1 | /**************************************************************************/ |
2 | /* texture_progress_bar.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef TEXTURE_PROGRESS_BAR_H |
32 | #define TEXTURE_PROGRESS_BAR_H |
33 | |
34 | #include "scene/gui/range.h" |
35 | |
36 | class TextureProgressBar : public Range { |
37 | GDCLASS(TextureProgressBar, Range); |
38 | |
39 | Ref<Texture2D> under; |
40 | Ref<Texture2D> progress; |
41 | Ref<Texture2D> over; |
42 | |
43 | protected: |
44 | static void _bind_methods(); |
45 | void _notification(int p_what); |
46 | |
47 | public: |
48 | enum FillMode { |
49 | FILL_LEFT_TO_RIGHT = 0, |
50 | FILL_RIGHT_TO_LEFT, |
51 | FILL_TOP_TO_BOTTOM, |
52 | FILL_BOTTOM_TO_TOP, |
53 | FILL_CLOCKWISE, |
54 | FILL_COUNTER_CLOCKWISE, |
55 | FILL_BILINEAR_LEFT_AND_RIGHT, |
56 | FILL_BILINEAR_TOP_AND_BOTTOM, |
57 | FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE, |
58 | FILL_MODE_MAX, |
59 | }; |
60 | |
61 | void set_fill_mode(int p_fill); |
62 | int get_fill_mode(); |
63 | |
64 | void set_progress_offset(Point2 p_offset); |
65 | Point2 get_progress_offset() const; |
66 | |
67 | void set_radial_initial_angle(float p_angle); |
68 | float get_radial_initial_angle(); |
69 | |
70 | void set_fill_degrees(float p_angle); |
71 | float get_fill_degrees(); |
72 | |
73 | void set_radial_center_offset(const Point2 &p_off); |
74 | Point2 get_radial_center_offset(); |
75 | |
76 | void set_under_texture(const Ref<Texture2D> &p_texture); |
77 | Ref<Texture2D> get_under_texture() const; |
78 | |
79 | void set_progress_texture(const Ref<Texture2D> &p_texture); |
80 | Ref<Texture2D> get_progress_texture() const; |
81 | |
82 | void set_over_texture(const Ref<Texture2D> &p_texture); |
83 | Ref<Texture2D> get_over_texture() const; |
84 | |
85 | void set_stretch_margin(Side p_side, int p_size); |
86 | int get_stretch_margin(Side p_side) const; |
87 | |
88 | void set_nine_patch_stretch(bool p_stretch); |
89 | bool get_nine_patch_stretch() const; |
90 | |
91 | void set_tint_under(const Color &p_tint); |
92 | Color get_tint_under() const; |
93 | |
94 | void set_tint_progress(const Color &p_tint); |
95 | Color get_tint_progress() const; |
96 | |
97 | void set_tint_over(const Color &p_tint); |
98 | Color get_tint_over() const; |
99 | |
100 | Size2 get_minimum_size() const override; |
101 | |
102 | TextureProgressBar(); |
103 | |
104 | private: |
105 | FillMode mode = FILL_LEFT_TO_RIGHT; |
106 | Point2 progress_offset; |
107 | float rad_init_angle = 0.0; |
108 | float rad_max_degrees = 360.0; |
109 | Point2 rad_center_off; |
110 | bool nine_patch_stretch = false; |
111 | int stretch_margin[4] = {}; |
112 | Color tint_under = Color(1, 1, 1); |
113 | Color tint_progress = Color(1, 1, 1); |
114 | Color tint_over = Color(1, 1, 1); |
115 | |
116 | void _set_texture(Ref<Texture2D> *p_destination, const Ref<Texture2D> &p_texture); |
117 | void _texture_changed(); |
118 | Point2 unit_val_to_uv(float val); |
119 | Point2 get_relative_center(); |
120 | void draw_nine_patch_stretched(const Ref<Texture2D> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate); |
121 | }; |
122 | |
123 | VARIANT_ENUM_CAST(TextureProgressBar::FillMode); |
124 | |
125 | #endif // TEXTURE_PROGRESS_BAR_H |
126 | |