1 | /**************************************************************************/ |
2 | /* audio_listener_2d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "audio_listener_2d.h" |
32 | |
33 | bool AudioListener2D::_set(const StringName &p_name, const Variant &p_value) { |
34 | if (p_name == "current" ) { |
35 | if (p_value.operator bool()) { |
36 | make_current(); |
37 | } else { |
38 | clear_current(); |
39 | } |
40 | } else { |
41 | return false; |
42 | } |
43 | return true; |
44 | } |
45 | |
46 | bool AudioListener2D::_get(const StringName &p_name, Variant &r_ret) const { |
47 | if (p_name == "current" ) { |
48 | if (is_inside_tree() && get_tree()->is_node_being_edited(this)) { |
49 | r_ret = current; |
50 | } else { |
51 | r_ret = is_current(); |
52 | } |
53 | } else { |
54 | return false; |
55 | } |
56 | return true; |
57 | } |
58 | |
59 | void AudioListener2D::_get_property_list(List<PropertyInfo> *p_list) const { |
60 | p_list->push_back(PropertyInfo(Variant::BOOL, PNAME("current" ))); |
61 | } |
62 | |
63 | void AudioListener2D::_notification(int p_what) { |
64 | switch (p_what) { |
65 | case NOTIFICATION_ENTER_TREE: { |
66 | if (!get_tree()->is_node_being_edited(this) && current) { |
67 | make_current(); |
68 | } |
69 | } break; |
70 | |
71 | case NOTIFICATION_EXIT_TREE: { |
72 | if (!get_tree()->is_node_being_edited(this)) { |
73 | if (is_current()) { |
74 | clear_current(); |
75 | current = true; // Keep it true. |
76 | } else { |
77 | current = false; |
78 | } |
79 | } |
80 | } break; |
81 | } |
82 | } |
83 | |
84 | void AudioListener2D::make_current() { |
85 | current = true; |
86 | if (!is_inside_tree()) { |
87 | return; |
88 | } |
89 | get_viewport()->_audio_listener_2d_set(this); |
90 | } |
91 | |
92 | void AudioListener2D::clear_current() { |
93 | current = false; |
94 | if (!is_inside_tree()) { |
95 | return; |
96 | } |
97 | get_viewport()->_audio_listener_2d_remove(this); |
98 | } |
99 | |
100 | bool AudioListener2D::is_current() const { |
101 | if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) { |
102 | return get_viewport()->get_audio_listener_2d() == this; |
103 | } else { |
104 | return current; |
105 | } |
106 | } |
107 | |
108 | void AudioListener2D::_bind_methods() { |
109 | ClassDB::bind_method(D_METHOD("make_current" ), &AudioListener2D::make_current); |
110 | ClassDB::bind_method(D_METHOD("clear_current" ), &AudioListener2D::clear_current); |
111 | ClassDB::bind_method(D_METHOD("is_current" ), &AudioListener2D::is_current); |
112 | } |
113 | |
114 | AudioListener2D::AudioListener2D() { |
115 | set_hide_clip_children(true); |
116 | } |
117 | |