| 1 | /**************************************************************************/ |
| 2 | /* physics_body_2d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef PHYSICS_BODY_2D_H |
| 32 | #define PHYSICS_BODY_2D_H |
| 33 | |
| 34 | #include "core/templates/vset.h" |
| 35 | #include "scene/2d/collision_object_2d.h" |
| 36 | #include "scene/resources/physics_material.h" |
| 37 | #include "servers/physics_server_2d.h" |
| 38 | |
| 39 | class KinematicCollision2D; |
| 40 | |
| 41 | class PhysicsBody2D : public CollisionObject2D { |
| 42 | GDCLASS(PhysicsBody2D, CollisionObject2D); |
| 43 | |
| 44 | protected: |
| 45 | static void _bind_methods(); |
| 46 | PhysicsBody2D(PhysicsServer2D::BodyMode p_mode); |
| 47 | |
| 48 | Ref<KinematicCollision2D> motion_cache; |
| 49 | |
| 50 | Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_test_only = false, real_t p_margin = 0.08, bool p_recovery_as_collision = false); |
| 51 | |
| 52 | public: |
| 53 | bool move_and_collide(const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true); |
| 54 | bool test_move(const Transform2D &p_from, const Vector2 &p_motion, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08, bool p_recovery_as_collision = false); |
| 55 | |
| 56 | TypedArray<PhysicsBody2D> get_collision_exceptions(); |
| 57 | void add_collision_exception_with(Node *p_node); //must be physicsbody |
| 58 | void remove_collision_exception_with(Node *p_node); |
| 59 | |
| 60 | virtual ~PhysicsBody2D(); |
| 61 | }; |
| 62 | |
| 63 | class StaticBody2D : public PhysicsBody2D { |
| 64 | GDCLASS(StaticBody2D, PhysicsBody2D); |
| 65 | |
| 66 | private: |
| 67 | Vector2 constant_linear_velocity; |
| 68 | real_t constant_angular_velocity = 0.0; |
| 69 | |
| 70 | Ref<PhysicsMaterial> physics_material_override; |
| 71 | |
| 72 | protected: |
| 73 | static void _bind_methods(); |
| 74 | |
| 75 | public: |
| 76 | void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override); |
| 77 | Ref<PhysicsMaterial> get_physics_material_override() const; |
| 78 | |
| 79 | void set_constant_linear_velocity(const Vector2 &p_vel); |
| 80 | void set_constant_angular_velocity(real_t p_vel); |
| 81 | |
| 82 | Vector2 get_constant_linear_velocity() const; |
| 83 | real_t get_constant_angular_velocity() const; |
| 84 | |
| 85 | StaticBody2D(PhysicsServer2D::BodyMode p_mode = PhysicsServer2D::BODY_MODE_STATIC); |
| 86 | |
| 87 | private: |
| 88 | void _reload_physics_characteristics(); |
| 89 | }; |
| 90 | |
| 91 | class AnimatableBody2D : public StaticBody2D { |
| 92 | GDCLASS(AnimatableBody2D, StaticBody2D); |
| 93 | |
| 94 | private: |
| 95 | bool sync_to_physics = true; |
| 96 | |
| 97 | Transform2D last_valid_transform; |
| 98 | |
| 99 | static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state); |
| 100 | void _body_state_changed(PhysicsDirectBodyState2D *p_state); |
| 101 | |
| 102 | protected: |
| 103 | void _notification(int p_what); |
| 104 | static void _bind_methods(); |
| 105 | |
| 106 | public: |
| 107 | AnimatableBody2D(); |
| 108 | |
| 109 | private: |
| 110 | void _update_kinematic_motion(); |
| 111 | |
| 112 | void set_sync_to_physics(bool p_enable); |
| 113 | bool is_sync_to_physics_enabled() const; |
| 114 | }; |
| 115 | |
| 116 | class RigidBody2D : public PhysicsBody2D { |
| 117 | GDCLASS(RigidBody2D, PhysicsBody2D); |
| 118 | |
| 119 | public: |
| 120 | enum FreezeMode { |
| 121 | FREEZE_MODE_STATIC, |
