| 1 | /**************************************************************************/ |
| 2 | /* multiplayer_editor_plugin.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "multiplayer_editor_plugin.h" |
| 32 | |
| 33 | #include "../multiplayer_synchronizer.h" |
| 34 | #include "editor_network_profiler.h" |
| 35 | #include "replication_editor.h" |
| 36 | |
| 37 | #include "editor/editor_interface.h" |
| 38 | #include "editor/editor_node.h" |
| 39 | |
| 40 | void MultiplayerEditorDebugger::_bind_methods() { |
| 41 | ADD_SIGNAL(MethodInfo("open_request" , PropertyInfo(Variant::STRING, "path" ))); |
| 42 | } |
| 43 | |
| 44 | bool MultiplayerEditorDebugger::has_capture(const String &p_capture) const { |
| 45 | return p_capture == "multiplayer" ; |
| 46 | } |
| 47 | |
| 48 | void MultiplayerEditorDebugger::_open_request(const String &p_path) { |
| 49 | emit_signal("open_request" , p_path); |
| 50 | } |
| 51 | |
| 52 | bool MultiplayerEditorDebugger::capture(const String &p_message, const Array &p_data, int p_session) { |
| 53 | ERR_FAIL_COND_V(!profilers.has(p_session), false); |
| 54 | EditorNetworkProfiler *profiler = profilers[p_session]; |
| 55 | if (p_message == "multiplayer:rpc" ) { |
| 56 | MultiplayerDebugger::RPCFrame frame; |
| 57 | frame.deserialize(p_data); |
| 58 | for (int i = 0; i < frame.infos.size(); i++) { |
| 59 | profiler->add_rpc_frame_data(frame.infos[i]); |
| 60 | } |
| 61 | return true; |
| 62 | } else if (p_message == "multiplayer:syncs" ) { |
| 63 | MultiplayerDebugger::ReplicationFrame frame; |
| 64 | frame.deserialize(p_data); |
| 65 | for (const KeyValue<ObjectID, MultiplayerDebugger::SyncInfo> &E : frame.infos) { |
| 66 | profiler->add_sync_frame_data(E.value); |
| 67 | } |
| 68 | Array missing = profiler->pop_missing_node_data(); |
| 69 | if (missing.size()) { |
| 70 | // Asks for the object information. |
| 71 | get_session(p_session)->send_message("multiplayer:cache" , missing); |
| 72 | } |
| 73 | return true; |
| 74 | } else if (p_message == "multiplayer:cache" ) { |
| 75 | ERR_FAIL_COND_V(p_data.size() % 3, false); |
| 76 | for (int i = 0; i < p_data.size(); i += 3) { |
| 77 | EditorNetworkProfiler::NodeInfo info; |
| 78 | info.id = p_data[i].operator ObjectID(); |
| 79 | info.type = p_data[i + 1].operator String(); |
| 80 | info.path = p_data[i + 2].operator String(); |
| 81 | profiler->add_node_data(info); |
| 82 | } |
| 83 | return true; |
| 84 | } else if (p_message == "multiplayer:bandwidth" ) { |
| 85 | ERR_FAIL_COND_V(p_data.size() < 2, false); |
| 86 | profiler->set_bandwidth(p_data[0], p_data[1]); |
| 87 | return true; |
| 88 | } |
| 89 | return false; |
| 90 | } |
| 91 | |
| 92 | void MultiplayerEditorDebugger::_profiler_activate(bool p_enable, int p_session_id) { |
| 93 | Ref<EditorDebuggerSession> session = get_session(p_session_id); |
| 94 | ERR_FAIL_COND(session.is_null()); |
| 95 | session->toggle_profiler("multiplayer:bandwidth" , p_enable); |
| 96 | session->toggle_profiler("multiplayer:rpc" , p_enable); |
| 97 | session->toggle_profiler("multiplayer:replication" , p_enable); |
| 98 | } |
| 99 | |
| 100 | void MultiplayerEditorDebugger::setup_session(int p_session_id) { |
