1 | /**************************************************************************/ |
2 | /* nav_region.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef NAV_REGION_H |
32 | #define NAV_REGION_H |
33 | |
34 | #include "nav_base.h" |
35 | #include "nav_utils.h" |
36 | |
37 | #include "scene/resources/navigation_mesh.h" |
38 | |
39 | class NavRegion : public NavBase { |
40 | NavMap *map = nullptr; |
41 | Transform3D transform; |
42 | Ref<NavigationMesh> mesh; |
43 | Vector<gd::Edge::Connection> connections; |
44 | bool enabled = true; |
45 | |
46 | bool use_edge_connections = true; |
47 | |
48 | bool polygons_dirty = true; |
49 | |
50 | /// Cache |
51 | LocalVector<gd::Polygon> polygons; |
52 | |
53 | public: |
54 | NavRegion() { |
55 | type = NavigationUtilities::PathSegmentType::PATH_SEGMENT_TYPE_REGION; |
56 | } |
57 | |
58 | void scratch_polygons() { |
59 | polygons_dirty = true; |
60 | } |
61 | |
62 | void set_enabled(bool p_enabled); |
63 | bool get_enabled() const { return enabled; } |
64 | |
65 | void set_map(NavMap *p_map); |
66 | NavMap *get_map() const { |
67 | return map; |
68 | } |
69 | |
70 | void set_use_edge_connections(bool p_enabled); |
71 | bool get_use_edge_connections() const { |
72 | return use_edge_connections; |
73 | } |
74 | |
75 | void set_transform(Transform3D transform); |
76 | const Transform3D &get_transform() const { |
77 | return transform; |
78 | } |
79 | |
80 | void set_mesh(Ref<NavigationMesh> p_mesh); |
81 | const Ref<NavigationMesh> get_mesh() const { |
82 | return mesh; |
83 | } |
84 | |
85 | Vector<gd::Edge::Connection> &get_connections() { |
86 | return connections; |
87 | } |
88 | int get_connections_count() const; |
89 | Vector3 get_connection_pathway_start(int p_connection_id) const; |
90 | Vector3 get_connection_pathway_end(int p_connection_id) const; |
91 | |
92 | LocalVector<gd::Polygon> const &get_polygons() const { |
93 | return polygons; |
94 | } |
95 | |
96 | bool sync(); |
97 | |
98 | private: |
99 | void update_polygons(); |
100 | }; |
101 | |
102 | #endif // NAV_REGION_H |
103 | |