1/**************************************************************************/
2/* mesh_instance_2d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef MESH_INSTANCE_2D_H
32#define MESH_INSTANCE_2D_H
33
34#include "scene/2d/node_2d.h"
35
36class MeshInstance2D : public Node2D {
37 GDCLASS(MeshInstance2D, Node2D);
38
39 Ref<Mesh> mesh;
40
41 Ref<Texture2D> texture;
42
43protected:
44 void _notification(int p_what);
45 static void _bind_methods();
46
47public:
48#ifdef TOOLS_ENABLED
49 virtual Rect2 _edit_get_rect() const override;
50 virtual bool _edit_use_rect() const override;
51#endif
52
53 void set_mesh(const Ref<Mesh> &p_mesh);
54 Ref<Mesh> get_mesh() const;
55
56 void set_texture(const Ref<Texture2D> &p_texture);
57 Ref<Texture2D> get_texture() const;
58
59 MeshInstance2D();
60};
61
62#endif // MESH_INSTANCE_2D_H
63