1/**************************************************************************/
2/* collision_polygon_2d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef COLLISION_POLYGON_2D_H
32#define COLLISION_POLYGON_2D_H
33
34#include "scene/2d/node_2d.h"
35
36class CollisionObject2D;
37
38class CollisionPolygon2D : public Node2D {
39 GDCLASS(CollisionPolygon2D, Node2D);
40
41public:
42 enum BuildMode {
43 BUILD_SOLIDS,
44 BUILD_SEGMENTS,
45 };
46
47protected:
48 Rect2 aabb = Rect2(-10, -10, 20, 20);
49 BuildMode build_mode = BUILD_SOLIDS;
50 Vector<Point2> polygon;
51 uint32_t owner_id = 0;
52 CollisionObject2D *collision_object = nullptr;
53 bool disabled = false;
54 bool one_way_collision = false;
55 real_t one_way_collision_margin = 1.0;
56
57 Vector<Vector<Vector2>> _decompose_in_convex();
58
59 void _build_polygon();
60
61 void _update_in_shape_owner(bool p_xform_only = false);
62
63protected:
64 void _notification(int p_what);
65 static void _bind_methods();
66
67public:
68#ifdef TOOLS_ENABLED
69 virtual Rect2 _edit_get_rect() const override;
70 virtual bool _edit_use_rect() const override;
71 virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
72#endif
73
74 void set_build_mode(BuildMode p_mode);
75 BuildMode get_build_mode() const;
76
77 void set_polygon(const Vector<Point2> &p_polygon);
78 Vector<Point2> get_polygon() const;
79
80 PackedStringArray get_configuration_warnings() const override;
81
82 void set_disabled(bool p_disabled);
83 bool is_disabled() const;
84
85 void set_one_way_collision(bool p_enable);
86 bool is_one_way_collision_enabled() const;
87
88 void set_one_way_collision_margin(real_t p_margin);
89 real_t get_one_way_collision_margin() const;
90
91 CollisionPolygon2D();
92};
93
94VARIANT_ENUM_CAST(CollisionPolygon2D::BuildMode);
95
96#endif // COLLISION_POLYGON_2D_H
97