| 1 | /**************************************************************************/ |
| 2 | /* physical_bone_2d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "physical_bone_2d.h" |
| 32 | |
| 33 | #include "scene/2d/joint_2d.h" |
| 34 | |
| 35 | void PhysicalBone2D::_notification(int p_what) { |
| 36 | switch (p_what) { |
| 37 | case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { |
| 38 | // Position the RigidBody in the correct position. |
| 39 | if (follow_bone_when_simulating) { |
| 40 | _position_at_bone2d(); |
| 41 | } |
| 42 | |
| 43 | // Keep the child joint in the correct position. |
| 44 | if (child_joint && auto_configure_joint) { |
| 45 | child_joint->set_global_position(get_global_position()); |
| 46 | } |
| 47 | } break; |
| 48 | |
| 49 | case NOTIFICATION_READY: { |
| 50 | _find_skeleton_parent(); |
| 51 | _find_joint_child(); |
| 52 | |
| 53 | // Configure joint. |
| 54 | if (child_joint && auto_configure_joint) { |
| 55 | _auto_configure_joint(); |
| 56 | } |
| 57 | |
| 58 | // Simulate physics if set. |
| 59 | if (simulate_physics) { |
| 60 | _start_physics_simulation(); |
| 61 | } else { |
| 62 | _stop_physics_simulation(); |
| 63 | } |
| 64 | |
| 65 | set_physics_process_internal(true); |
| 66 | } break; |
| 67 | } |
| 68 | } |
| 69 | |
| 70 | void PhysicalBone2D::_position_at_bone2d() { |
| 71 | // Reset to Bone2D position |
| 72 | if (parent_skeleton) { |
| 73 | Bone2D *bone_to_use = parent_skeleton->get_bone(bone2d_index); |
| 74 | ERR_FAIL_NULL_MSG(bone_to_use, "It's not possible to position the bone with ID: " + itos(bone2d_index) + "." ); |
| 75 | set_global_transform(bone_to_use->get_global_transform()); |
| 76 | } |
| 77 | } |
| 78 | |
| 79 | void PhysicalBone2D::_find_skeleton_parent() { |
| 80 | Node *current_parent = get_parent(); |
| 81 | |
| 82 | while (current_parent != nullptr) { |
| 83 | Skeleton2D *potential_skeleton = Object::cast_to<Skeleton2D>(current_parent); |
| 84 | if (potential_skeleton) { |
| 85 | parent_skeleton = potential_skeleton; |
| 86 | break; |
| 87 | } else { |
| 88 | PhysicalBone2D *potential_parent_bone = Object::cast_to<PhysicalBone2D>(current_parent); |
| 89 | if (potential_parent_bone) { |
| 90 | current_parent = potential_parent_bone->get_parent(); |
| 91 | } else { |
| 92 | current_parent = nullptr; |
| 93 | } |
| 94 | } |
| 95 | } |
| 96 | } |
| 97 | |
| 98 | void PhysicalBone2D::_find_joint_child() { |
| 99 | for (int i = 0; i < get_child_count(); i++) { |
| 100 | Node *child_node = get_child(i); |
| 101 | Joint2D *potential_joint = Object::cast_to<Joint2D>(child_node); |
| 102 | if (potential_joint) { |
| 103 | child_joint = potential_joint; |
| 104 | break; |
| 105 | } |
| 106 | } |
| 107 | } |
| 108 | |
| 109 | PackedStringArray PhysicalBone2D::get_configuration_warnings() const { |
| 110 | PackedStringArray warnings = Node::get_configuration_warnings(); |
| 111 | |
| 112 | if (!parent_skeleton) { |
| 113 | warnings.push_back(RTR("A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node!" )); |
| 114 | } |
| 115 | if (parent_skeleton && bone2d_index <= -1) { |
| 116 | warnings.push_back(RTR("A PhysicalBone2D needs to be assigned to a Bone2D node in order to function! Please set a Bone2D node in the inspector." )); |
| 117 | } |
| 118 | if (!child_joint) { |
| 119 | PhysicalBone2D *parent_bone = Object::cast_to<PhysicalBone2D>(get_parent()); |
| 120 | if (parent_bone) { |
| 121 | warnings.push_back(RTR("A PhysicalBone2D node should have a Joint2D-based child node to keep bones connected! Please add a Joint2D-based node as a child to this node!" )); |
| 122 | } |
| 123 | } |
| 124 | |
| 125 | return warnings; |
| 126 | } |
| 127 | |
| 128 | void PhysicalBone2D::_auto_configure_joint() { |
