| 1 | /**************************************************************************/ |
| 2 | /* physical_bone_2d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef PHYSICAL_BONE_2D_H |
| 32 | #define PHYSICAL_BONE_2D_H |
| 33 | |
| 34 | #include "scene/2d/physics_body_2d.h" |
| 35 | #include "scene/2d/skeleton_2d.h" |
| 36 | |
| 37 | class Joint2D; |
| 38 | |
| 39 | class PhysicalBone2D : public RigidBody2D { |
| 40 | GDCLASS(PhysicalBone2D, RigidBody2D); |
| 41 | |
| 42 | protected: |
| 43 | void _notification(int p_what); |
| 44 | static void _bind_methods(); |
| 45 | |
| 46 | private: |
| 47 | Skeleton2D *parent_skeleton = nullptr; |
| 48 | int bone2d_index = -1; |
| 49 | NodePath bone2d_nodepath; |
| 50 | bool follow_bone_when_simulating = false; |
| 51 | |
| 52 | Joint2D *child_joint = nullptr; |
| 53 | bool auto_configure_joint = true; |
| 54 | |
| 55 | bool simulate_physics = false; |
| 56 | bool _internal_simulate_physics = false; |
| 57 | |
| 58 | void _find_skeleton_parent(); |
| 59 | void _find_joint_child(); |
| 60 | void _auto_configure_joint(); |
| 61 | |
| 62 | void _start_physics_simulation(); |
| 63 | void _stop_physics_simulation(); |
| 64 | void _position_at_bone2d(); |
| 65 | |
| 66 | public: |
| 67 | Joint2D *get_joint() const; |
| 68 | bool get_auto_configure_joint() const; |
| 69 | void set_auto_configure_joint(bool p_auto_configure); |
| 70 | |
| 71 | void set_simulate_physics(bool p_simulate); |
| 72 | bool get_simulate_physics() const; |
| 73 | bool is_simulating_physics() const; |
| 74 | |
| 75 | void set_bone2d_nodepath(const NodePath &p_nodepath); |
| 76 | NodePath get_bone2d_nodepath() const; |
| 77 | void set_bone2d_index(int p_bone_idx); |
| 78 | int get_bone2d_index() const; |
| 79 | void set_follow_bone_when_simulating(bool p_follow); |
| 80 | bool get_follow_bone_when_simulating() const; |
| 81 | |
| 82 | PackedStringArray get_configuration_warnings() const override; |
| 83 | |
| 84 | PhysicalBone2D(); |
| 85 | ~PhysicalBone2D(); |
| 86 | }; |
| 87 | |
| 88 | #endif // PHYSICAL_BONE_2D_H |
| 89 | |