1 | /**************************************************************************/ |
2 | /* collision_polygon_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef COLLISION_POLYGON_2D_H |
32 | #define COLLISION_POLYGON_2D_H |
33 | |
34 | #include "scene/2d/node_2d.h" |
35 | |
36 | class CollisionObject2D; |
37 | |
38 | class CollisionPolygon2D : public Node2D { |
39 | GDCLASS(CollisionPolygon2D, Node2D); |
40 | |
41 | public: |
42 | enum BuildMode { |
43 | BUILD_SOLIDS, |
44 | BUILD_SEGMENTS, |
45 | }; |
46 | |
47 | protected: |
48 | Rect2 aabb = Rect2(-10, -10, 20, 20); |
49 | BuildMode build_mode = BUILD_SOLIDS; |
50 | Vector<Point2> polygon; |
51 | uint32_t owner_id = 0; |
52 | CollisionObject2D *collision_object = nullptr; |
53 | bool disabled = false; |
54 | bool one_way_collision = false; |
55 | real_t one_way_collision_margin = 1.0; |
56 | |
57 | Vector<Vector<Vector2>> _decompose_in_convex(); |
58 | |
59 | void _build_polygon(); |
60 | |
61 | void _update_in_shape_owner(bool p_xform_only = false); |
62 | |
63 | protected: |
64 | void _notification(int p_what); |
65 | static void _bind_methods(); |
66 | |
67 | public: |
68 | #ifdef TOOLS_ENABLED |
69 | virtual Rect2 _edit_get_rect() const override; |
70 | virtual bool _edit_use_rect() const override; |
71 | virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; |
72 | #endif |
73 | |
74 | void set_build_mode(BuildMode p_mode); |
75 | BuildMode get_build_mode() const; |
76 | |
77 | void set_polygon(const Vector<Point2> &p_polygon); |
78 | Vector<Point2> get_polygon() const; |
79 | |
80 | PackedStringArray get_configuration_warnings() const override; |
81 | |
82 | void set_disabled(bool p_disabled); |
83 | bool is_disabled() const; |
84 | |
85 | void set_one_way_collision(bool p_enable); |
86 | bool is_one_way_collision_enabled() const; |
87 | |
88 | void set_one_way_collision_margin(real_t p_margin); |
89 | real_t get_one_way_collision_margin() const; |
90 | |
91 | CollisionPolygon2D(); |
92 | }; |
93 | |
94 | VARIANT_ENUM_CAST(CollisionPolygon2D::BuildMode); |
95 | |
96 | #endif // COLLISION_POLYGON_2D_H |
97 | |