| 129 | if (!auto_configure_joint) { |
| 130 | return; |
| 131 | } |
| 132 | |
| 133 | if (child_joint) { |
| 134 | // Node A = parent | Node B = this node |
| 135 | Node *parent_node = get_parent(); |
| 136 | PhysicalBone2D *potential_parent_bone = Object::cast_to<PhysicalBone2D>(parent_node); |
| 137 | |
| 138 | if (potential_parent_bone) { |
| 139 | child_joint->set_node_a(child_joint->get_path_to(potential_parent_bone)); |
| 140 | child_joint->set_node_b(child_joint->get_path_to(this)); |
| 141 | } else { |
| 142 | WARN_PRINT("Cannot setup joint without a parent PhysicalBone2D node." ); |
| 143 | } |
| 144 | |
| 145 | // Place the child joint at this node's position. |
| 146 | child_joint->set_global_position(get_global_position()); |
| 147 | } |
| 148 | } |
| 149 | |
| 150 | void PhysicalBone2D::_start_physics_simulation() { |
| 151 | if (_internal_simulate_physics) { |
| 152 | return; |
| 153 | } |
| 154 | |
| 155 | // Reset to Bone2D position. |
| 156 | _position_at_bone2d(); |
| 157 | |
| 158 | // Apply the layers and masks. |
| 159 | PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer()); |
| 160 | PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask()); |
| 161 | PhysicsServer2D::get_singleton()->body_set_collision_priority(get_rid(), get_collision_priority()); |
| 162 | |
| 163 | // Apply the correct mode. |
| 164 | _apply_body_mode(); |
| 165 | |
| 166 | _internal_simulate_physics = true; |
| 167 | set_physics_process_internal(true); |
| 168 | } |
| 169 | |
| 170 | void PhysicalBone2D::_stop_physics_simulation() { |
| 171 | if (_internal_simulate_physics) { |
| 172 | _internal_simulate_physics = false; |
| 173 | |
| 174 | // Reset to Bone2D position |
| 175 | _position_at_bone2d(); |
| 176 | |
| 177 | set_physics_process_internal(false); |
| 178 | PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0); |
| 179 | PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0); |
| 180 | PhysicsServer2D::get_singleton()->body_set_collision_priority(get_rid(), 1.0); |
| 181 | PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC); |
| 182 | } |
| 183 | } |
| 184 | |
| 185 | Joint2D *PhysicalBone2D::get_joint() const { |
| 186 | return child_joint; |
| 187 | } |
| 188 | |
| 189 | bool PhysicalBone2D::get_auto_configure_joint() const { |
| 190 | return auto_configure_joint; |
| 191 | } |
| 192 | |
| 193 | void PhysicalBone2D::set_auto_configure_joint(bool p_auto_configure) { |
| 194 | auto_configure_joint = p_auto_configure; |
| 195 | _auto_configure_joint(); |
| 196 | } |
| 197 | |
| 198 | void PhysicalBone2D::set_simulate_physics(bool p_simulate) { |
| 199 | if (p_simulate == simulate_physics) { |
| 200 | return; |
| 201 | } |
| 202 | simulate_physics = p_simulate; |
| 203 | |
| 204 | if (simulate_physics) { |
| 205 | _start_physics_simulation(); |
| 206 | } else { |
| 207 | _stop_physics_simulation(); |
| 208 | } |
| 209 | } |
| 210 | |
| 211 | bool PhysicalBone2D::get_simulate_physics() const { |
| 212 | return simulate_physics; |
| 213 | } |
| 214 | |
| 215 | bool PhysicalBone2D::is_simulating_physics() const { |
| 216 | return _internal_simulate_physics; |
| 217 | } |
| 218 | |
| 219 | void PhysicalBone2D::set_bone2d_nodepath(const NodePath &p_nodepath) { |
| 220 | bone2d_nodepath = p_nodepath; |
| 221 | notify_property_list_changed(); |
| 222 | } |
| 223 | |
| 224 | NodePath PhysicalBone2D::get_bone2d_nodepath() const { |
| 225 | return bone2d_nodepath; |
| 226 | } |
| 227 | |
| 228 | void PhysicalBone2D::set_bone2d_index(int p_bone_idx) { |
| 229 | ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!" ); |
| 230 | |
| 231 | if (!is_inside_tree()) { |
| 232 | bone2d_index = p_bone_idx; |
| 233 | return; |
| 234 | } |
| 235 | |
