1 | /**************************************************************************/ |
2 | /* xr_nodes.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef XR_NODES_H |
32 | #define XR_NODES_H |
33 | |
34 | #include "scene/3d/camera_3d.h" |
35 | #include "servers/xr/xr_positional_tracker.h" |
36 | |
37 | /* |
38 | XRCamera is a subclass of camera which will register itself with its parent XROrigin and as a result is automatically positioned |
39 | */ |
40 | |
41 | class XRCamera3D : public Camera3D { |
42 | GDCLASS(XRCamera3D, Camera3D); |
43 | |
44 | protected: |
45 | // The name and pose for our HMD tracker is currently the only hardcoded bit. |
46 | // If we ever are able to support multiple HMDs we may need to make this settable. |
47 | StringName tracker_name = "head" ; |
48 | StringName pose_name = "default" ; |
49 | Ref<XRPositionalTracker> tracker; |
50 | |
51 | void _bind_tracker(); |
52 | void _unbind_tracker(); |
53 | void _changed_tracker(const StringName p_tracker_name, int p_tracker_type); |
54 | void _removed_tracker(const StringName p_tracker_name, int p_tracker_type); |
55 | void _pose_changed(const Ref<XRPose> &p_pose); |
56 | |
57 | public: |
58 | PackedStringArray get_configuration_warnings() const override; |
59 | |
60 | virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const override; |
61 | virtual Point2 unproject_position(const Vector3 &p_pos) const override; |
62 | virtual Vector3 project_position(const Point2 &p_point, real_t p_z_depth) const override; |
63 | virtual Vector<Plane> get_frustum() const override; |
64 | |
65 | XRCamera3D(); |
66 | ~XRCamera3D(); |
67 | }; |
68 | |
69 | /* |
70 | XRNode3D is a helper node that implements binding to a tracker. |
71 | |
72 | It must be a child node of our XROrigin node |
73 | */ |
74 | |
75 | class XRNode3D : public Node3D { |
76 | GDCLASS(XRNode3D, Node3D); |
77 | |
78 | private: |
79 | StringName tracker_name; |
80 | StringName pose_name = "default" ; |
81 | bool has_tracking_data = false; |
82 | |
83 | protected: |
84 | Ref<XRPositionalTracker> tracker; |
85 | |
86 | static void _bind_methods(); |
87 | |
88 | virtual void _bind_tracker(); |
89 | virtual void _unbind_tracker(); |
90 | void _changed_tracker(const StringName p_tracker_name, int p_tracker_type); |
91 | void _removed_tracker(const StringName p_tracker_name, int p_tracker_type); |
92 | |
93 | void _pose_changed(const Ref<XRPose> &p_pose); |
94 | void _pose_lost_tracking(const Ref<XRPose> &p_pose); |
95 | void _set_has_tracking_data(bool p_has_tracking_data); |
96 | |
97 | public: |
98 | void _validate_property(PropertyInfo &p_property) const; |
99 | void set_tracker(const StringName p_tracker_name); |
100 | StringName get_tracker() const; |
101 | |
102 | void set_pose_name(const StringName p_pose); |
103 | StringName get_pose_name() const; |
104 | |
105 | bool get_is_active() const; |
106 | bool get_has_tracking_data() const; |
107 | |
108 | void trigger_haptic_pulse(const String &p_action_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec = 0); |
109 | |
110 | Ref<XRPose> get_pose(); |
111 | |
112 | PackedStringArray get_configuration_warnings() const override; |
113 | |
114 | XRNode3D(); |
115 | ~XRNode3D(); |
116 | }; |
117 | |
118 | /* |
119 | XRController3D is a helper node that automatically updates its position based on tracker data. |
120 | |
121 | It must be a child node of our XROrigin node |
122 | */ |
123 | |
124 | class XRController3D : public XRNode3D { |
125 | GDCLASS(XRController3D, XRNode3D); |
126 | |
127 | private: |
128 | protected: |
129 | static void _bind_methods(); |
130 | |
131 | virtual void _bind_tracker() override; |
132 | virtual void _unbind_tracker() override; |
133 | |
134 | void _button_pressed(const String &p_name); |
135 | void _button_released(const String &p_name); |
136 | void _input_float_changed(const String &p_name, float p_value); |
137 | void _input_vector2_changed(const String &p_name, Vector2 p_value); |
138 | |
139 | public: |
140 | bool is_button_pressed(const StringName &p_name) const; |
141 | Variant get_input(const StringName &p_name) const; |
142 | float get_float(const StringName &p_name) const; |
143 | Vector2 get_vector2(const StringName &p_name) const; |
144 | |
145 | XRPositionalTracker::TrackerHand get_tracker_hand() const; |
146 | |
147 | XRController3D() {} |
148 | ~XRController3D() {} |
149 | }; |
150 | |
151 | /* |
152 | XRAnchor3D is a helper node that automatically updates its position based on anchor data, it represents a real world location. |
153 | It must be a child node of our XROrigin3D node |
154 | */ |
155 | |
156 | class XRAnchor3D : public XRNode3D { |
157 | GDCLASS(XRAnchor3D, XRNode3D); |
158 | |
159 | private: |
160 | Vector3 size; |
161 | |
162 | protected: |
163 | static void _bind_methods(); |
164 | |
165 | public: |
166 | Vector3 get_size() const; |
167 | Plane get_plane() const; |
168 | |
169 | XRAnchor3D() {} |
170 | ~XRAnchor3D() {} |
171 | }; |
172 | |
173 | /* |
174 | XROrigin3D is special spatial node that acts as our origin point mapping our real world center of our tracking volume into our virtual world. |
175 | |
176 | It is this point that you will move around the world as the player 'moves while standing still', i.e. the player moves through teleporting or controller inputs as opposed to physically moving. |
177 | |
178 | Our camera and controllers will always be child nodes and thus place relative to this origin point. |
179 | This node will automatically locate any camera child nodes and update its position while our XRController3D node will handle tracked controllers. |
180 | */ |
181 | |
182 | class XROrigin3D : public Node3D { |
183 | GDCLASS(XROrigin3D, Node3D); |
184 | |
185 | private: |
186 | bool current = false; |
187 | static Vector<XROrigin3D *> origin_nodes; // all origin nodes in tree |
188 | |
189 | void _set_current(bool p_enabled, bool p_update_others); |
190 | |
191 | protected: |
192 | void _notification(int p_what); |
193 | static void _bind_methods(); |
194 | |
195 | public: |
196 | PackedStringArray get_configuration_warnings() const override; |
197 | |
198 | real_t get_world_scale() const; |
199 | void set_world_scale(real_t p_world_scale); |
200 | |
201 | void set_current(bool p_enabled); |
202 | bool is_current() const; |
203 | |
204 | XROrigin3D() {} |
205 | ~XROrigin3D() {} |
206 | }; |
207 | |
208 | #endif // XR_NODES_H |
209 | |