| 1 | /**************************************************************************/ |
| 2 | /* audio_listener_2d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "audio_listener_2d.h" |
| 32 | |
| 33 | bool AudioListener2D::_set(const StringName &p_name, const Variant &p_value) { |
| 34 | if (p_name == "current" ) { |
| 35 | if (p_value.operator bool()) { |
| 36 | make_current(); |
| 37 | } else { |
| 38 | clear_current(); |
| 39 | } |
| 40 | } else { |
| 41 | return false; |
| 42 | } |
| 43 | return true; |
| 44 | } |
| 45 | |
| 46 | bool AudioListener2D::_get(const StringName &p_name, Variant &r_ret) const { |
| 47 | if (p_name == "current" ) { |
| 48 | if (is_inside_tree() && get_tree()->is_node_being_edited(this)) { |
| 49 | r_ret = current; |
| 50 | } else { |
| 51 | r_ret = is_current(); |
| 52 | } |
| 53 | } else { |
| 54 | return false; |
| 55 | } |
| 56 | return true; |
| 57 | } |
| 58 | |
| 59 | void AudioListener2D::_get_property_list(List<PropertyInfo> *p_list) const { |
| 60 | p_list->push_back(PropertyInfo(Variant::BOOL, PNAME("current" ))); |
| 61 | } |
| 62 | |
| 63 | void AudioListener2D::_notification(int p_what) { |
| 64 | switch (p_what) { |
| 65 | case NOTIFICATION_ENTER_TREE: { |
| 66 | if (!get_tree()->is_node_being_edited(this) && current) { |
| 67 | make_current(); |
| 68 | } |
| 69 | } break; |
| 70 | |
| 71 | case NOTIFICATION_EXIT_TREE: { |
| 72 | if (!get_tree()->is_node_being_edited(this)) { |
| 73 | if (is_current()) { |
| 74 | clear_current(); |
| 75 | current = true; // Keep it true. |
| 76 | } else { |
| 77 | current = false; |
| 78 | } |
| 79 | } |
| 80 | } break; |
| 81 | } |
| 82 | } |
| 83 | |
| 84 | void AudioListener2D::make_current() { |
| 85 | current = true; |
| 86 | if (!is_inside_tree()) { |
| 87 | return; |
| 88 | } |
| 89 | get_viewport()->_audio_listener_2d_set(this); |
| 90 | } |
| 91 | |
| 92 | void AudioListener2D::clear_current() { |
| 93 | current = false; |
| 94 | if (!is_inside_tree()) { |
| 95 | return; |
| 96 | } |
| 97 | get_viewport()->_audio_listener_2d_remove(this); |
| 98 | } |
| 99 | |
| 100 | bool AudioListener2D::is_current() const { |
| 101 | if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) { |
| 102 | return get_viewport()->get_audio_listener_2d() == this; |
| 103 | } else { |
| 104 | return current; |
| 105 | } |
| 106 | } |
| 107 | |
| 108 | void AudioListener2D::_bind_methods() { |
| 109 | ClassDB::bind_method(D_METHOD("make_current" ), &AudioListener2D::make_current); |
| 110 | ClassDB::bind_method(D_METHOD("clear_current" ), &AudioListener2D::clear_current); |
| 111 | ClassDB::bind_method(D_METHOD("is_current" ), &AudioListener2D::is_current); |
| 112 | } |
| 113 | |
| 114 | AudioListener2D::AudioListener2D() { |
| 115 | set_hide_clip_children(true); |
| 116 | } |
| 117 | |