1 | /**************************************************************************/ |
2 | /* collision_shape_3d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef COLLISION_SHAPE_3D_H |
32 | #define COLLISION_SHAPE_3D_H |
33 | |
34 | #include "scene/3d/node_3d.h" |
35 | #include "scene/resources/shape_3d.h" |
36 | |
37 | class CollisionObject3D; |
38 | class CollisionShape3D : public Node3D { |
39 | GDCLASS(CollisionShape3D, Node3D); |
40 | |
41 | Ref<Shape3D> shape; |
42 | |
43 | uint32_t owner_id = 0; |
44 | CollisionObject3D *collision_object = nullptr; |
45 | |
46 | #ifndef DISABLE_DEPRECATED |
47 | void resource_changed(Ref<Resource> res); |
48 | #endif |
49 | bool disabled = false; |
50 | |
51 | protected: |
52 | void _update_in_shape_owner(bool p_xform_only = false); |
53 | |
54 | protected: |
55 | void _notification(int p_what); |
56 | static void _bind_methods(); |
57 | |
58 | public: |
59 | void make_convex_from_siblings(); |
60 | |
61 | void set_shape(const Ref<Shape3D> &p_shape); |
62 | Ref<Shape3D> get_shape() const; |
63 | |
64 | void set_disabled(bool p_disabled); |
65 | bool is_disabled() const; |
66 | |
67 | PackedStringArray get_configuration_warnings() const override; |
68 | |
69 | CollisionShape3D(); |
70 | ~CollisionShape3D(); |
71 | }; |
72 | |
73 | #endif // COLLISION_SHAPE_3D_H |
74 | |