1 | /**************************************************************************/ |
2 | /* animated_texture.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "animated_texture.h" |
32 | |
33 | void AnimatedTexture::_update_proxy() { |
34 | RWLockRead r(rw_lock); |
35 | |
36 | float delta; |
37 | if (prev_ticks == 0) { |
38 | delta = 0; |
39 | prev_ticks = OS::get_singleton()->get_ticks_usec(); |
40 | } else { |
41 | uint64_t ticks = OS::get_singleton()->get_ticks_usec(); |
42 | delta = float(double(ticks - prev_ticks) / 1000000.0); |
43 | prev_ticks = ticks; |
44 | } |
45 | |
46 | time += delta; |
47 | |
48 | float speed = speed_scale == 0 ? 0 : abs(1.0 / speed_scale); |
49 | |
50 | int iter_max = frame_count; |
51 | while (iter_max && !pause) { |
52 | float frame_limit = frames[current_frame].duration * speed; |
53 | |
54 | if (time > frame_limit) { |
55 | if (speed_scale > 0.0) { |
56 | current_frame++; |
57 | } else { |
58 | current_frame--; |
59 | } |
60 | if (current_frame >= frame_count) { |
61 | if (one_shot) { |
62 | current_frame = frame_count - 1; |
63 | } else { |
64 | current_frame = 0; |
65 | } |
66 | } else if (current_frame < 0) { |
67 | if (one_shot) { |
68 | current_frame = 0; |
69 | } else { |
70 | current_frame = frame_count - 1; |
71 | } |
72 | } |
73 | time -= frame_limit; |
74 | |
75 | } else { |
76 | break; |
77 | } |
78 | iter_max--; |
79 | } |
80 | |
81 | if (frames[current_frame].texture.is_valid()) { |
82 | RenderingServer::get_singleton()->texture_proxy_update(proxy, frames[current_frame].texture->get_rid()); |
83 | } |
84 | } |
85 | |
86 | void AnimatedTexture::set_frames(int p_frames) { |
87 | ERR_FAIL_COND(p_frames < 1 || p_frames > MAX_FRAMES); |
88 | |
89 | RWLockWrite r(rw_lock); |
90 | |
91 | frame_count = p_frames; |
92 | } |
93 | |
94 | int AnimatedTexture::get_frames() const { |
95 | return frame_count; |
96 | } |
97 | |
98 | void AnimatedTexture::set_current_frame(int p_frame) { |
99 | ERR_FAIL_COND(p_frame < 0 || p_frame >= frame_count); |
100 | |
101 | RWLockWrite r(rw_lock); |
102 | |
103 | current_frame = p_frame; |
104 | time = 0; |
105 | } |
106 | |
107 | int AnimatedTexture::get_current_frame() const { |
108 | return current_frame; |
109 | } |
110 | |
111 | void AnimatedTexture::set_pause(bool p_pause) { |
112 | RWLockWrite r(rw_lock); |
113 | pause = p_pause; |
114 | } |
115 | |
116 | bool AnimatedTexture::get_pause() const { |
117 | return pause; |
118 | } |
119 | |
120 | void AnimatedTexture::set_one_shot(bool p_one_shot) { |
121 | RWLockWrite r(rw_lock); |
122 | one_shot = p_one_shot; |
123 | } |
124 | |
125 | bool AnimatedTexture::get_one_shot() const { |
126 | return one_shot; |
127 | } |
128 | |
129 | void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture) { |
130 | ERR_FAIL_COND(p_texture == this); |
131 | ERR_FAIL_INDEX(p_frame, MAX_FRAMES); |
132 | |
133 | RWLockWrite w(rw_lock); |
134 | |
135 | frames[p_frame].texture = p_texture; |
136 | } |
137 | |
138 | Ref<Texture2D> AnimatedTexture::get_frame_texture(int p_frame) const { |
139 | ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref<Texture2D>()); |
140 | |
141 | RWLockRead r(rw_lock); |
142 | |
143 | return frames[p_frame].texture; |
144 | } |
145 | |
146 | void AnimatedTexture::set_frame_duration(int p_frame, float p_duration) { |
147 | ERR_FAIL_INDEX(p_frame, MAX_FRAMES); |
148 | |
149 | RWLockWrite r(rw_lock); |
150 | |
151 | frames[p_frame].duration = p_duration; |
152 | } |
153 | |
154 | float AnimatedTexture::get_frame_duration(int p_frame) const { |
155 | ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, 0); |
156 | |
157 | RWLockRead r(rw_lock); |
158 | |
159 | return frames[p_frame].duration; |
160 | } |
161 | |
162 | void AnimatedTexture::set_speed_scale(float p_scale) { |
163 | ERR_FAIL_COND(p_scale < -1000 || p_scale >= 1000); |
164 | |
165 | RWLockWrite r(rw_lock); |
166 | |
167 | speed_scale = p_scale; |
168 | } |
169 | |
170 | float AnimatedTexture::get_speed_scale() const { |
171 | return speed_scale; |
172 | } |
173 | |
174 | int AnimatedTexture::get_width() const { |
175 | RWLockRead r(rw_lock); |
176 | |
177 | if (!frames[current_frame].texture.is_valid()) { |
178 | return 1; |
179 | } |
180 | |
181 | return frames[current_frame].texture->get_width(); |
182 | } |
183 | |
184 | int AnimatedTexture::get_height() const { |
185 | RWLockRead r(rw_lock); |
186 | |
187 | if (!frames[current_frame].texture.is_valid()) { |
188 | return 1; |
189 | } |
190 | |
191 | return frames[current_frame].texture->get_height(); |
192 | } |
193 | |
194 | RID AnimatedTexture::get_rid() const { |
