| 1 | /**************************************************************************/ |
| 2 | /* spring_arm_3d_gizmo_plugin.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "spring_arm_3d_gizmo_plugin.h" |
| 32 | |
| 33 | #include "editor/editor_settings.h" |
| 34 | #include "editor/plugins/node_3d_editor_plugin.h" |
| 35 | #include "scene/3d/spring_arm_3d.h" |
| 36 | #include "scene/resources/shape_3d.h" |
| 37 | |
| 38 | void SpringArm3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { |
| 39 | SpringArm3D *spring_arm = Object::cast_to<SpringArm3D>(p_gizmo->get_node_3d()); |
| 40 | |
| 41 | p_gizmo->clear(); |
| 42 | |
| 43 | Vector<Vector3> lines = { |
| 44 | Vector3(), |
| 45 | Vector3(0, 0, 1.0) * spring_arm->get_length() |
| 46 | }; |
| 47 | |
| 48 | Ref<StandardMaterial3D> material = get_material("shape_material" , p_gizmo); |
| 49 | |
| 50 | p_gizmo->add_lines(lines, material); |
| 51 | p_gizmo->add_collision_segments(lines); |
| 52 | } |
| 53 | |
| 54 | SpringArm3DGizmoPlugin::SpringArm3DGizmoPlugin() { |
| 55 | Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape" ); |
| 56 | create_material("shape_material" , gizmo_color); |
| 57 | } |
| 58 | |
| 59 | bool SpringArm3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { |
| 60 | return Object::cast_to<SpringArm3D>(p_spatial) != nullptr; |
| 61 | } |
| 62 | |
| 63 | String SpringArm3DGizmoPlugin::get_gizmo_name() const { |
| 64 | return "SpringArm3D" ; |
| 65 | } |
| 66 | |
| 67 | int SpringArm3DGizmoPlugin::get_priority() const { |
| 68 | return -1; |
| 69 | } |
| 70 | |