| 1 | /**************************************************************************/ |
| 2 | /* bone_attachment_3d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef BONE_ATTACHMENT_3D_H |
| 32 | #define BONE_ATTACHMENT_3D_H |
| 33 | |
| 34 | #include "scene/3d/skeleton_3d.h" |
| 35 | #ifdef TOOLS_ENABLED |
| 36 | #include "scene/resources/bone_map.h" |
| 37 | #endif // TOOLS_ENABLED |
| 38 | |
| 39 | class BoneAttachment3D : public Node3D { |
| 40 | GDCLASS(BoneAttachment3D, Node3D); |
| 41 | |
| 42 | bool bound = false; |
| 43 | String bone_name; |
| 44 | int bone_idx = -1; |
| 45 | |
| 46 | bool override_pose = false; |
| 47 | bool _override_dirty = false; |
| 48 | |
| 49 | bool use_external_skeleton = false; |
| 50 | NodePath external_skeleton_node; |
| 51 | ObjectID external_skeleton_node_cache; |
| 52 | |
| 53 | void _check_bind(); |
| 54 | void _check_unbind(); |
| 55 | |
| 56 | void _transform_changed(); |
| 57 | void _update_external_skeleton_cache(); |
| 58 | Skeleton3D *_get_skeleton3d(); |
| 59 | |
| 60 | protected: |
| 61 | void _validate_property(PropertyInfo &p_property) const; |
| 62 | bool _get(const StringName &p_path, Variant &r_ret) const; |
| 63 | bool _set(const StringName &p_path, const Variant &p_value); |
| 64 | void _get_property_list(List<PropertyInfo> *p_list) const; |
| 65 | void _notification(int p_what); |
| 66 | |
| 67 | static void _bind_methods(); |
| 68 | #ifdef TOOLS_ENABLED |
| 69 | virtual void _notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Dictionary p_rename_map); |
| 70 | #endif // TOOLS_ENABLED |
| 71 | |
| 72 | public: |
| 73 | virtual PackedStringArray get_configuration_warnings() const override; |
| 74 | |
| 75 | void set_bone_name(const String &p_name); |
| 76 | String get_bone_name() const; |
| 77 | |
| 78 | void set_bone_idx(const int &p_idx); |
| 79 | int get_bone_idx() const; |
| 80 | |
| 81 | void set_override_pose(bool p_override); |
| 82 | bool get_override_pose() const; |
| 83 | |
| 84 | void set_use_external_skeleton(bool p_external_skeleton); |
| 85 | bool get_use_external_skeleton() const; |
| 86 | void set_external_skeleton(NodePath p_skeleton); |
| 87 | NodePath get_external_skeleton() const; |
| 88 | |
| 89 | virtual void on_bone_pose_update(int p_bone_index); |
| 90 | |
| 91 | BoneAttachment3D(); |
| 92 | }; |
| 93 | |
| 94 | #endif // BONE_ATTACHMENT_3D_H |
| 95 | |