1 | /**************************************************************************/ |
2 | /* physical_bone_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef PHYSICAL_BONE_2D_H |
32 | #define PHYSICAL_BONE_2D_H |
33 | |
34 | #include "scene/2d/physics_body_2d.h" |
35 | #include "scene/2d/skeleton_2d.h" |
36 | |
37 | class Joint2D; |
38 | |
39 | class PhysicalBone2D : public RigidBody2D { |
40 | GDCLASS(PhysicalBone2D, RigidBody2D); |
41 | |
42 | protected: |
43 | void _notification(int p_what); |
44 | static void _bind_methods(); |
45 | |
46 | private: |
47 | Skeleton2D *parent_skeleton = nullptr; |
48 | int bone2d_index = -1; |
49 | NodePath bone2d_nodepath; |
50 | bool follow_bone_when_simulating = false; |
51 | |
52 | Joint2D *child_joint = nullptr; |
53 | bool auto_configure_joint = true; |
54 | |
55 | bool simulate_physics = false; |
56 | bool _internal_simulate_physics = false; |
57 | |
58 | void _find_skeleton_parent(); |
59 | void _find_joint_child(); |
60 | void _auto_configure_joint(); |
61 | |
62 | void _start_physics_simulation(); |
63 | void _stop_physics_simulation(); |
64 | void _position_at_bone2d(); |
65 | |
66 | public: |
67 | Joint2D *get_joint() const; |
68 | bool get_auto_configure_joint() const; |
69 | void set_auto_configure_joint(bool p_auto_configure); |
70 | |
71 | void set_simulate_physics(bool p_simulate); |
72 | bool get_simulate_physics() const; |
73 | bool is_simulating_physics() const; |
74 | |
75 | void set_bone2d_nodepath(const NodePath &p_nodepath); |
76 | NodePath get_bone2d_nodepath() const; |
77 | void set_bone2d_index(int p_bone_idx); |
78 | int get_bone2d_index() const; |
79 | void set_follow_bone_when_simulating(bool p_follow); |
80 | bool get_follow_bone_when_simulating() const; |
81 | |
82 | PackedStringArray get_configuration_warnings() const override; |
83 | |
84 | PhysicalBone2D(); |
85 | ~PhysicalBone2D(); |
86 | }; |
87 | |
88 | #endif // PHYSICAL_BONE_2D_H |
89 | |