| 1 | /**************************************************************************/ |
| 2 | /* collision_object_3d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef COLLISION_OBJECT_3D_H |
| 32 | #define COLLISION_OBJECT_3D_H |
| 33 | |
| 34 | #include "scene/3d/camera_3d.h" |
| 35 | #include "scene/3d/node_3d.h" |
| 36 | |
| 37 | class CollisionObject3D : public Node3D { |
| 38 | GDCLASS(CollisionObject3D, Node3D); |
| 39 | |
| 40 | public: |
| 41 | enum DisableMode { |
| 42 | DISABLE_MODE_REMOVE, |
| 43 | DISABLE_MODE_MAKE_STATIC, |
| 44 | DISABLE_MODE_KEEP_ACTIVE, |
| 45 | }; |
| 46 | |
| 47 | private: |
| 48 | uint32_t collision_layer = 1; |
| 49 | uint32_t collision_mask = 1; |
| 50 | real_t collision_priority = 1.0; |
| 51 | |
| 52 | bool area = false; |
| 53 | |
| 54 | RID rid; |
| 55 | uint32_t callback_lock = 0; |
| 56 | |
| 57 | DisableMode disable_mode = DISABLE_MODE_REMOVE; |
| 58 | |
| 59 | PhysicsServer3D::BodyMode body_mode = PhysicsServer3D::BODY_MODE_STATIC; |
| 60 | |
| 61 | struct ShapeData { |
| 62 | ObjectID owner_id; |
| 63 | Transform3D xform; |
| 64 | struct ShapeBase { |
| 65 | RID debug_shape; |
| 66 | Ref<Shape3D> shape; |
| 67 | int index = 0; |
| 68 | }; |
| 69 | |
| 70 | Vector<ShapeBase> shapes; |
| 71 | bool disabled = false; |
| 72 | }; |
| 73 | |
| 74 | int total_subshapes = 0; |
| 75 | |
| 76 | RBMap<uint32_t, ShapeData> shapes; |
| 77 | |
| 78 | bool only_update_transform_changes = false; // This is used for sync to physics. |
| 79 | |
| 80 | bool capture_input_on_drag = false; |
| 81 | bool ray_pickable = true; |
| 82 | |
| 83 | HashSet<uint32_t> debug_shapes_to_update; |
| 84 | int debug_shapes_count = 0; |
| 85 | Transform3D debug_shape_old_transform; |
| 86 | |
| 87 | void _update_pickable(); |
| 88 | |
| 89 | bool _are_collision_shapes_visible(); |
| 90 | void _update_shape_data(uint32_t p_owner); |
| 91 | void _shape_changed(const Ref<Shape3D> &p_shape); |
| 92 | void _update_debug_shapes(); |
| 93 | void _clear_debug_shapes(); |
| 94 | |
| 95 | void _apply_disabled(); |
| 96 | void _apply_enabled(); |
| 97 | |
| 98 | protected: |
| 99 | CollisionObject3D(RID p_rid, bool p_area); |
| 100 | |
| 101 | _FORCE_INLINE_ void lock_callback() { callback_lock++; } |
| 102 | _FORCE_INLINE_ void unlock_callback() { |
| 103 | ERR_FAIL_COND(callback_lock == 0); |
| 104 | callback_lock--; |
| 105 | } |
| 106 | |
| 107 | void _notification(int p_what); |
| 108 | static void _bind_methods(); |
| 109 | |
| 110 | void _on_transform_changed(); |
| 111 | |
| 112 | friend class Viewport; |
| 113 | virtual void _input_event_call(Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); |
| 114 | virtual void _mouse_enter(); |
| 115 | virtual void _mouse_exit(); |
| 116 | |
| 117 | void set_body_mode(PhysicsServer3D::BodyMode p_mode); |
| 118 | |
| 119 | void set_only_update_transform_changes(bool p_enable); |
| 120 | bool is_only_update_transform_changes_enabled() const; |
| 121 | |
| 122 | GDVIRTUAL5(_input_event, Camera3D *, Ref<InputEvent>, Vector3, Vector3, int) |
| 123 | GDVIRTUAL0(_mouse_enter) |
| 124 | GDVIRTUAL0(_mouse_exit) |
| 125 | public: |
| 126 | void set_collision_layer(uint32_t p_layer); |
| 127 | uint32_t get_collision_layer() const; |
| 128 | |
| 129 | void set_collision_mask(uint32_t p_mask); |
| 130 | uint32_t get_collision_mask() const; |
| 131 | |
| 132 | void set_collision_layer_value(int p_layer_number, bool p_value); |
| 133 | bool get_collision_layer_value(int p_layer_number) const; |
| 134 | |
| 135 | void set_collision_mask_value(int p_layer_number, bool p_value); |
| 136 | bool get_collision_mask_value(int p_layer_number) const; |
| 137 | |
| 138 | void set_collision_priority(real_t p_priority); |
| 139 | real_t get_collision_priority() const; |
| 140 | |
| 141 | void set_disable_mode(DisableMode p_mode); |
| 142 | DisableMode get_disable_mode() const; |
| 143 | |
| 144 | uint32_t create_shape_owner(Object *p_owner); |
| 145 | void remove_shape_owner(uint32_t owner); |
| 146 | void get_shape_owners(List<uint32_t> *r_owners); |
| 147 | PackedInt32Array _get_shape_owners(); |
| 148 | |
| 149 | void shape_owner_set_transform(uint32_t p_owner, const Transform3D &p_transform); |
| 150 | Transform3D shape_owner_get_transform(uint32_t p_owner) const; |
| 151 | Object *shape_owner_get_owner(uint32_t p_owner) const; |
| 152 | |
| 153 | void shape_owner_set_disabled(uint32_t p_owner, bool p_disabled); |
| 154 | bool is_shape_owner_disabled(uint32_t p_owner) const; |
| 155 | |
| 156 | void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3D> &p_shape); |
| 157 | int shape_owner_get_shape_count(uint32_t p_owner) const; |
| 158 | Ref<Shape3D> shape_owner_get_shape(uint32_t p_owner, int p_shape) const; |
| 159 | int shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const; |
| 160 | |
| 161 | void shape_owner_remove_shape(uint32_t p_owner, int p_shape); |
| 162 | void shape_owner_clear_shapes(uint32_t p_owner); |
| 163 | |
| 164 | uint32_t shape_find_owner(int p_shape_index) const; |
| 165 | |
| 166 | void set_ray_pickable(bool p_ray_pickable); |
| 167 | bool is_ray_pickable() const; |
| 168 | |
| 169 | void set_capture_input_on_drag(bool p_capture); |
| 170 | bool get_capture_input_on_drag() const; |
| 171 | |
| 172 | _FORCE_INLINE_ RID get_rid() const { return rid; } |
| 173 | |
| 174 | PackedStringArray get_configuration_warnings() const override; |
| 175 | |
| 176 | CollisionObject3D(); |
| 177 | ~CollisionObject3D(); |
| 178 | }; |
| 179 | |
| 180 | VARIANT_ENUM_CAST(CollisionObject3D::DisableMode); |
| 181 | |
| 182 | #endif // COLLISION_OBJECT_3D_H |
| 183 | |