| 1 | /**************************************************************************/ |
| 2 | /* multimesh_editor_plugin.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "multimesh_editor_plugin.h" |
| 32 | |
| 33 | #include "editor/editor_node.h" |
| 34 | #include "editor/editor_string_names.h" |
| 35 | #include "editor/gui/scene_tree_editor.h" |
| 36 | #include "editor/plugins/node_3d_editor_plugin.h" |
| 37 | #include "scene/3d/mesh_instance_3d.h" |
| 38 | #include "scene/gui/box_container.h" |
| 39 | #include "scene/gui/menu_button.h" |
| 40 | #include "scene/gui/option_button.h" |
| 41 | |
| 42 | void MultiMeshEditor::_node_removed(Node *p_node) { |
| 43 | if (p_node == node) { |
| 44 | node = nullptr; |
| 45 | hide(); |
| 46 | } |
| 47 | } |
| 48 | |
| 49 | void MultiMeshEditor::_populate() { |
| 50 | if (!node) { |
| 51 | return; |
| 52 | } |
| 53 | |
| 54 | Ref<Mesh> mesh; |
| 55 | |
| 56 | if (mesh_source->get_text().is_empty()) { |
| 57 | Ref<MultiMesh> multimesh; |
| 58 | multimesh = node->get_multimesh(); |
| 59 | if (multimesh.is_null()) { |
| 60 | err_dialog->set_text(TTR("No mesh source specified (and no MultiMesh set in node)." )); |
| 61 | err_dialog->popup_centered(); |
| 62 | return; |
| 63 | } |
| 64 | if (multimesh->get_mesh().is_null()) { |
| 65 | err_dialog->set_text(TTR("No mesh source specified (and MultiMesh contains no Mesh)." )); |
| 66 | err_dialog->popup_centered(); |
| 67 | return; |
| 68 | } |
| 69 | |
| 70 | mesh = multimesh->get_mesh(); |
| 71 | } else { |
| 72 | Node *ms_node = node->get_node(mesh_source->get_text()); |
| 73 | |
| 74 | if (!ms_node) { |
| 75 | err_dialog->set_text(TTR("Mesh source is invalid (invalid path)." )); |
| 76 | err_dialog->popup_centered(); |
| 77 | return; |
| 78 | } |
| 79 | |
| 80 | MeshInstance3D *ms_instance = Object::cast_to<MeshInstance3D>(ms_node); |
| 81 | |
| 82 | if (!ms_instance) { |
| 83 | err_dialog->set_text(TTR("Mesh source is invalid (not a MeshInstance3D)." )); |
| 84 | err_dialog->popup_centered(); |
| 85 | return; |
| 86 | } |
| 87 | |
| 88 | mesh = ms_instance->get_mesh(); |
| 89 | |
| 90 | if (mesh.is_null()) { |
| 91 | err_dialog->set_text(TTR("Mesh source is invalid (contains no Mesh resource)." )); |
| 92 | err_dialog->popup_centered(); |
| 93 | return; |
| 94 | } |
| 95 | } |
| 96 | |
| 97 | if (surface_source->get_text().is_empty()) { |
| 98 | err_dialog->set_text(TTR("No surface source specified." )); |
| 99 | err_dialog->popup_centered(); |
| 100 | return; |
| 101 | } |
| 102 | |
| 103 | Node *ss_node = node->get_node(surface_source->get_text()); |
| 104 | |
| 105 | if (!ss_node) { |
| 106 | err_dialog->set_text(TTR("Surface source is invalid (invalid path)." )); |
| 107 | err_dialog->popup_centered(); |
| 108 | return; |
| 109 | } |
| 110 | |
| 111 | MeshInstance3D *ss_instance = Object::cast_to<MeshInstance3D>(ss_node); |
| 112 | |
| 113 | if (!ss_instance || !ss_instance->get_mesh().is_valid()) { |
| 114 | err_dialog->set_text(TTR("Surface source is invalid (no geometry)." )); |
| 115 | err_dialog->popup_centered(); |
| 116 | return; |
| 117 | } |
| 118 | |
| 119 | Transform3D geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform(); |
| 120 | |
| 121 | Vector<Face3> geometry = ss_instance->get_mesh()->get_faces(); |
| 122 | |
| 123 | if (geometry.size() == 0) { |
| 124 | err_dialog->set_text(TTR("Surface source is invalid (no faces)." )); |
| 125 | err_dialog->popup_centered(); |
