1 | /**************************************************************************/ |
2 | /* multimesh_editor_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "multimesh_editor_plugin.h" |
32 | |
33 | #include "editor/editor_node.h" |
34 | #include "editor/editor_string_names.h" |
35 | #include "editor/gui/scene_tree_editor.h" |
36 | #include "editor/plugins/node_3d_editor_plugin.h" |
37 | #include "scene/3d/mesh_instance_3d.h" |
38 | #include "scene/gui/box_container.h" |
39 | #include "scene/gui/menu_button.h" |
40 | #include "scene/gui/option_button.h" |
41 | |
42 | void MultiMeshEditor::_node_removed(Node *p_node) { |
43 | if (p_node == node) { |
44 | node = nullptr; |
45 | hide(); |
46 | } |
47 | } |
48 | |
49 | void MultiMeshEditor::_populate() { |
50 | if (!node) { |
51 | return; |
52 | } |
53 | |
54 | Ref<Mesh> mesh; |
55 | |
56 | if (mesh_source->get_text().is_empty()) { |
57 | Ref<MultiMesh> multimesh; |
58 | multimesh = node->get_multimesh(); |
59 | if (multimesh.is_null()) { |
60 | err_dialog->set_text(TTR("No mesh source specified (and no MultiMesh set in node)." )); |
61 | err_dialog->popup_centered(); |
62 | return; |
63 | } |
64 | if (multimesh->get_mesh().is_null()) { |
65 | err_dialog->set_text(TTR("No mesh source specified (and MultiMesh contains no Mesh)." )); |
66 | err_dialog->popup_centered(); |
67 | return; |
68 | } |
69 | |
70 | mesh = multimesh->get_mesh(); |
71 | } else { |
72 | Node *ms_node = node->get_node(mesh_source->get_text()); |
73 | |
74 | if (!ms_node) { |
75 | err_dialog->set_text(TTR("Mesh source is invalid (invalid path)." )); |
76 | err_dialog->popup_centered(); |
77 | return; |
78 | } |
79 | |
80 | MeshInstance3D *ms_instance = Object::cast_to<MeshInstance3D>(ms_node); |
81 | |
82 | if (!ms_instance) { |
83 | err_dialog->set_text(TTR("Mesh source is invalid (not a MeshInstance3D)." )); |
84 | err_dialog->popup_centered(); |
85 | return; |
86 | } |
87 | |
88 | mesh = ms_instance->get_mesh(); |
89 | |
90 | if (mesh.is_null()) { |
91 | err_dialog->set_text(TTR("Mesh source is invalid (contains no Mesh resource)." )); |
92 | err_dialog->popup_centered(); |
93 | return; |
94 | } |
95 | } |
96 | |
97 | if (surface_source->get_text().is_empty()) { |
98 | err_dialog->set_text(TTR("No surface source specified." )); |
99 | err_dialog->popup_centered(); |
100 | return; |
101 | } |
102 | |
103 | Node *ss_node = node->get_node(surface_source->get_text()); |
104 | |
105 | if (!ss_node) { |
106 | err_dialog->set_text(TTR("Surface source is invalid (invalid path)." )); |
107 | err_dialog->popup_centered(); |
108 | return; |
109 | } |
110 | |
111 | MeshInstance3D *ss_instance = Object::cast_to<MeshInstance3D>(ss_node); |
112 | |
113 | if (!ss_instance || !ss_instance->get_mesh().is_valid()) { |
114 | err_dialog->set_text(TTR("Surface source is invalid (no geometry)." )); |
115 | err_dialog->popup_centered(); |
116 | return; |
117 | } |
118 | |
119 | Transform3D geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform(); |
120 | |
121 | Vector<Face3> geometry = ss_instance->get_mesh()->get_faces(); |
122 | |
123 | if (geometry.size() == 0) { |
124 | err_dialog->set_text(TTR("Surface source is invalid (no faces)." )); |
125 | err_dialog->popup_centered(); |
