1/**************************************************************************/
2/* physical_bone_2d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
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17/* the following conditions: */
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21/* */
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29/**************************************************************************/
30
31#ifndef PHYSICAL_BONE_2D_H
32#define PHYSICAL_BONE_2D_H
33
34#include "scene/2d/physics_body_2d.h"
35#include "scene/2d/skeleton_2d.h"
36
37class Joint2D;
38
39class PhysicalBone2D : public RigidBody2D {
40 GDCLASS(PhysicalBone2D, RigidBody2D);
41
42protected:
43 void _notification(int p_what);
44 static void _bind_methods();
45
46private:
47 Skeleton2D *parent_skeleton = nullptr;
48 int bone2d_index = -1;
49 NodePath bone2d_nodepath;
50 bool follow_bone_when_simulating = false;
51
52 Joint2D *child_joint = nullptr;
53 bool auto_configure_joint = true;
54
55 bool simulate_physics = false;
56 bool _internal_simulate_physics = false;
57
58 void _find_skeleton_parent();
59 void _find_joint_child();
60 void _auto_configure_joint();
61
62 void _start_physics_simulation();
63 void _stop_physics_simulation();
64 void _position_at_bone2d();
65
66public:
67 Joint2D *get_joint() const;
68 bool get_auto_configure_joint() const;
69 void set_auto_configure_joint(bool p_auto_configure);
70
71 void set_simulate_physics(bool p_simulate);
72 bool get_simulate_physics() const;
73 bool is_simulating_physics() const;
74
75 void set_bone2d_nodepath(const NodePath &p_nodepath);
76 NodePath get_bone2d_nodepath() const;
77 void set_bone2d_index(int p_bone_idx);
78 int get_bone2d_index() const;
79 void set_follow_bone_when_simulating(bool p_follow);
80 bool get_follow_bone_when_simulating() const;
81
82 PackedStringArray get_configuration_warnings() const override;
83
84 PhysicalBone2D();
85 ~PhysicalBone2D();
86};
87
88#endif // PHYSICAL_BONE_2D_H
89