1/**************************************************************************/
2/* check_box.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef CHECK_BOX_H
32#define CHECK_BOX_H
33
34#include "scene/gui/button.h"
35
36class CheckBox : public Button {
37 GDCLASS(CheckBox, Button);
38
39 struct ThemeCache {
40 int h_separation = 0;
41 int check_v_offset = 0;
42 Ref<StyleBox> normal_style;
43
44 Ref<Texture2D> checked;
45 Ref<Texture2D> unchecked;
46 Ref<Texture2D> radio_checked;
47 Ref<Texture2D> radio_unchecked;
48 Ref<Texture2D> checked_disabled;
49 Ref<Texture2D> unchecked_disabled;
50 Ref<Texture2D> radio_checked_disabled;
51 Ref<Texture2D> radio_unchecked_disabled;
52 } theme_cache;
53
54protected:
55 Size2 get_icon_size() const;
56 Size2 get_minimum_size() const override;
57
58 void _notification(int p_what);
59 static void _bind_methods();
60
61 bool is_radio();
62
63public:
64 CheckBox(const String &p_text = String());
65 ~CheckBox();
66};
67
68#endif // CHECK_BOX_H
69