | } |
79 | |
80 | void GLTFSkeleton::set_unique_names(TypedArray<String> p_unique_names) { |
81 | GLTFTemplateConvert::set_from_array(unique_names, p_unique_names); |
82 | } |
83 | |
84 | Dictionary GLTFSkeleton::get_godot_bone_node() { |
85 | return GLTFTemplateConvert::to_dict(godot_bone_node); |
86 | } |
87 | |
88 | void GLTFSkeleton::set_godot_bone_node(Dictionary p_indict) { |
89 | GLTFTemplateConvert::set_from_dict(godot_bone_node, p_indict); |
90 | } |
91 | |
92 | BoneAttachment3D *GLTFSkeleton::get_bone_attachment(int idx) { |
93 | ERR_FAIL_INDEX_V(idx, bone_attachments.size(), nullptr); |
94 | return bone_attachments[idx]; |
95 | } |
96 | |
97 | int32_t GLTFSkeleton::get_bone_attachment_count() { |
98 | return bone_attachments.size(); |
99 | } |
100 | |