| 126 | return; |
| 127 | } |
| 128 | |
| 129 | //make all faces local |
| 130 | |
| 131 | int gc = geometry.size(); |
| 132 | Face3 *w = geometry.ptrw(); |
| 133 | |
| 134 | for (int i = 0; i < gc; i++) { |
| 135 | for (int j = 0; j < 3; j++) { |
| 136 | w[i].vertex[j] = geom_xform.xform(w[i].vertex[j]); |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | Vector<Face3> faces = geometry; |
| 141 | int facecount = faces.size(); |
| 142 | ERR_FAIL_COND_MSG(!facecount, "Parent has no solid faces to populate." ); |
| 143 | |
| 144 | const Face3 *r = faces.ptr(); |
| 145 | |
| 146 | float area_accum = 0; |
| 147 | RBMap<float, int> triangle_area_map; |
| 148 | for (int i = 0; i < facecount; i++) { |
| 149 | float area = r[i].get_area(); |
| 150 | if (area < CMP_EPSILON) { |
| 151 | continue; |
| 152 | } |
| 153 | triangle_area_map[area_accum] = i; |
| 154 | area_accum += area; |
| 155 | } |
| 156 | |
| 157 | ERR_FAIL_COND_MSG(triangle_area_map.size() == 0, "Couldn't map area." ); |
| 158 | ERR_FAIL_COND_MSG(area_accum == 0, "Couldn't map area." ); |
| 159 | |
| 160 | Ref<MultiMesh> multimesh = memnew(MultiMesh); |
| 161 | multimesh->set_mesh(mesh); |
| 162 | |
| 163 | int instance_count = populate_amount->get_value(); |
| 164 | |
| 165 | multimesh->set_transform_format(MultiMesh::TRANSFORM_3D); |
| 166 | multimesh->set_use_colors(false); |
| 167 | multimesh->set_instance_count(instance_count); |
| 168 | |
| 169 | float _tilt_random = populate_tilt_random->get_value(); |
| 170 | float _rotate_random = populate_rotate_random->get_value(); |
| 171 | float _scale_random = populate_scale_random->get_value(); |
| 172 | float _scale = populate_scale->get_value(); |
| 173 | int axis = populate_axis->get_selected(); |
| 174 | |
| 175 | Transform3D axis_xform; |
| 176 | if (axis == Vector3::AXIS_Z) { |
| 177 | axis_xform.rotate(Vector3(1, 0, 0), -Math_PI * 0.5); |
| 178 | } |
| 179 | if (axis == Vector3::AXIS_X) { |
| 180 | axis_xform.rotate(Vector3(0, 0, 1), -Math_PI * 0.5); |
| 181 | } |
| 182 | |
| 183 | for (int i = 0; i < instance_count; i++) { |
| 184 | float areapos = Math::random(0.0f, area_accum); |
| 185 | |
| 186 | RBMap<float, int>::Iterator E = triangle_area_map.find_closest(areapos); |
| 187 | ERR_FAIL_COND(!E); |
| 188 | int index = E->value; |
| 189 | ERR_FAIL_INDEX(index, facecount); |
| 190 | |
| 191 | // ok FINALLY get face |
| 192 | Face3 face = r[index]; |
| 193 | //now compute some position inside the face... |
| 194 | |
| 195 | Vector3 pos = face.get_random_point_inside(); |
| 196 | Vector3 normal = face.get_plane().normal; |
| 197 | Vector3 op_axis = (face.vertex[0] - face.vertex[1]).normalized(); |
| 198 | |
| 199 | Transform3D xform; |
| 200 | |
| 201 | xform.set_look_at(pos, pos + op_axis, normal); |
| 202 | xform = xform * axis_xform; |
| 203 | |
| 204 | Basis post_xform; |
| 205 | |
| 206 | post_xform.rotate(xform.basis.get_column(1), -Math::random(-_rotate_random, _rotate_random) * Math_PI); |
| 207 | post_xform.rotate(xform.basis.get_column(2), -Math::random(-_tilt_random, _tilt_random) * Math_PI); |
| 208 | post_xform.rotate(xform.basis.get_column(0), -Math::random(-_tilt_random, _tilt_random) * Math_PI); |
| 209 | |
| 210 | xform.basis = post_xform * xform.basis; |
| 211 | //xform.basis.orthonormalize(); |
| 212 | |
| 213 | xform.basis.scale(Vector3(1, 1, 1) * (_scale + Math::random(-_scale_random, _scale_random))); |
| 214 | |
