1 | /**************************************************************************/ |
2 | /* popup.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef POPUP_H |
32 | #define |
33 | |
34 | #include "scene/main/window.h" |
35 | |
36 | #include "core/templates/local_vector.h" |
37 | |
38 | class Panel; |
39 | |
40 | class : public Window { |
41 | GDCLASS(Popup, Window); |
42 | |
43 | LocalVector<Window *> ; |
44 | bool = false; |
45 | |
46 | struct { |
47 | Ref<StyleBox> ; |
48 | } ; |
49 | |
50 | void (const Ref<InputEvent> &p_event); |
51 | |
52 | void (); |
53 | void (); |
54 | |
55 | protected: |
56 | void (); |
57 | virtual Rect2i () const override; |
58 | |
59 | void (int p_what); |
60 | void (PropertyInfo &p_property) const; |
61 | static void (); |
62 | |
63 | virtual void (); |
64 | |
65 | virtual void () override; |
66 | |
67 | public: |
68 | (); |
69 | (); |
70 | }; |
71 | |
72 | class : public Popup { |
73 | GDCLASS(PopupPanel, Popup); |
74 | |
75 | Panel * = nullptr; |
76 | |
77 | struct { |
78 | Ref<StyleBox> ; |
79 | } ; |
80 | |
81 | protected: |
82 | void (); |
83 | |
84 | void (int p_what); |
85 | static void (); |
86 | |
87 | virtual Size2 () const override; |
88 | |
89 | public: |
90 | (); |
91 | }; |
92 | |
93 | #endif // POPUP_H |
94 | |