| 122 | FREEZE_MODE_KINEMATIC, |
| 123 | }; |
| 124 | |
| 125 | enum CenterOfMassMode { |
| 126 | CENTER_OF_MASS_MODE_AUTO, |
| 127 | CENTER_OF_MASS_MODE_CUSTOM, |
| 128 | }; |
| 129 | |
| 130 | enum DampMode { |
| 131 | DAMP_MODE_COMBINE, |
| 132 | DAMP_MODE_REPLACE, |
| 133 | }; |
| 134 | |
| 135 | enum CCDMode { |
| 136 | CCD_MODE_DISABLED, |
| 137 | CCD_MODE_CAST_RAY, |
| 138 | CCD_MODE_CAST_SHAPE, |
| 139 | }; |
| 140 | |
| 141 | private: |
| 142 | bool can_sleep = true; |
| 143 | bool lock_rotation = false; |
| 144 | bool freeze = false; |
| 145 | FreezeMode freeze_mode = FREEZE_MODE_STATIC; |
| 146 | |
| 147 | real_t mass = 1.0; |
| 148 | real_t inertia = 0.0; |
| 149 | CenterOfMassMode center_of_mass_mode = CENTER_OF_MASS_MODE_AUTO; |
| 150 | Vector2 center_of_mass; |
| 151 | |
| 152 | Ref<PhysicsMaterial> physics_material_override; |
| 153 | real_t gravity_scale = 1.0; |
| 154 | |
| 155 | DampMode linear_damp_mode = DAMP_MODE_COMBINE; |
| 156 | DampMode angular_damp_mode = DAMP_MODE_COMBINE; |
| 157 | |
| 158 | real_t linear_damp = 0.0; |
| 159 | real_t angular_damp = 0.0; |
| 160 | |
| 161 | Vector2 linear_velocity; |
| 162 | real_t angular_velocity = 0.0; |
| 163 | bool sleeping = false; |
| 164 | |
| 165 | int max_contacts_reported = 0; |
| 166 | |
| 167 | bool custom_integrator = false; |
| 168 | |
| 169 | CCDMode ccd_mode = CCD_MODE_DISABLED; |
| 170 | |
| 171 | struct ShapePair { |
| 172 | int body_shape = 0; |
| 173 | int local_shape = 0; |
| 174 | bool tagged = false; |
| 175 | bool operator<(const ShapePair &p_sp) const { |
| 176 | if (body_shape == p_sp.body_shape) { |
| 177 | return local_shape < p_sp.local_shape; |
| 178 | } |
| 179 | |
| 180 | return body_shape < p_sp.body_shape; |
| 181 | } |
| 182 | |
| 183 | ShapePair() {} |
| 184 | ShapePair(int p_bs, int p_ls) { |
| 185 | body_shape = p_bs; |
| 186 | local_shape = p_ls; |
| 187 | } |
| 188 | }; |
| 189 | struct RigidBody2D_RemoveAction { |
| 190 | RID rid; |
| 191 | ObjectID body_id; |
| 192 | ShapePair pair; |
| 193 | }; |
| 194 | struct BodyState { |
| 195 | RID rid; |
| 196 | //int rc; |
| 197 | bool in_scene = false; |
| 198 | VSet<ShapePair> shapes; |
| 199 | }; |
| 200 | |
| 201 | struct ContactMonitor { |
| 202 | bool locked = false; |
| 203 | HashMap<ObjectID, BodyState> body_map; |
| 204 | }; |
| 205 | |
| 206 | ContactMonitor *contact_monitor = nullptr; |
| 207 | void _body_enter_tree(ObjectID p_id); |
| 208 | void _body_exit_tree(ObjectID p_id); |
| 209 | |
| 210 | void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape); |
| 211 | |
| 212 | static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state); |
| 213 | void _body_state_changed(PhysicsDirectBodyState2D *p_state); |
| 214 | |
| 215 | void _sync_body_state(PhysicsDirectBodyState2D *p_state); |
| 216 | |
| 217 | protected: |
| 218 | void _notification(int p_what); |
| 219 | static void _bind_methods(); |
| 220 | |
| 221 | void _validate_property(PropertyInfo &p_property) const; |
| 222 | |
| 223 | GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState2D *) |
| 224 | |
| 225 | void _apply_body_mode(); |
| 226 | |
| 227 | public: |
| 228 | void set_lock_rotation_enabled(bool p_lock_rotation); |
| 229 | bool is_lock_rotation_enabled() const; |
| 230 | |
| 231 | void set_freeze_enabled(bool p_freeze); |
| 232 | bool is_freeze_enabled() const; |
| 233 | |
| 234 | void set_freeze_mode(FreezeMode p_freeze_mode); |
