1 | /**************************************************************************/ |
2 | /* spring_arm_3d_gizmo_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "spring_arm_3d_gizmo_plugin.h" |
32 | |
33 | #include "editor/editor_settings.h" |
34 | #include "editor/plugins/node_3d_editor_plugin.h" |
35 | #include "scene/3d/spring_arm_3d.h" |
36 | #include "scene/resources/shape_3d.h" |
37 | |
38 | void SpringArm3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { |
39 | SpringArm3D *spring_arm = Object::cast_to<SpringArm3D>(p_gizmo->get_node_3d()); |
40 | |
41 | p_gizmo->clear(); |
42 | |
43 | Vector<Vector3> lines = { |
44 | Vector3(), |
45 | Vector3(0, 0, 1.0) * spring_arm->get_length() |
46 | }; |
47 | |
48 | Ref<StandardMaterial3D> material = get_material("shape_material" , p_gizmo); |
49 | |
50 | p_gizmo->add_lines(lines, material); |
51 | p_gizmo->add_collision_segments(lines); |
52 | } |
53 | |
54 | SpringArm3DGizmoPlugin::SpringArm3DGizmoPlugin() { |
55 | Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape" ); |
56 | create_material("shape_material" , gizmo_color); |
57 | } |
58 | |
59 | bool SpringArm3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { |
60 | return Object::cast_to<SpringArm3D>(p_spatial) != nullptr; |
61 | } |
62 | |
63 | String SpringArm3DGizmoPlugin::get_gizmo_name() const { |
64 | return "SpringArm3D" ; |
65 | } |
66 | |
67 | int SpringArm3DGizmoPlugin::get_priority() const { |
68 | return -1; |
69 | } |
70 | |