| 215 | multimesh->set_instance_transform(i, xform); |
| 216 | } |
| 217 | |
| 218 | node->set_multimesh(multimesh); |
| 219 | } |
| 220 | |
| 221 | void MultiMeshEditor::_browsed(const NodePath &p_path) { |
| 222 | NodePath path = node->get_path_to(get_node(p_path)); |
| 223 | |
| 224 | if (browsing_source) { |
| 225 | mesh_source->set_text(path); |
| 226 | } else { |
| 227 | surface_source->set_text(path); |
| 228 | } |
| 229 | } |
| 230 | |
| 231 | void MultiMeshEditor::(int p_option) { |
| 232 | switch (p_option) { |
| 233 | case MENU_OPTION_POPULATE: { |
| 234 | if (_last_pp_node != node) { |
| 235 | surface_source->set_text(".." ); |
| 236 | mesh_source->set_text(".." ); |
| 237 | populate_axis->select(1); |
| 238 | populate_rotate_random->set_value(0); |
| 239 | populate_tilt_random->set_value(0); |
| 240 | populate_scale_random->set_value(0); |
| 241 | populate_scale->set_value(1); |
| 242 | populate_amount->set_value(128); |
| 243 | |
| 244 | _last_pp_node = node; |
| 245 | } |
| 246 | populate_dialog->popup_centered(Size2(250, 380)); |
| 247 | |
| 248 | } break; |
| 249 | } |
| 250 | } |
| 251 | |
| 252 | void MultiMeshEditor::edit(MultiMeshInstance3D *p_multimesh) { |
| 253 | node = p_multimesh; |
| 254 | } |
| 255 | |
| 256 | void MultiMeshEditor::_browse(bool p_source) { |
| 257 | browsing_source = p_source; |
| 258 | std->get_scene_tree()->set_marked(node, false); |
| 259 | std->popup_scenetree_dialog(); |
| 260 | if (p_source) { |
| 261 | std->set_title(TTR("Select a Source Mesh:" )); |
| 262 | } else { |
| 263 | std->set_title(TTR("Select a Target Surface:" )); |
| 264 | } |
| 265 | } |
| 266 | |
| 267 | void MultiMeshEditor::_bind_methods() { |
| 268 | } |
| 269 | |
| 270 | MultiMeshEditor::MultiMeshEditor() { |
| 271 | options = memnew(MenuButton); |
| 272 | options->set_switch_on_hover(true); |
| 273 | Node3DEditor::get_singleton()->add_control_to_menu_panel(options); |
| 274 | |
| 275 | options->set_text("MultiMesh" ); |
| 276 | options->set_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("MultiMeshInstance3D" ), EditorStringName(EditorIcons))); |
| 277 | |
| 278 | options->get_popup()->add_item(TTR("Populate Surface" )); |
| 279 | options->get_popup()->connect("id_pressed" , callable_mp(this, &MultiMeshEditor::_menu_option)); |
| 280 | |
| 281 | populate_dialog = memnew(ConfirmationDialog); |
| 282 | populate_dialog->set_title(TTR("Populate MultiMesh" )); |
| 283 | add_child(populate_dialog); |
| 284 | |
| 285 | VBoxContainer *vbc = memnew(VBoxContainer); |
| 286 | populate_dialog->add_child(vbc); |
| 287 | //populate_dialog->set_child_rect(vbc); |
| 288 | |
| 289 | HBoxContainer *hbc = memnew(HBoxContainer); |
| 290 | |
| 291 | surface_source = memnew(LineEdit); |
| 292 | hbc->add_child(surface_source); |
| 293 | surface_source->set_h_size_flags(SIZE_EXPAND_FILL); |
| 294 | Button *b = memnew(Button); |
| 295 | hbc->add_child(b); |
| 296 | b->set_text(".." ); |
| 297 | b->connect("pressed" , callable_mp(this, &MultiMeshEditor::_browse).bind(false)); |
| 298 | |
| 299 | vbc->add_margin_child(TTR("Target Surface:" ), hbc); |
| 300 | |
| 301 | hbc = memnew(HBoxContainer); |
| 302 | mesh_source = memnew(LineEdit); |
| 303 | hbc->add_child(mesh_source); |
| 304 | mesh_source->set_h_size_flags(SIZE_EXPAND_FILL); |
| 305 | b = memnew(Button); |
| 306 | hbc->add_child(b); |
| 307 | b->set_text(".." ); |
| 308 | vbc->add_margin_child(TTR("Source Mesh:" ), hbc); |
