1/**************************************************************************/
2/* collision_shape_3d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef COLLISION_SHAPE_3D_H
32#define COLLISION_SHAPE_3D_H
33
34#include "scene/3d/node_3d.h"
35#include "scene/resources/shape_3d.h"
36
37class CollisionObject3D;
38class CollisionShape3D : public Node3D {
39 GDCLASS(CollisionShape3D, Node3D);
40
41 Ref<Shape3D> shape;
42
43 uint32_t owner_id = 0;
44 CollisionObject3D *collision_object = nullptr;
45
46#ifndef DISABLE_DEPRECATED
47 void resource_changed(Ref<Resource> res);
48#endif
49 bool disabled = false;
50
51protected:
52 void _update_in_shape_owner(bool p_xform_only = false);
53
54protected:
55 void _notification(int p_what);
56 static void _bind_methods();
57
58public:
59 void make_convex_from_siblings();
60
61 void set_shape(const Ref<Shape3D> &p_shape);
62 Ref<Shape3D> get_shape() const;
63
64 void set_disabled(bool p_disabled);
65 bool is_disabled() const;
66
67 PackedStringArray get_configuration_warnings() const override;
68
69 CollisionShape3D();
70 ~CollisionShape3D();
71};
72
73#endif // COLLISION_SHAPE_3D_H
74