| 1 | /**************************************************************************/ | 
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| 2 | /*  mesh_instance_2d.h                                                    */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef MESH_INSTANCE_2D_H | 
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| 32 | #define MESH_INSTANCE_2D_H | 
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| 33 |  | 
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| 34 | #include "scene/2d/node_2d.h" | 
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| 35 |  | 
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| 36 | class MeshInstance2D : public Node2D { | 
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| 37 | GDCLASS(MeshInstance2D, Node2D); | 
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| 38 |  | 
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| 39 | Ref<Mesh> mesh; | 
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| 40 |  | 
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| 41 | Ref<Texture2D> texture; | 
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| 42 |  | 
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| 43 | protected: | 
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| 44 | void _notification(int p_what); | 
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| 45 | static void _bind_methods(); | 
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| 46 |  | 
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| 47 | public: | 
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| 48 | #ifdef TOOLS_ENABLED | 
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| 49 | virtual Rect2 _edit_get_rect() const override; | 
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| 50 | virtual bool _edit_use_rect() const override; | 
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| 51 | #endif | 
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| 52 |  | 
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| 53 | void set_mesh(const Ref<Mesh> &p_mesh); | 
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| 54 | Ref<Mesh> get_mesh() const; | 
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| 55 |  | 
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| 56 | void set_texture(const Ref<Texture2D> &p_texture); | 
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| 57 | Ref<Texture2D> get_texture() const; | 
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| 58 |  | 
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| 59 | MeshInstance2D(); | 
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| 60 | }; | 
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| 61 |  | 
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| 62 | #endif // MESH_INSTANCE_2D_H | 
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| 63 |  | 
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