126 | return; |
127 | } |
128 | |
129 | //make all faces local |
130 | |
131 | int gc = geometry.size(); |
132 | Face3 *w = geometry.ptrw(); |
133 | |
134 | for (int i = 0; i < gc; i++) { |
135 | for (int j = 0; j < 3; j++) { |
136 | w[i].vertex[j] = geom_xform.xform(w[i].vertex[j]); |
137 | } |
138 | } |
139 | |
140 | Vector<Face3> faces = geometry; |
141 | int facecount = faces.size(); |
142 | ERR_FAIL_COND_MSG(!facecount, "Parent has no solid faces to populate." ); |
143 | |
144 | const Face3 *r = faces.ptr(); |
145 | |
146 | float area_accum = 0; |
147 | RBMap<float, int> triangle_area_map; |
148 | for (int i = 0; i < facecount; i++) { |
149 | float area = r[i].get_area(); |
150 | if (area < CMP_EPSILON) { |
151 | continue; |
152 | } |
153 | triangle_area_map[area_accum] = i; |
154 | area_accum += area; |
155 | } |
156 | |
157 | ERR_FAIL_COND_MSG(triangle_area_map.size() == 0, "Couldn't map area." ); |
158 | ERR_FAIL_COND_MSG(area_accum == 0, "Couldn't map area." ); |
159 | |
160 | Ref<MultiMesh> multimesh = memnew(MultiMesh); |
161 | multimesh->set_mesh(mesh); |
162 | |
163 | int instance_count = populate_amount->get_value(); |
164 | |
165 | multimesh->set_transform_format(MultiMesh::TRANSFORM_3D); |
166 | multimesh->set_use_colors(false); |
167 | multimesh->set_instance_count(instance_count); |
168 | |
169 | float _tilt_random = populate_tilt_random->get_value(); |
170 | float _rotate_random = populate_rotate_random->get_value(); |
171 | float _scale_random = populate_scale_random->get_value(); |
172 | float _scale = populate_scale->get_value(); |
173 | int axis = populate_axis->get_selected(); |
174 | |
175 | Transform3D axis_xform; |
176 | if (axis == Vector3::AXIS_Z) { |
177 | axis_xform.rotate(Vector3(1, 0, 0), -Math_PI * 0.5); |
178 | } |
179 | if (axis == Vector3::AXIS_X) { |
180 | axis_xform.rotate(Vector3(0, 0, 1), -Math_PI * 0.5); |
181 | } |
182 | |
183 | for (int i = 0; i < instance_count; i++) { |
184 | float areapos = Math::random(0.0f, area_accum); |
185 | |
186 | RBMap<float, int>::Iterator E = triangle_area_map.find_closest(areapos); |
187 | ERR_FAIL_COND(!E); |
188 | int index = E->value; |
189 | ERR_FAIL_INDEX(index, facecount); |
190 | |
191 | // ok FINALLY get face |
192 | Face3 face = r[index]; |
193 | //now compute some position inside the face... |
194 | |
195 | Vector3 pos = face.get_random_point_inside(); |
196 | Vector3 normal = face.get_plane().normal; |
197 | Vector3 op_axis = (face.vertex[0] - face.vertex[1]).normalized(); |
198 | |
199 | Transform3D xform; |
200 | |
201 | xform.set_look_at(pos, pos + op_axis, normal); |
202 | xform = xform * axis_xform; |
203 | |
204 | Basis post_xform; |
205 | |
206 | post_xform.rotate(xform.basis.get_column(1), -Math::random(-_rotate_random, _rotate_random) * Math_PI); |
207 | post_xform.rotate(xform.basis.get_column(2), -Math::random(-_tilt_random, _tilt_random) * Math_PI); |
208 | post_xform.rotate(xform.basis.get_column(0), -Math::random(-_tilt_random, _tilt_random) * Math_PI); |
209 | |
210 | xform.basis = post_xform * xform.basis; |
211 | //xform.basis.orthonormalize(); |
212 | |
213 | xform.basis.scale(Vector3(1, 1, 1) * (_scale + Math::random(-_scale_random, _scale_random))); |
214 | |