| 235 | FreezeMode get_freeze_mode() const; |
| 236 | |
| 237 | void set_mass(real_t p_mass); |
| 238 | real_t get_mass() const; |
| 239 | |
| 240 | void set_inertia(real_t p_inertia); |
| 241 | real_t get_inertia() const; |
| 242 | |
| 243 | void set_center_of_mass_mode(CenterOfMassMode p_mode); |
| 244 | CenterOfMassMode get_center_of_mass_mode() const; |
| 245 | |
| 246 | void set_center_of_mass(const Vector2 &p_center_of_mass); |
| 247 | const Vector2 &get_center_of_mass() const; |
| 248 | |
| 249 | void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override); |
| 250 | Ref<PhysicsMaterial> get_physics_material_override() const; |
| 251 | |
| 252 | void set_gravity_scale(real_t p_gravity_scale); |
| 253 | real_t get_gravity_scale() const; |
| 254 | |
| 255 | void set_linear_damp_mode(DampMode p_mode); |
| 256 | DampMode get_linear_damp_mode() const; |
| 257 | |
| 258 | void set_angular_damp_mode(DampMode p_mode); |
| 259 | DampMode get_angular_damp_mode() const; |
| 260 | |
| 261 | void set_linear_damp(real_t p_linear_damp); |
| 262 | real_t get_linear_damp() const; |
| 263 | |
| 264 | void set_angular_damp(real_t p_angular_damp); |
| 265 | real_t get_angular_damp() const; |
| 266 | |
| 267 | void set_linear_velocity(const Vector2 &p_velocity); |
| 268 | Vector2 get_linear_velocity() const; |
| 269 | |
| 270 | void set_axis_velocity(const Vector2 &p_axis); |
| 271 | |
| 272 | void set_angular_velocity(real_t p_velocity); |
| 273 | real_t get_angular_velocity() const; |
| 274 | |
| 275 | void set_use_custom_integrator(bool p_enable); |
| 276 | bool is_using_custom_integrator(); |
| 277 | |
| 278 | void set_sleeping(bool p_sleeping); |
| 279 | bool is_sleeping() const; |
| 280 | |
| 281 | void set_can_sleep(bool p_active); |
| 282 | bool is_able_to_sleep() const; |
| 283 | |
| 284 | void set_contact_monitor(bool p_enabled); |
| 285 | bool is_contact_monitor_enabled() const; |
| 286 | |
| 287 | void set_max_contacts_reported(int p_amount); |
| 288 | int get_max_contacts_reported() const; |
| 289 | int get_contact_count() const; |
| 290 | |
| 291 | void set_continuous_collision_detection_mode(CCDMode p_mode); |
| 292 | CCDMode get_continuous_collision_detection_mode() const; |
| 293 | |
| 294 | void apply_central_impulse(const Vector2 &p_impulse); |
| 295 | void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()); |
| 296 | void apply_torque_impulse(real_t p_torque); |
| 297 | |
| 298 | void apply_central_force(const Vector2 &p_force); |
| 299 | void apply_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()); |
| 300 | void apply_torque(real_t p_torque); |
| 301 | |
| 302 | void add_constant_central_force(const Vector2 &p_force); |
| 303 | void add_constant_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()); |
| 304 | void add_constant_torque(real_t p_torque); |
| 305 | |
| 306 | void set_constant_force(const Vector2 &p_force); |
| 307 | Vector2 get_constant_force() const; |
| 308 | |
| 309 | void set_constant_torque(real_t p_torque); |
| 310 | real_t get_constant_torque() const; |
| 311 | |
| 312 | TypedArray<Node2D> get_colliding_bodies() const; //function for script |
| 313 | |
| 314 | virtual PackedStringArray get_configuration_warnings() const override; |
| 315 | |
| 316 | RigidBody2D(); |
| 317 | ~RigidBody2D(); |
| 318 | |
| 319 | private: |
| 320 | void _reload_physics_characteristics(); |