195 | return proxy; |
196 | } |
197 | |
198 | bool AnimatedTexture::has_alpha() const { |
199 | RWLockRead r(rw_lock); |
200 | |
201 | if (!frames[current_frame].texture.is_valid()) { |
202 | return false; |
203 | } |
204 | |
205 | return frames[current_frame].texture->has_alpha(); |
206 | } |
207 | |
208 | Ref<Image> AnimatedTexture::get_image() const { |
209 | RWLockRead r(rw_lock); |
210 | |
211 | if (!frames[current_frame].texture.is_valid()) { |
212 | return Ref<Image>(); |
213 | } |
214 | |
215 | return frames[current_frame].texture->get_image(); |
216 | } |
217 | |
218 | bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const { |
219 | RWLockRead r(rw_lock); |
220 | |
221 | if (frames[current_frame].texture.is_valid()) { |
222 | return frames[current_frame].texture->is_pixel_opaque(p_x, p_y); |
223 | } |
224 | return true; |
225 | } |
226 | |
227 | void AnimatedTexture::_validate_property(PropertyInfo &p_property) const { |
228 | String prop = p_property.name; |
229 | if (prop.begins_with("frame_" )) { |
230 | int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int(); |
231 | if (frame >= frame_count) { |
232 | p_property.usage = PROPERTY_USAGE_NONE; |
233 | } |
234 | } |
235 | } |
236 | |
237 | void AnimatedTexture::_bind_methods() { |
238 | ClassDB::bind_method(D_METHOD("set_frames" , "frames" ), &AnimatedTexture::set_frames); |
239 | ClassDB::bind_method(D_METHOD("get_frames" ), &AnimatedTexture::get_frames); |
240 | |
241 | ClassDB::bind_method(D_METHOD("set_current_frame" , "frame" ), &AnimatedTexture::set_current_frame); |
242 | ClassDB::bind_method(D_METHOD("get_current_frame" ), &AnimatedTexture::get_current_frame); |
243 | |
244 | ClassDB::bind_method(D_METHOD("set_pause" , "pause" ), &AnimatedTexture::set_pause); |
245 | ClassDB::bind_method(D_METHOD("get_pause" ), &AnimatedTexture::get_pause); |
246 | |
247 | ClassDB::bind_method(D_METHOD("set_one_shot" , "one_shot" ), &AnimatedTexture::set_one_shot); |
248 | ClassDB::bind_method(D_METHOD("get_one_shot" ), &AnimatedTexture::get_one_shot); |
249 | |
250 | ClassDB::bind_method(D_METHOD("set_speed_scale" , "scale" ), &AnimatedTexture::set_speed_scale); |
251 | ClassDB::bind_method(D_METHOD("get_speed_scale" ), &AnimatedTexture::get_speed_scale); |
252 | |
253 | ClassDB::bind_method(D_METHOD("set_frame_texture" , "frame" , "texture" ), &AnimatedTexture::set_frame_texture); |
254 | ClassDB::bind_method(D_METHOD("get_frame_texture" , "frame" ), &AnimatedTexture::get_frame_texture); |
255 | |
256 | ClassDB::bind_method(D_METHOD("set_frame_duration" , "frame" , "duration" ), &AnimatedTexture::set_frame_duration); |
257 | ClassDB::bind_method(D_METHOD("get_frame_duration" , "frame" ), &AnimatedTexture::get_frame_duration); |
258 | |
259 | ADD_PROPERTY(PropertyInfo(Variant::INT, "frames" , PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames" , "get_frames" ); |
260 | ADD_PROPERTY(PropertyInfo(Variant::INT, "current_frame" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "set_current_frame" , "get_current_frame" ); |
261 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pause" ), "set_pause" , "get_pause" ); |
262 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot" ), "set_one_shot" , "get_one_shot" ); |
263 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale" , PROPERTY_HINT_RANGE, "-60,60,0.1,or_less,or_greater" ), "set_speed_scale" , "get_speed_scale" ); |
264 | |
265 | for (int i = 0; i < MAX_FRAMES; i++) { |
266 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture" , "get_frame_texture" , i); |
267 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "frame_" + itos(i) + "/duration" , PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater,suffix:s" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_duration" , "get_frame_duration" , i); |
268 | } |
269 | |
270 | BIND_CONSTANT(MAX_FRAMES); |
271 | } |
272 | |
273 | AnimatedTexture::AnimatedTexture() { |
274 | //proxy = RS::get_singleton()->texture_create(); |
275 | proxy_ph = RS::get_singleton()->texture_2d_placeholder_create(); |
276 | proxy = RS::get_singleton()->texture_proxy_create(proxy_ph); |
277 | |
278 | RenderingServer::get_singleton()->texture_set_force_redraw_if_visible(proxy, true); |
279 | RenderingServer::get_singleton()->connect("frame_pre_draw" , callable_mp(this, &AnimatedTexture::_update_proxy)); |
280 | } |
281 | |
282 | AnimatedTexture::~AnimatedTexture() { |
283 | ERR_FAIL_NULL(RenderingServer::get_singleton()); |
284 | RS::get_singleton()->free(proxy); |
285 | RS::get_singleton()->free(proxy_ph); |
286 | } |
287 | |