| 1 | /**************************************************************************/ |
| 2 | /* spring_arm_3d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef SPRING_ARM_3D_H |
| 32 | #define SPRING_ARM_3D_H |
| 33 | |
| 34 | #include "scene/3d/node_3d.h" |
| 35 | |
| 36 | class SpringArm3D : public Node3D { |
| 37 | GDCLASS(SpringArm3D, Node3D); |
| 38 | |
| 39 | Ref<Shape3D> shape; |
| 40 | HashSet<RID> excluded_objects; |
| 41 | real_t spring_length = 1.0; |
| 42 | real_t current_spring_length = 0.0; |
| 43 | bool keep_child_basis = false; |
| 44 | uint32_t mask = 1; |
| 45 | real_t margin = 0.01; |
| 46 | |
| 47 | protected: |
| 48 | void _notification(int p_what); |
| 49 | static void _bind_methods(); |
| 50 | |
| 51 | public: |
| 52 | void set_length(real_t p_length); |
| 53 | real_t get_length() const; |
| 54 | void set_shape(Ref<Shape3D> p_shape); |
| 55 | Ref<Shape3D> get_shape() const; |
| 56 | void set_mask(uint32_t p_mask); |
| 57 | uint32_t get_mask(); |
| 58 | void add_excluded_object(RID p_rid); |
| 59 | bool remove_excluded_object(RID p_rid); |
| 60 | void clear_excluded_objects(); |
| 61 | real_t get_hit_length(); |
| 62 | void set_margin(real_t p_margin); |
| 63 | real_t get_margin(); |
| 64 | |
| 65 | SpringArm3D() {} |
| 66 | |
| 67 | private: |
| 68 | void process_spring(); |
| 69 | }; |
| 70 | |
| 71 | #endif // SPRING_ARM_3D_H |
| 72 | |