| 321 | }; |
| 322 | |
| 323 | VARIANT_ENUM_CAST(RigidBody2D::FreezeMode); |
| 324 | VARIANT_ENUM_CAST(RigidBody2D::CenterOfMassMode); |
| 325 | VARIANT_ENUM_CAST(RigidBody2D::DampMode); |
| 326 | VARIANT_ENUM_CAST(RigidBody2D::CCDMode); |
| 327 | |
| 328 | class CharacterBody2D : public PhysicsBody2D { |
| 329 | GDCLASS(CharacterBody2D, PhysicsBody2D); |
| 330 | |
| 331 | public: |
| 332 | enum MotionMode { |
| 333 | MOTION_MODE_GROUNDED, |
| 334 | MOTION_MODE_FLOATING, |
| 335 | }; |
| 336 | enum PlatformOnLeave { |
| 337 | PLATFORM_ON_LEAVE_ADD_VELOCITY, |
| 338 | PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY, |
| 339 | PLATFORM_ON_LEAVE_DO_NOTHING, |
| 340 | }; |
| 341 | bool move_and_slide(); |
| 342 | void apply_floor_snap(); |
| 343 | |
| 344 | const Vector2 &get_velocity() const; |
| 345 | void set_velocity(const Vector2 &p_velocity); |
| 346 | |
| 347 | bool is_on_floor() const; |
| 348 | bool is_on_floor_only() const; |
| 349 | bool is_on_wall() const; |
| 350 | bool is_on_wall_only() const; |
| 351 | bool is_on_ceiling() const; |
| 352 | bool is_on_ceiling_only() const; |
| 353 | const Vector2 &get_last_motion() const; |
| 354 | Vector2 get_position_delta() const; |
| 355 | const Vector2 &get_floor_normal() const; |
| 356 | const Vector2 &get_wall_normal() const; |
| 357 | const Vector2 &get_real_velocity() const; |
| 358 | |
| 359 | real_t get_floor_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const; |
| 360 | const Vector2 &get_platform_velocity() const; |
| 361 | |
| 362 | int get_slide_collision_count() const; |
| 363 | PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const; |
| 364 | |
| 365 | CharacterBody2D(); |
| 366 | ~CharacterBody2D(); |
| 367 | |
| 368 | private: |
| 369 | real_t margin = 0.08; |
| 370 | MotionMode motion_mode = MOTION_MODE_GROUNDED; |
| 371 | PlatformOnLeave platform_on_leave = PLATFORM_ON_LEAVE_ADD_VELOCITY; |
| 372 | |
| 373 | bool floor_constant_speed = false; |
| 374 | bool floor_stop_on_slope = true; |
| 375 | bool floor_block_on_wall = true; |
| 376 | bool slide_on_ceiling = true; |
| 377 | int max_slides = 4; |
| 378 | int platform_layer = 0; |
| 379 | real_t floor_max_angle = Math::deg_to_rad((real_t)45.0); |
| 380 | real_t floor_snap_length = 1; |
| 381 | real_t wall_min_slide_angle = Math::deg_to_rad((real_t)15.0); |
| 382 | Vector2 up_direction = Vector2(0.0, -1.0); |
| 383 | uint32_t platform_floor_layers = UINT32_MAX; |
| 384 | uint32_t platform_wall_layers = 0; |
| 385 | Vector2 velocity; |
| 386 | |
| 387 | Vector2 floor_normal; |
| 388 | Vector2 platform_velocity; |
| 389 | Vector2 wall_normal; |
| 390 | Vector2 last_motion; |
| 391 | Vector2 previous_position; |
| 392 | Vector2 real_velocity; |
| 393 | |
| 394 | RID platform_rid; |
| 395 | ObjectID platform_object_id; |
| 396 | bool on_floor = false; |
| 397 | bool on_ceiling = false; |
| 398 | bool on_wall = false; |
| 399 | |
| 400 | Vector<PhysicsServer2D::MotionResult> motion_results; |
| 401 | Vector<Ref<KinematicCollision2D>> slide_colliders; |
| 402 | |
| 403 | void set_safe_margin(real_t p_margin); |
| 404 | real_t get_safe_margin() const; |
| 405 | |
| 406 | bool is_floor_stop_on_slope_enabled() const; |
| 407 | void set_floor_stop_on_slope_enabled(bool p_enabled); |
| 408 | |
| 409 | bool is_floor_constant_speed_enabled() const; |
| 410 | void set_floor_constant_speed_enabled(bool p_enabled); |
| 411 | |
