1 | /**************************************************************************/ |
2 | /* mesh_instance_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef MESH_INSTANCE_2D_H |
32 | #define MESH_INSTANCE_2D_H |
33 | |
34 | #include "scene/2d/node_2d.h" |
35 | |
36 | class MeshInstance2D : public Node2D { |
37 | GDCLASS(MeshInstance2D, Node2D); |
38 | |
39 | Ref<Mesh> mesh; |
40 | |
41 | Ref<Texture2D> texture; |
42 | |
43 | protected: |
44 | void _notification(int p_what); |
45 | static void _bind_methods(); |
46 | |
47 | public: |
48 | #ifdef TOOLS_ENABLED |
49 | virtual Rect2 _edit_get_rect() const override; |
50 | virtual bool _edit_use_rect() const override; |
51 | #endif |
52 | |
53 | void set_mesh(const Ref<Mesh> &p_mesh); |
54 | Ref<Mesh> get_mesh() const; |
55 | |
56 | void set_texture(const Ref<Texture2D> &p_texture); |
57 | Ref<Texture2D> get_texture() const; |
58 | |
59 | MeshInstance2D(); |
60 | }; |
61 | |
62 | #endif // MESH_INSTANCE_2D_H |
63 | |