215 | multimesh->set_instance_transform(i, xform); |
216 | } |
217 | |
218 | node->set_multimesh(multimesh); |
219 | } |
220 | |
221 | void MultiMeshEditor::_browsed(const NodePath &p_path) { |
222 | NodePath path = node->get_path_to(get_node(p_path)); |
223 | |
224 | if (browsing_source) { |
225 | mesh_source->set_text(path); |
226 | } else { |
227 | surface_source->set_text(path); |
228 | } |
229 | } |
230 | |
231 | void MultiMeshEditor::(int p_option) { |
232 | switch (p_option) { |
233 | case MENU_OPTION_POPULATE: { |
234 | if (_last_pp_node != node) { |
235 | surface_source->set_text(".." ); |
236 | mesh_source->set_text(".." ); |
237 | populate_axis->select(1); |
238 | populate_rotate_random->set_value(0); |
239 | populate_tilt_random->set_value(0); |
240 | populate_scale_random->set_value(0); |
241 | populate_scale->set_value(1); |
242 | populate_amount->set_value(128); |
243 | |
244 | _last_pp_node = node; |
245 | } |
246 | populate_dialog->popup_centered(Size2(250, 380)); |
247 | |
248 | } break; |
249 | } |
250 | } |
251 | |
252 | void MultiMeshEditor::edit(MultiMeshInstance3D *p_multimesh) { |
253 | node = p_multimesh; |
254 | } |
255 | |
256 | void MultiMeshEditor::_browse(bool p_source) { |
257 | browsing_source = p_source; |
258 | std->get_scene_tree()->set_marked(node, false); |
259 | std->popup_scenetree_dialog(); |
260 | if (p_source) { |
261 | std->set_title(TTR("Select a Source Mesh:" )); |
262 | } else { |
263 | std->set_title(TTR("Select a Target Surface:" )); |
264 | } |
265 | } |
266 | |
267 | void MultiMeshEditor::_bind_methods() { |
268 | } |
269 | |
270 | MultiMeshEditor::MultiMeshEditor() { |
271 | options = memnew(MenuButton); |
272 | options->set_switch_on_hover(true); |
273 | Node3DEditor::get_singleton()->add_control_to_menu_panel(options); |
274 | |
275 | options->set_text("MultiMesh" ); |
276 | options->set_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("MultiMeshInstance3D" ), EditorStringName(EditorIcons))); |
277 | |
278 | options->get_popup()->add_item(TTR("Populate Surface" )); |
279 | options->get_popup()->connect("id_pressed" , callable_mp(this, &MultiMeshEditor::_menu_option)); |
280 | |
281 | populate_dialog = memnew(ConfirmationDialog); |
282 | populate_dialog->set_title(TTR("Populate MultiMesh" )); |
283 | add_child(populate_dialog); |
284 | |
285 | VBoxContainer *vbc = memnew(VBoxContainer); |
286 | populate_dialog->add_child(vbc); |
287 | //populate_dialog->set_child_rect(vbc); |
288 | |
289 | HBoxContainer *hbc = memnew(HBoxContainer); |
290 | |
291 | surface_source = memnew(LineEdit); |
292 | hbc->add_child(surface_source); |
293 | surface_source->set_h_size_flags(SIZE_EXPAND_FILL); |
294 | Button *b = memnew(Button); |
295 | hbc->add_child(b); |
296 | b->set_text(".." ); |
297 | b->connect("pressed" , callable_mp(this, &MultiMeshEditor::_browse).bind(false)); |
298 | |
299 | vbc->add_margin_child(TTR("Target Surface:" ), hbc); |
300 | |
301 | hbc = memnew(HBoxContainer); |
302 | mesh_source = memnew(LineEdit); |
303 | hbc->add_child(mesh_source); |
304 | mesh_source->set_h_size_flags(SIZE_EXPAND_FILL); |
305 | b = memnew(Button); |
306 | hbc->add_child(b); |
307 | b->set_text(".." ); |
308 | vbc->add_margin_child(TTR("Source Mesh:" ), hbc); |