| 309 | b->connect("pressed" , callable_mp(this, &MultiMeshEditor::_browse).bind(true)); |
| 310 | |
| 311 | populate_axis = memnew(OptionButton); |
| 312 | populate_axis->add_item(TTR("X-Axis" )); |
| 313 | populate_axis->add_item(TTR("Y-Axis" )); |
| 314 | populate_axis->add_item(TTR("Z-Axis" )); |
| 315 | populate_axis->select(2); |
| 316 | vbc->add_margin_child(TTR("Mesh Up Axis:" ), populate_axis); |
| 317 | |
| 318 | populate_rotate_random = memnew(HSlider); |
| 319 | populate_rotate_random->set_max(1); |
| 320 | populate_rotate_random->set_step(0.01); |
| 321 | vbc->add_margin_child(TTR("Random Rotation:" ), populate_rotate_random); |
| 322 | |
| 323 | populate_tilt_random = memnew(HSlider); |
| 324 | populate_tilt_random->set_max(1); |
| 325 | populate_tilt_random->set_step(0.01); |
| 326 | vbc->add_margin_child(TTR("Random Tilt:" ), populate_tilt_random); |
| 327 | |
| 328 | populate_scale_random = memnew(SpinBox); |
| 329 | populate_scale_random->set_min(0); |
| 330 | populate_scale_random->set_max(1); |
| 331 | populate_scale_random->set_value(0); |
| 332 | populate_scale_random->set_step(0.01); |
| 333 | |
| 334 | vbc->add_margin_child(TTR("Random Scale:" ), populate_scale_random); |
| 335 | |
| 336 | populate_scale = memnew(SpinBox); |
| 337 | populate_scale->set_min(0.001); |
| 338 | populate_scale->set_max(4096); |
| 339 | populate_scale->set_value(1); |
| 340 | populate_scale->set_step(0.01); |
| 341 | |
| 342 | vbc->add_margin_child(TTR("Scale:" ), populate_scale); |
| 343 | |
| 344 | populate_amount = memnew(SpinBox); |
| 345 | populate_amount->set_anchor(SIDE_RIGHT, ANCHOR_END); |
| 346 | populate_amount->set_begin(Point2(20, 232)); |
| 347 | populate_amount->set_end(Point2(-5, 237)); |
| 348 | populate_amount->set_min(1); |
| 349 | populate_amount->set_max(65536); |
| 350 | populate_amount->set_value(128); |
| 351 | vbc->add_margin_child(TTR("Amount:" ), populate_amount); |
| 352 | |
| 353 | populate_dialog->set_ok_button_text(TTR("Populate" )); |
| 354 | |
| 355 | populate_dialog->get_ok_button()->connect("pressed" , callable_mp(this, &MultiMeshEditor::_populate)); |
| 356 | std = memnew(SceneTreeDialog); |
| 357 | populate_dialog->add_child(std); |
| 358 | std->connect("selected" , callable_mp(this, &MultiMeshEditor::_browsed)); |
| 359 | |
| 360 | _last_pp_node = nullptr; |
| 361 | |
| 362 | err_dialog = memnew(AcceptDialog); |
| 363 | add_child(err_dialog); |
| 364 | } |
| 365 | |
| 366 | void MultiMeshEditorPlugin::edit(Object *p_object) { |
| 367 | multimesh_editor->edit(Object::cast_to<MultiMeshInstance3D>(p_object)); |
| 368 | } |
| 369 | |
| 370 | bool MultiMeshEditorPlugin::handles(Object *p_object) const { |
| 371 | return p_object->is_class("MultiMeshInstance3D" ); |
| 372 | } |
| 373 | |
| 374 | void MultiMeshEditorPlugin::make_visible(bool p_visible) { |
| 375 | if (p_visible) { |
| 376 | multimesh_editor->options->show(); |
| 377 | } else { |
| 378 | multimesh_editor->options->hide(); |
| 379 | multimesh_editor->edit(nullptr); |
| 380 | } |
| 381 | } |
| 382 | |
| 383 | MultiMeshEditorPlugin::MultiMeshEditorPlugin() { |
| 384 | multimesh_editor = memnew(MultiMeshEditor); |
| 385 | EditorNode::get_singleton()->get_main_screen_control()->add_child(multimesh_editor); |
| 386 | |
| 387 | multimesh_editor->options->hide(); |
| 388 | } |
| 389 | |
| 390 | MultiMeshEditorPlugin::~MultiMeshEditorPlugin() { |
| 391 | } |
| 392 | |