| 412 | bool is_floor_block_on_wall_enabled() const; |
| 413 | void set_floor_block_on_wall_enabled(bool p_enabled); |
| 414 | |
| 415 | bool is_slide_on_ceiling_enabled() const; |
| 416 | void set_slide_on_ceiling_enabled(bool p_enabled); |
| 417 | |
| 418 | int get_max_slides() const; |
| 419 | void set_max_slides(int p_max_slides); |
| 420 | |
| 421 | real_t get_floor_max_angle() const; |
| 422 | void set_floor_max_angle(real_t p_radians); |
| 423 | |
| 424 | real_t get_floor_snap_length(); |
| 425 | void set_floor_snap_length(real_t p_floor_snap_length); |
| 426 | |
| 427 | real_t get_wall_min_slide_angle() const; |
| 428 | void set_wall_min_slide_angle(real_t p_radians); |
| 429 | |
| 430 | uint32_t get_platform_floor_layers() const; |
| 431 | void set_platform_floor_layers(const uint32_t p_exclude_layer); |
| 432 | |
| 433 | uint32_t get_platform_wall_layers() const; |
| 434 | void set_platform_wall_layers(const uint32_t p_exclude_layer); |
| 435 | |
| 436 | void set_motion_mode(MotionMode p_mode); |
| 437 | MotionMode get_motion_mode() const; |
| 438 | |
| 439 | void set_platform_on_leave(PlatformOnLeave p_on_leave_velocity); |
| 440 | PlatformOnLeave get_platform_on_leave() const; |
| 441 | |
| 442 | void _move_and_slide_floating(double p_delta); |
| 443 | void _move_and_slide_grounded(double p_delta, bool p_was_on_floor); |
| 444 | |
| 445 | Ref<KinematicCollision2D> _get_slide_collision(int p_bounce); |
| 446 | Ref<KinematicCollision2D> _get_last_slide_collision(); |
| 447 | const Vector2 &get_up_direction() const; |
| 448 | bool _on_floor_if_snapped(bool p_was_on_floor, bool p_vel_dir_facing_up); |
| 449 | void set_up_direction(const Vector2 &p_up_direction); |
| 450 | void _set_collision_direction(const PhysicsServer2D::MotionResult &p_result); |
| 451 | void _set_platform_data(const PhysicsServer2D::MotionResult &p_result); |
| 452 | void _apply_floor_snap(bool p_wall_as_floor = false); |
| 453 | void _snap_on_floor(bool p_was_on_floor, bool p_vel_dir_facing_up, bool p_wall_as_floor = false); |
| 454 | |
| 455 | protected: |
| 456 | void _notification(int p_what); |
| 457 | static void _bind_methods(); |
| 458 | void _validate_property(PropertyInfo &p_property) const; |
| 459 | }; |
| 460 | |
| 461 | VARIANT_ENUM_CAST(CharacterBody2D::MotionMode); |
| 462 | VARIANT_ENUM_CAST(CharacterBody2D::PlatformOnLeave); |
| 463 | |
| 464 | class KinematicCollision2D : public RefCounted { |
| 465 | GDCLASS(KinematicCollision2D, RefCounted); |
| 466 | |
| 467 | PhysicsBody2D *owner = nullptr; |
| 468 | friend class PhysicsBody2D; |
| 469 | friend class CharacterBody2D; |
| 470 | PhysicsServer2D::MotionResult result; |
| 471 | |
| 472 | protected: |
| 473 | static void _bind_methods(); |
| 474 | |
| 475 | public: |
| 476 | Vector2 get_position() const; |
| 477 | Vector2 get_normal() const; |
| 478 | Vector2 get_travel() const; |
| 479 | Vector2 get_remainder() const; |
| 480 | real_t get_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const; |
| 481 | real_t get_depth() const; |
| 482 | Object *get_local_shape() const; |
| 483 | Object *get_collider() const; |
| 484 | ObjectID get_collider_id() const; |
| 485 | RID get_collider_rid() const; |
| 486 | Object *get_collider_shape() const; |
| 487 | int get_collider_shape_index() const; |
| 488 | Vector2 get_collider_velocity() const; |
| 489 | }; |
| 490 | |
| 491 | #endif // PHYSICS_BODY_2D_H |
| 492 | |