309 | b->connect("pressed" , callable_mp(this, &MultiMeshEditor::_browse).bind(true)); |
310 | |
311 | populate_axis = memnew(OptionButton); |
312 | populate_axis->add_item(TTR("X-Axis" )); |
313 | populate_axis->add_item(TTR("Y-Axis" )); |
314 | populate_axis->add_item(TTR("Z-Axis" )); |
315 | populate_axis->select(2); |
316 | vbc->add_margin_child(TTR("Mesh Up Axis:" ), populate_axis); |
317 | |
318 | populate_rotate_random = memnew(HSlider); |
319 | populate_rotate_random->set_max(1); |
320 | populate_rotate_random->set_step(0.01); |
321 | vbc->add_margin_child(TTR("Random Rotation:" ), populate_rotate_random); |
322 | |
323 | populate_tilt_random = memnew(HSlider); |
324 | populate_tilt_random->set_max(1); |
325 | populate_tilt_random->set_step(0.01); |
326 | vbc->add_margin_child(TTR("Random Tilt:" ), populate_tilt_random); |
327 | |
328 | populate_scale_random = memnew(SpinBox); |
329 | populate_scale_random->set_min(0); |
330 | populate_scale_random->set_max(1); |
331 | populate_scale_random->set_value(0); |
332 | populate_scale_random->set_step(0.01); |
333 | |
334 | vbc->add_margin_child(TTR("Random Scale:" ), populate_scale_random); |
335 | |
336 | populate_scale = memnew(SpinBox); |
337 | populate_scale->set_min(0.001); |
338 | populate_scale->set_max(4096); |
339 | populate_scale->set_value(1); |
340 | populate_scale->set_step(0.01); |
341 | |
342 | vbc->add_margin_child(TTR("Scale:" ), populate_scale); |
343 | |
344 | populate_amount = memnew(SpinBox); |
345 | populate_amount->set_anchor(SIDE_RIGHT, ANCHOR_END); |
346 | populate_amount->set_begin(Point2(20, 232)); |
347 | populate_amount->set_end(Point2(-5, 237)); |
348 | populate_amount->set_min(1); |
349 | populate_amount->set_max(65536); |
350 | populate_amount->set_value(128); |
351 | vbc->add_margin_child(TTR("Amount:" ), populate_amount); |
352 | |
353 | populate_dialog->set_ok_button_text(TTR("Populate" )); |
354 | |
355 | populate_dialog->get_ok_button()->connect("pressed" , callable_mp(this, &MultiMeshEditor::_populate)); |
356 | std = memnew(SceneTreeDialog); |
357 | populate_dialog->add_child(std); |
358 | std->connect("selected" , callable_mp(this, &MultiMeshEditor::_browsed)); |
359 | |
360 | _last_pp_node = nullptr; |
361 | |
362 | err_dialog = memnew(AcceptDialog); |
363 | add_child(err_dialog); |
364 | } |
365 | |
366 | void MultiMeshEditorPlugin::edit(Object *p_object) { |
367 | multimesh_editor->edit(Object::cast_to<MultiMeshInstance3D>(p_object)); |
368 | } |
369 | |
370 | bool MultiMeshEditorPlugin::handles(Object *p_object) const { |
371 | return p_object->is_class("MultiMeshInstance3D" ); |
372 | } |
373 | |
374 | void MultiMeshEditorPlugin::make_visible(bool p_visible) { |
375 | if (p_visible) { |
376 | multimesh_editor->options->show(); |
377 | } else { |
378 | multimesh_editor->options->hide(); |
379 | multimesh_editor->edit(nullptr); |
380 | } |
381 | } |
382 | |
383 | MultiMeshEditorPlugin::MultiMeshEditorPlugin() { |
384 | multimesh_editor = memnew(MultiMeshEditor); |
385 | EditorNode::get_singleton()->get_main_screen_control()->add_child(multimesh_editor); |
386 | |
387 | multimesh_editor->options->hide(); |
388 | } |
389 | |
390 | MultiMeshEditorPlugin::~MultiMeshEditorPlugin() { |
391 | } |
392 | |