1 | /**************************************************************************/ |
2 | /* multimesh.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef MULTIMESH_H |
32 | #define MULTIMESH_H |
33 | |
34 | #include "scene/resources/mesh.h" |
35 | #include "servers/rendering_server.h" |
36 | |
37 | class MultiMesh : public Resource { |
38 | GDCLASS(MultiMesh, Resource); |
39 | RES_BASE_EXTENSION("multimesh" ); |
40 | |
41 | public: |
42 | enum TransformFormat { |
43 | TRANSFORM_2D = RS::MULTIMESH_TRANSFORM_2D, |
44 | TRANSFORM_3D = RS::MULTIMESH_TRANSFORM_3D |
45 | }; |
46 | |
47 | private: |
48 | Ref<Mesh> mesh; |
49 | RID multimesh; |
50 | TransformFormat transform_format = TRANSFORM_2D; |
51 | bool use_colors = false; |
52 | bool use_custom_data = false; |
53 | int instance_count = 0; |
54 | int visible_instance_count = -1; |
55 | |
56 | protected: |
57 | static void _bind_methods(); |
58 | |
59 | #ifndef DISABLE_DEPRECATED |
60 | // Kept for compatibility from 3.x to 4.0. |
61 | void _set_transform_array(const Vector<Vector3> &p_array); |
62 | Vector<Vector3> _get_transform_array() const; |
63 | |
64 | void _set_transform_2d_array(const Vector<Vector2> &p_array); |
65 | Vector<Vector2> _get_transform_2d_array() const; |
66 | |
67 | void _set_color_array(const Vector<Color> &p_array); |
68 | Vector<Color> _get_color_array() const; |
69 | |
70 | void _set_custom_data_array(const Vector<Color> &p_array); |
71 | Vector<Color> _get_custom_data_array() const; |
72 | #endif |
73 | void set_buffer(const Vector<float> &p_buffer); |
74 | Vector<float> get_buffer() const; |
75 | |
76 | public: |
77 | void set_mesh(const Ref<Mesh> &p_mesh); |
78 | Ref<Mesh> get_mesh() const; |
79 | |
80 | void set_use_colors(bool p_enable); |
81 | bool is_using_colors() const; |
82 | |
83 | void set_use_custom_data(bool p_enable); |
84 | bool is_using_custom_data() const; |
85 | |
86 | void set_transform_format(TransformFormat p_transform_format); |
87 | TransformFormat get_transform_format() const; |
88 | |
89 | void set_instance_count(int p_count); |
90 | int get_instance_count() const; |
91 | |
92 | void set_visible_instance_count(int p_count); |
93 | int get_visible_instance_count() const; |
94 | |
95 | void set_instance_transform(int p_instance, const Transform3D &p_transform); |
96 | void set_instance_transform_2d(int p_instance, const Transform2D &p_transform); |
97 | Transform3D get_instance_transform(int p_instance) const; |
98 | Transform2D get_instance_transform_2d(int p_instance) const; |
99 | |
100 | void set_instance_color(int p_instance, const Color &p_color); |
101 | Color get_instance_color(int p_instance) const; |
102 | |
103 | void set_instance_custom_data(int p_instance, const Color &p_custom_data); |
104 | Color get_instance_custom_data(int p_instance) const; |
105 | |
106 | virtual AABB get_aabb() const; |
107 | |
108 | virtual RID get_rid() const override; |
109 | |
110 | MultiMesh(); |
111 | ~MultiMesh(); |
112 | }; |
113 | |
114 | VARIANT_ENUM_CAST(MultiMesh::TransformFormat); |
115 | |
116 | #endif // MULTIMESH_H |
117 | |