| 1 | /**************************************************************************/ |
| 2 | /* multiplayer_synchronizer.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef MULTIPLAYER_SYNCHRONIZER_H |
| 32 | #define MULTIPLAYER_SYNCHRONIZER_H |
| 33 | |
| 34 | #include "scene_replication_config.h" |
| 35 | |
| 36 | #include "scene/main/node.h" |
| 37 | |
| 38 | class MultiplayerSynchronizer : public Node { |
| 39 | GDCLASS(MultiplayerSynchronizer, Node); |
| 40 | |
| 41 | public: |
| 42 | enum VisibilityUpdateMode { |
| 43 | VISIBILITY_PROCESS_IDLE, |
| 44 | VISIBILITY_PROCESS_PHYSICS, |
| 45 | VISIBILITY_PROCESS_NONE, |
| 46 | }; |
| 47 | |
| 48 | private: |
| 49 | struct Watcher { |
| 50 | NodePath prop; |
| 51 | uint64_t last_change_usec = 0; |
| 52 | Variant value; |
| 53 | }; |
| 54 | |
| 55 | Ref<SceneReplicationConfig> replication_config; |
| 56 | NodePath root_path = NodePath(".." ); // Start with parent, like with AnimationPlayer. |
| 57 | uint64_t sync_interval_usec = 0; |
| 58 | uint64_t delta_interval_usec = 0; |
| 59 | VisibilityUpdateMode visibility_update_mode = VISIBILITY_PROCESS_IDLE; |
| 60 | HashSet<Callable> visibility_filters; |
| 61 | HashSet<int> peer_visibility; |
| 62 | Vector<Watcher> watchers; |
| 63 | uint64_t last_watch_usec = 0; |
| 64 | |
| 65 | ObjectID root_node_cache; |
| 66 | uint64_t last_sync_usec = 0; |
| 67 | uint16_t last_inbound_sync = 0; |
| 68 | uint32_t net_id = 0; |
| 69 | |
| 70 | static Object *_get_prop_target(Object *p_obj, const NodePath &p_prop); |
| 71 | void _start(); |
| 72 | void _stop(); |
| 73 | void _update_process(); |
| 74 | Error _watch_changes(uint64_t p_usec); |
| 75 | |
| 76 | protected: |
| 77 | static void _bind_methods(); |
| 78 | void _notification(int p_what); |
| 79 | |
| 80 | public: |
| 81 | static Error get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs); |
| 82 | static Error set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state); |
| 83 | |
| 84 | void reset(); |
| 85 | Node *get_root_node(); |
| 86 | |
| 87 | uint32_t get_net_id() const; |
| 88 | void set_net_id(uint32_t p_net_id); |
| 89 | |
| 90 | bool update_outbound_sync_time(uint64_t p_usec); |
| 91 | bool update_inbound_sync_time(uint16_t p_network_time); |
| 92 | |
| 93 | PackedStringArray get_configuration_warnings() const override; |
| 94 | |
| 95 | void set_replication_interval(double p_interval); |
| 96 | double get_replication_interval() const; |
| 97 | |
| 98 | void set_delta_interval(double p_interval); |
| 99 | double get_delta_interval() const; |
| 100 | |
| 101 | void set_replication_config(Ref<SceneReplicationConfig> p_config); |
| 102 | Ref<SceneReplicationConfig> get_replication_config(); |
| 103 | |
| 104 | void set_root_path(const NodePath &p_path); |
| 105 | NodePath get_root_path() const; |
| 106 | virtual void set_multiplayer_authority(int p_peer_id, bool p_recursive = true) override; |
| 107 | |
| 108 | bool is_visibility_public() const; |
| 109 | void set_visibility_public(bool p_public); |
| 110 | bool is_visible_to(int p_peer); |
| 111 | void set_visibility_for(int p_peer, bool p_visible); |
| 112 | bool get_visibility_for(int p_peer) const; |
| 113 | void update_visibility(int p_for_peer); |
| 114 | void set_visibility_update_mode(VisibilityUpdateMode p_mode); |
| 115 | void add_visibility_filter(Callable p_callback); |
| 116 | void remove_visibility_filter(Callable p_callback); |
| 117 | VisibilityUpdateMode get_visibility_update_mode() const; |
| 118 | |
| 119 | List<Variant> get_delta_state(uint64_t p_cur_usec, uint64_t p_last_usec, uint64_t &r_indexes); |
| 120 | List<NodePath> get_delta_properties(uint64_t p_indexes); |
| 121 | |
| 122 | MultiplayerSynchronizer(); |
| 123 | }; |
| 124 | |
| 125 | VARIANT_ENUM_CAST(MultiplayerSynchronizer::VisibilityUpdateMode); |
| 126 | |
| 127 | #endif // MULTIPLAYER_SYNCHRONIZER_H |
| 128 | |