| 236 | if (parent_skeleton) { |
| 237 | ERR_FAIL_INDEX_MSG(p_bone_idx, parent_skeleton->get_bone_count(), "Passed-in Bone index is out of range!" ); |
| 238 | bone2d_index = p_bone_idx; |
| 239 | |
| 240 | bone2d_nodepath = get_path_to(parent_skeleton->get_bone(bone2d_index)); |
| 241 | } else { |
| 242 | WARN_PRINT("Cannot verify bone index..." ); |
| 243 | bone2d_index = p_bone_idx; |
| 244 | } |
| 245 | |
| 246 | notify_property_list_changed(); |
| 247 | } |
| 248 | |
| 249 | int PhysicalBone2D::get_bone2d_index() const { |
| 250 | return bone2d_index; |
| 251 | } |
| 252 | |
| 253 | void PhysicalBone2D::set_follow_bone_when_simulating(bool p_follow_bone) { |
| 254 | follow_bone_when_simulating = p_follow_bone; |
| 255 | |
| 256 | if (_internal_simulate_physics) { |
| 257 | _stop_physics_simulation(); |
| 258 | _start_physics_simulation(); |
| 259 | } |
| 260 | } |
| 261 | |
| 262 | bool PhysicalBone2D::get_follow_bone_when_simulating() const { |
| 263 | return follow_bone_when_simulating; |
| 264 | } |
| 265 | |
| 266 | void PhysicalBone2D::_bind_methods() { |
| 267 | ClassDB::bind_method(D_METHOD("get_joint" ), &PhysicalBone2D::get_joint); |
| 268 | ClassDB::bind_method(D_METHOD("get_auto_configure_joint" ), &PhysicalBone2D::get_auto_configure_joint); |
| 269 | ClassDB::bind_method(D_METHOD("set_auto_configure_joint" , "auto_configure_joint" ), &PhysicalBone2D::set_auto_configure_joint); |
| 270 | |
| 271 | ClassDB::bind_method(D_METHOD("set_simulate_physics" , "simulate_physics" ), &PhysicalBone2D::set_simulate_physics); |
| 272 | ClassDB::bind_method(D_METHOD("get_simulate_physics" ), &PhysicalBone2D::get_simulate_physics); |
| 273 | ClassDB::bind_method(D_METHOD("is_simulating_physics" ), &PhysicalBone2D::is_simulating_physics); |
| 274 | |
| 275 | ClassDB::bind_method(D_METHOD("set_bone2d_nodepath" , "nodepath" ), &PhysicalBone2D::set_bone2d_nodepath); |
| 276 | ClassDB::bind_method(D_METHOD("get_bone2d_nodepath" ), &PhysicalBone2D::get_bone2d_nodepath); |
| 277 | ClassDB::bind_method(D_METHOD("set_bone2d_index" , "bone_index" ), &PhysicalBone2D::set_bone2d_index); |
| 278 | ClassDB::bind_method(D_METHOD("get_bone2d_index" ), &PhysicalBone2D::get_bone2d_index); |
| 279 | ClassDB::bind_method(D_METHOD("set_follow_bone_when_simulating" , "follow_bone" ), &PhysicalBone2D::set_follow_bone_when_simulating); |
| 280 | ClassDB::bind_method(D_METHOD("get_follow_bone_when_simulating" ), &PhysicalBone2D::get_follow_bone_when_simulating); |
| 281 | |
| 282 | ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "bone2d_nodepath" , PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D" ), "set_bone2d_nodepath" , "get_bone2d_nodepath" ); |
| 283 | ADD_PROPERTY(PropertyInfo(Variant::INT, "bone2d_index" , PROPERTY_HINT_RANGE, "-1, 1000, 1" ), "set_bone2d_index" , "get_bone2d_index" ); |
| 284 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_configure_joint" ), "set_auto_configure_joint" , "get_auto_configure_joint" ); |
| 285 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "simulate_physics" ), "set_simulate_physics" , "get_simulate_physics" ); |
| 286 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_bone_when_simulating" ), "set_follow_bone_when_simulating" , "get_follow_bone_when_simulating" ); |
| 287 | } |
| 288 | |
| 289 | PhysicalBone2D::PhysicalBone2D() { |
| 290 | // Stop the RigidBody from executing its force integration. |
| 291 | PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0); |
| 292 | PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0); |
| 293 | PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC); |
| 294 | |
| 295 | child_joint = nullptr; |
| 296 | } |
| 297 | |
| 298 | PhysicalBone2D::~PhysicalBone2D() { |
| 299 | } |
| 300 | |