| 1 | /**************************************************************************/ |
| 2 | /* multimesh.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef MULTIMESH_H |
| 32 | #define MULTIMESH_H |
| 33 | |
| 34 | #include "scene/resources/mesh.h" |
| 35 | #include "servers/rendering_server.h" |
| 36 | |
| 37 | class MultiMesh : public Resource { |
| 38 | GDCLASS(MultiMesh, Resource); |
| 39 | RES_BASE_EXTENSION("multimesh" ); |
| 40 | |
| 41 | public: |
| 42 | enum TransformFormat { |
| 43 | TRANSFORM_2D = RS::MULTIMESH_TRANSFORM_2D, |
| 44 | TRANSFORM_3D = RS::MULTIMESH_TRANSFORM_3D |
| 45 | }; |
| 46 | |
| 47 | private: |
| 48 | Ref<Mesh> mesh; |
| 49 | RID multimesh; |
| 50 | TransformFormat transform_format = TRANSFORM_2D; |
| 51 | bool use_colors = false; |
| 52 | bool use_custom_data = false; |
| 53 | int instance_count = 0; |
| 54 | int visible_instance_count = -1; |
| 55 | |
| 56 | protected: |
| 57 | static void _bind_methods(); |
| 58 | |
| 59 | #ifndef DISABLE_DEPRECATED |
| 60 | // Kept for compatibility from 3.x to 4.0. |
| 61 | void _set_transform_array(const Vector<Vector3> &p_array); |
| 62 | Vector<Vector3> _get_transform_array() const; |
| 63 | |
| 64 | void _set_transform_2d_array(const Vector<Vector2> &p_array); |
| 65 | Vector<Vector2> _get_transform_2d_array() const; |
| 66 | |
| 67 | void _set_color_array(const Vector<Color> &p_array); |
| 68 | Vector<Color> _get_color_array() const; |
| 69 | |
| 70 | void _set_custom_data_array(const Vector<Color> &p_array); |
| 71 | Vector<Color> _get_custom_data_array() const; |
| 72 | #endif |
| 73 | void set_buffer(const Vector<float> &p_buffer); |
| 74 | Vector<float> get_buffer() const; |
| 75 | |
| 76 | public: |
| 77 | void set_mesh(const Ref<Mesh> &p_mesh); |
| 78 | Ref<Mesh> get_mesh() const; |
| 79 | |
| 80 | void set_use_colors(bool p_enable); |
| 81 | bool is_using_colors() const; |
| 82 | |
| 83 | void set_use_custom_data(bool p_enable); |
| 84 | bool is_using_custom_data() const; |
| 85 | |
| 86 | void set_transform_format(TransformFormat p_transform_format); |
| 87 | TransformFormat get_transform_format() const; |
| 88 | |
| 89 | void set_instance_count(int p_count); |
| 90 | int get_instance_count() const; |
| 91 | |
| 92 | void set_visible_instance_count(int p_count); |
| 93 | int get_visible_instance_count() const; |
| 94 | |
| 95 | void set_instance_transform(int p_instance, const Transform3D &p_transform); |
| 96 | void set_instance_transform_2d(int p_instance, const Transform2D &p_transform); |
| 97 | Transform3D get_instance_transform(int p_instance) const; |
| 98 | Transform2D get_instance_transform_2d(int p_instance) const; |
| 99 | |
| 100 | void set_instance_color(int p_instance, const Color &p_color); |
| 101 | Color get_instance_color(int p_instance) const; |
| 102 | |
| 103 | void set_instance_custom_data(int p_instance, const Color &p_custom_data); |
| 104 | Color get_instance_custom_data(int p_instance) const; |
| 105 | |
| 106 | virtual AABB get_aabb() const; |
| 107 | |
| 108 | virtual RID get_rid() const override; |
| 109 | |
| 110 | MultiMesh(); |
| 111 | ~MultiMesh(); |
| 112 | }; |
| 113 | |
| 114 | VARIANT_ENUM_CAST(MultiMesh::TransformFormat); |
| 115 | |
| 116 | #endif // MULTIMESH_H |
| 117 | |