| 1 | /**************************************************************************/ | 
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| 2 | /*  multiplayer_synchronizer.h                                            */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef MULTIPLAYER_SYNCHRONIZER_H | 
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| 32 | #define MULTIPLAYER_SYNCHRONIZER_H | 
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| 33 |  | 
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| 34 | #include "scene_replication_config.h" | 
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| 35 |  | 
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| 36 | #include "scene/main/node.h" | 
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| 37 |  | 
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| 38 | class MultiplayerSynchronizer : public Node { | 
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| 39 | GDCLASS(MultiplayerSynchronizer, Node); | 
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| 40 |  | 
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| 41 | public: | 
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| 42 | enum VisibilityUpdateMode { | 
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| 43 | VISIBILITY_PROCESS_IDLE, | 
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| 44 | VISIBILITY_PROCESS_PHYSICS, | 
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| 45 | VISIBILITY_PROCESS_NONE, | 
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| 46 | }; | 
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| 47 |  | 
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| 48 | private: | 
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| 49 | struct Watcher { | 
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| 50 | NodePath prop; | 
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| 51 | uint64_t last_change_usec = 0; | 
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| 52 | Variant value; | 
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| 53 | }; | 
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| 54 |  | 
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| 55 | Ref<SceneReplicationConfig> replication_config; | 
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| 56 | NodePath root_path = NodePath( ".."); // Start with parent, like with AnimationPlayer. | 
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| 57 | uint64_t sync_interval_usec = 0; | 
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| 58 | uint64_t delta_interval_usec = 0; | 
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| 59 | VisibilityUpdateMode visibility_update_mode = VISIBILITY_PROCESS_IDLE; | 
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| 60 | HashSet<Callable> visibility_filters; | 
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| 61 | HashSet<int> peer_visibility; | 
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| 62 | Vector<Watcher> watchers; | 
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| 63 | uint64_t last_watch_usec = 0; | 
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| 64 |  | 
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| 65 | ObjectID root_node_cache; | 
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| 66 | uint64_t last_sync_usec = 0; | 
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| 67 | uint16_t last_inbound_sync = 0; | 
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| 68 | uint32_t net_id = 0; | 
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| 69 |  | 
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| 70 | static Object *_get_prop_target(Object *p_obj, const NodePath &p_prop); | 
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| 71 | void _start(); | 
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| 72 | void _stop(); | 
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| 73 | void _update_process(); | 
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| 74 | Error _watch_changes(uint64_t p_usec); | 
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| 75 |  | 
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| 76 | protected: | 
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| 77 | static void _bind_methods(); | 
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| 78 | void _notification(int p_what); | 
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| 79 |  | 
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| 80 | public: | 
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| 81 | static Error get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs); | 
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| 82 | static Error set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state); | 
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| 83 |  | 
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| 84 | void reset(); | 
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| 85 | Node *get_root_node(); | 
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| 86 |  | 
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| 87 | uint32_t get_net_id() const; | 
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| 88 | void set_net_id(uint32_t p_net_id); | 
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| 89 |  | 
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| 90 | bool update_outbound_sync_time(uint64_t p_usec); | 
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| 91 | bool update_inbound_sync_time(uint16_t p_network_time); | 
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| 92 |  | 
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| 93 | PackedStringArray get_configuration_warnings() const override; | 
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| 94 |  | 
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| 95 | void set_replication_interval(double p_interval); | 
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| 96 | double get_replication_interval() const; | 
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| 97 |  | 
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| 98 | void set_delta_interval(double p_interval); | 
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| 99 | double get_delta_interval() const; | 
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| 100 |  | 
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| 101 | void set_replication_config(Ref<SceneReplicationConfig> p_config); | 
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| 102 | Ref<SceneReplicationConfig> get_replication_config(); | 
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| 103 |  | 
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| 104 | void set_root_path(const NodePath &p_path); | 
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| 105 | NodePath get_root_path() const; | 
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| 106 | virtual void set_multiplayer_authority(int p_peer_id, bool p_recursive = true) override; | 
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| 107 |  | 
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| 108 | bool is_visibility_public() const; | 
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| 109 | void set_visibility_public(bool p_public); | 
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| 110 | bool is_visible_to(int p_peer); | 
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| 111 | void set_visibility_for(int p_peer, bool p_visible); | 
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| 112 | bool get_visibility_for(int p_peer) const; | 
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| 113 | void update_visibility(int p_for_peer); | 
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| 114 | void set_visibility_update_mode(VisibilityUpdateMode p_mode); | 
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| 115 | void add_visibility_filter(Callable p_callback); | 
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| 116 | void remove_visibility_filter(Callable p_callback); | 
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| 117 | VisibilityUpdateMode get_visibility_update_mode() const; | 
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| 118 |  | 
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| 119 | List<Variant> get_delta_state(uint64_t p_cur_usec, uint64_t p_last_usec, uint64_t &r_indexes); | 
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| 120 | List<NodePath> get_delta_properties(uint64_t p_indexes); | 
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| 121 |  | 
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| 122 | MultiplayerSynchronizer(); | 
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| 123 | }; | 
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| 124 |  | 
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| 125 | VARIANT_ENUM_CAST(MultiplayerSynchronizer::VisibilityUpdateMode); | 
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| 126 |  | 
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| 127 | #endif // MULTIPLAYER_SYNCHRONIZER_H | 
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| 128 |  | 
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