1/**************************************************************************/
2/* multimesh_instance_3d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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29/**************************************************************************/
30
31#ifndef MULTIMESH_INSTANCE_3D_H
32#define MULTIMESH_INSTANCE_3D_H
33
34#include "scene/3d/visual_instance_3d.h"
35#include "scene/resources/multimesh.h"
36
37class MultiMeshInstance3D : public GeometryInstance3D {
38 GDCLASS(MultiMeshInstance3D, GeometryInstance3D);
39
40 Ref<MultiMesh> multimesh;
41
42protected:
43 static void _bind_methods();
44 // bind helpers
45
46public:
47 void set_multimesh(const Ref<MultiMesh> &p_multimesh);
48 Ref<MultiMesh> get_multimesh() const;
49
50 virtual AABB get_aabb() const override;
51
52 MultiMeshInstance3D();
53 ~MultiMeshInstance3D();
54};
55
56#endif // MULTIMESH_INSTANCE_3D_H
57