1 | /**************************************************************************/ |
2 | /* animation_blend_space_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef ANIMATION_BLEND_SPACE_2D_H |
32 | #define ANIMATION_BLEND_SPACE_2D_H |
33 | |
34 | #include "scene/animation/animation_tree.h" |
35 | |
36 | class AnimationNodeBlendSpace2D : public AnimationRootNode { |
37 | GDCLASS(AnimationNodeBlendSpace2D, AnimationRootNode); |
38 | |
39 | public: |
40 | enum BlendMode { |
41 | BLEND_MODE_INTERPOLATED, |
42 | BLEND_MODE_DISCRETE, |
43 | BLEND_MODE_DISCRETE_CARRY, |
44 | }; |
45 | |
46 | protected: |
47 | enum { |
48 | MAX_BLEND_POINTS = 64 |
49 | }; |
50 | |
51 | struct BlendPoint { |
52 | StringName name; |
53 | Ref<AnimationRootNode> node; |
54 | Vector2 position; |
55 | }; |
56 | |
57 | BlendPoint blend_points[MAX_BLEND_POINTS]; |
58 | int blend_points_used = 0; |
59 | |
60 | struct BlendTriangle { |
61 | int points[3] = {}; |
62 | }; |
63 | |
64 | Vector<BlendTriangle> triangles; |
65 | |
66 | StringName blend_position = "blend_position" ; |
67 | StringName closest = "closest" ; |
68 | StringName length_internal = "length_internal" ; |
69 | Vector2 max_space = Vector2(1, 1); |
70 | Vector2 min_space = Vector2(-1, -1); |
71 | Vector2 snap = Vector2(0.1, 0.1); |
72 | String x_label = "x" ; |
73 | String y_label = "y" ; |
74 | BlendMode blend_mode = BLEND_MODE_INTERPOLATED; |
75 | |
76 | void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node); |
77 | void _set_triangles(const Vector<int> &p_triangles); |
78 | Vector<int> _get_triangles() const; |
79 | |
80 | void _blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights); |
81 | |
82 | bool auto_triangles = true; |
83 | bool trianges_dirty = false; |
84 | |
85 | void _update_triangles(); |
86 | void _queue_auto_triangles(); |
87 | |
88 | bool sync = false; |
89 | |
90 | void _validate_property(PropertyInfo &p_property) const; |
91 | static void _bind_methods(); |
92 | |
93 | virtual void _tree_changed() override; |
94 | virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) override; |
95 | virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node) override; |
96 | |
97 | public: |
98 | virtual void get_parameter_list(List<PropertyInfo> *r_list) const override; |
99 | virtual Variant get_parameter_default_value(const StringName &p_parameter) const override; |
100 | |
101 | virtual void get_child_nodes(List<ChildNode> *r_child_nodes) override; |
102 | |
103 | void add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index = -1); |
104 | void set_blend_point_position(int p_point, const Vector2 &p_position); |
105 | void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node); |
106 | Vector2 get_blend_point_position(int p_point) const; |
107 | Ref<AnimationRootNode> get_blend_point_node(int p_point) const; |
108 | void remove_blend_point(int p_point); |
109 | int get_blend_point_count() const; |
110 | |
111 | bool has_triangle(int p_x, int p_y, int p_z) const; |
112 | void add_triangle(int p_x, int p_y, int p_z, int p_at_index = -1); |
113 | int get_triangle_point(int p_triangle, int p_point); |
114 | void remove_triangle(int p_triangle); |
115 | int get_triangle_count() const; |
116 | |
117 | void set_min_space(const Vector2 &p_min); |
118 | Vector2 get_min_space() const; |
119 | |
120 | void set_max_space(const Vector2 &p_max); |
121 | Vector2 get_max_space() const; |
122 | |
123 | void set_snap(const Vector2 &p_snap); |
124 | Vector2 get_snap() const; |
125 | |
126 | void set_x_label(const String &p_label); |
127 | String get_x_label() const; |
128 | |
129 | void set_y_label(const String &p_label); |
130 | String get_y_label() const; |
131 | |
132 | virtual double _process(double p_time, bool p_seek, bool p_is_external_seeking, bool p_test_only = false) override; |
133 | virtual String get_caption() const override; |
134 | |
135 | Vector2 get_closest_point(const Vector2 &p_point); |
136 | |
137 | void set_auto_triangles(bool p_enable); |
138 | bool get_auto_triangles() const; |
139 | |
140 | void set_blend_mode(BlendMode p_blend_mode); |
141 | BlendMode get_blend_mode() const; |
142 | |
143 | void set_use_sync(bool p_sync); |
144 | bool is_using_sync() const; |
145 | |
146 | virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name) const override; |
147 | |
148 | AnimationNodeBlendSpace2D(); |
149 | ~AnimationNodeBlendSpace2D(); |
150 | }; |
151 | |
152 | VARIANT_ENUM_CAST(AnimationNodeBlendSpace2D::BlendMode) |
153 | |
154 | #endif // ANIMATION_BLEND_SPACE_2D_H |
155 | |