1/**************************************************************************/
2/* audio_listener_2d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef AUDIO_LISTENER_2D_H
32#define AUDIO_LISTENER_2D_H
33
34#include "scene/2d/node_2d.h"
35#include "scene/main/window.h"
36
37class AudioListener2D : public Node2D {
38 GDCLASS(AudioListener2D, Node2D);
39
40private:
41 bool current = false;
42
43 friend class Viewport;
44
45protected:
46 bool _set(const StringName &p_name, const Variant &p_value);
47 bool _get(const StringName &p_name, Variant &r_ret) const;
48 void _get_property_list(List<PropertyInfo> *p_list) const;
49 void _notification(int p_what);
50
51 static void _bind_methods();
52
53public:
54 void make_current();
55 void clear_current();
56 bool is_current() const;
57
58 AudioListener2D();
59};
60
61#endif // AUDIO_LISTENER_2D_H
62