| 101 | Ref<EditorDebuggerSession> session = get_session(p_session_id); |
| 102 | ERR_FAIL_COND(session.is_null()); |
| 103 | EditorNetworkProfiler *profiler = memnew(EditorNetworkProfiler); |
| 104 | profiler->connect("enable_profiling" , callable_mp(this, &MultiplayerEditorDebugger::_profiler_activate).bind(p_session_id)); |
| 105 | profiler->connect("open_request" , callable_mp(this, &MultiplayerEditorDebugger::_open_request)); |
| 106 | profiler->set_name(TTR("Network Profiler" )); |
| 107 | session->add_session_tab(profiler); |
| 108 | profilers[p_session_id] = profiler; |
| 109 | } |
| 110 | |
| 111 | /// MultiplayerEditorPlugin |
| 112 | |
| 113 | MultiplayerEditorPlugin::MultiplayerEditorPlugin() { |
| 114 | repl_editor = memnew(ReplicationEditor); |
| 115 | button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication" ), repl_editor); |
| 116 | button->hide(); |
| 117 | repl_editor->get_pin()->connect("pressed" , callable_mp(this, &MultiplayerEditorPlugin::_pinned)); |
| 118 | debugger.instantiate(); |
| 119 | debugger->connect("open_request" , callable_mp(this, &MultiplayerEditorPlugin::_open_request)); |
| 120 | } |
| 121 | |
| 122 | void MultiplayerEditorPlugin::_open_request(const String &p_path) { |
| 123 | EditorInterface::get_singleton()->open_scene_from_path(p_path); |
| 124 | } |
| 125 | |
| 126 | void MultiplayerEditorPlugin::_notification(int p_what) { |
| 127 | switch (p_what) { |
| 128 | case NOTIFICATION_ENTER_TREE: { |
| 129 | get_tree()->connect("node_removed" , callable_mp(this, &MultiplayerEditorPlugin::_node_removed)); |
| 130 | add_debugger_plugin(debugger); |
| 131 | } break; |
| 132 | case NOTIFICATION_EXIT_TREE: { |
| 133 | remove_debugger_plugin(debugger); |
| 134 | } |
| 135 | } |
| 136 | } |
| 137 | |
| 138 | void MultiplayerEditorPlugin::_node_removed(Node *p_node) { |
| 139 | if (p_node && p_node == repl_editor->get_current()) { |
| 140 | repl_editor->edit(nullptr); |
| 141 | if (repl_editor->is_visible_in_tree()) { |
| 142 | EditorNode::get_singleton()->hide_bottom_panel(); |
| 143 | } |
| 144 | button->hide(); |
| 145 | repl_editor->get_pin()->set_pressed(false); |
| 146 | } |
| 147 | } |
| 148 | |
| 149 | void MultiplayerEditorPlugin::_pinned() { |
| 150 | if (!repl_editor->get_pin()->is_pressed()) { |
| 151 | if (repl_editor->is_visible_in_tree()) { |
| 152 | EditorNode::get_singleton()->hide_bottom_panel(); |
| 153 | } |
| 154 | button->hide(); |
| 155 | } |
| 156 | } |
| 157 | |
| 158 | void MultiplayerEditorPlugin::edit(Object *p_object) { |
| 159 | repl_editor->edit(Object::cast_to<MultiplayerSynchronizer>(p_object)); |
| 160 | } |
| 161 | |
| 162 | bool MultiplayerEditorPlugin::handles(Object *p_object) const { |
| 163 | return p_object->is_class("MultiplayerSynchronizer" ); |
| 164 | } |
| 165 | |
| 166 | void MultiplayerEditorPlugin::make_visible(bool p_visible) { |
| 167 | if (p_visible) { |
| 168 | button->show(); |
| 169 | EditorNode::get_singleton()->make_bottom_panel_item_visible(repl_editor); |
| 170 | } else if (!repl_editor->get_pin()->is_pressed()) { |
| 171 | if (repl_editor->is_visible_in_tree()) { |
| 172 | EditorNode::get_singleton()->hide_bottom_panel(); |
| 173 | } |
| 174 | button->hide(); |
| 175 | } |
| 176 | } |
| 177 | |