| 1 | /**************************************************************************/ | 
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| 2 | /*  post_import_plugin_skeleton_renamer.cpp                               */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #include "post_import_plugin_skeleton_renamer.h" | 
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| 32 |  | 
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| 33 | #include "editor/import/scene_import_settings.h" | 
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| 34 | #include "scene/3d/importer_mesh_instance_3d.h" | 
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| 35 | #include "scene/3d/skeleton_3d.h" | 
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| 36 | #include "scene/animation/animation_player.h" | 
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| 37 | #include "scene/resources/bone_map.h" | 
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| 38 |  | 
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| 39 | void PostImportPluginSkeletonRenamer::get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) { | 
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| 40 | if (p_category == INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE) { | 
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| 41 | r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/bone_renamer/rename_bones"), true)); | 
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| 42 | r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/bone_renamer/unique_node/make_unique"), true)); | 
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| 43 | r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::STRING, "retarget/bone_renamer/unique_node/skeleton_name"), "GeneralSkeleton")); | 
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| 44 | } | 
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| 45 | } | 
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| 46 |  | 
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| 47 | void PostImportPluginSkeletonRenamer::_internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options, HashMap<String, String> p_rename_map) { | 
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| 48 | // Prepare objects. | 
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| 49 | Object *map = p_options[ "retarget/bone_map"].get_validated_object(); | 
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| 50 | if (!map || !bool(p_options[ "retarget/bone_renamer/rename_bones"])) { | 
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| 51 | return; | 
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| 52 | } | 
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| 53 | Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_node); | 
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| 54 |  | 
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| 55 | // Rename bones in Skeleton3D. | 
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| 56 | { | 
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| 57 | int len = skeleton->get_bone_count(); | 
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| 58 | for (int i = 0; i < len; i++) { | 
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| 59 | StringName bn = p_rename_map[skeleton->get_bone_name(i)]; | 
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| 60 | if (bn) { | 
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| 61 | skeleton->set_bone_name(i, bn); | 
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| 62 | } | 
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| 63 | } | 
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| 64 | } | 
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| 65 |  | 
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| 66 | // Rename bones in Skin. | 
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| 67 | { | 
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| 68 | TypedArray<Node> nodes = p_base_scene->find_children( "*", "ImporterMeshInstance3D"); | 
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| 69 | while (nodes.size()) { | 
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| 70 | ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back()); | 
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| 71 | Ref<Skin> skin = mi->get_skin(); | 
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| 72 | if (skin.is_valid()) { | 
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| 73 | Node *node = mi->get_node(mi->get_skeleton_path()); | 
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| 74 | if (node) { | 
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| 75 | Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node); | 
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| 76 | if (mesh_skeleton && node == skeleton) { | 
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| 77 | int len = skin->get_bind_count(); | 
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| 78 | for (int i = 0; i < len; i++) { | 
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| 79 | StringName bn = p_rename_map[skin->get_bind_name(i)]; | 
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| 80 | if (bn) { | 
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| 81 | skin->set_bind_name(i, bn); | 
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| 82 | } | 
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| 83 | } | 
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| 84 | } | 
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| 85 | } | 
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| 86 | } | 
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| 87 | } | 
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| 88 | } | 
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| 89 |  | 
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| 90 | // Rename bones in AnimationPlayer. | 
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| 91 | { | 
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| 92 | TypedArray<Node> nodes = p_base_scene->find_children( "*", "AnimationPlayer"); | 
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| 93 | while (nodes.size()) { | 
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| 94 | AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back()); | 
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| 95 | List<StringName> anims; | 
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| 96 | ap->get_animation_list(&anims); | 
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| 97 | for (const StringName &name : anims) { | 
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| 98 | Ref<Animation> anim = ap->get_animation(name); | 
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| 99 | int len = anim->get_track_count(); | 
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| 100 | for (int i = 0; i < len; i++) { | 
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| 101 | if (anim->track_get_path(i).get_subname_count() != 1 || !(anim->track_get_type(i) == Animation::TYPE_POSITION_3D || anim->track_get_type(i) == Animation::TYPE_ROTATION_3D || anim->track_get_type(i) == Animation::TYPE_SCALE_3D)) { | 
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| 102 | continue; | 
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| 103 | } | 
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| 104 | String track_path = String(anim->track_get_path(i).get_concatenated_names()); | 
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| 105 | Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path)); | 
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| 106 | if (node) { | 
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| 107 | Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); | 
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| 108 | if (track_skeleton && track_skeleton == skeleton) { | 
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| 109 | StringName bn = p_rename_map[anim->track_get_path(i).get_subname(0)]; | 
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| 110 | if (bn) { | 
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| 111 | anim->track_set_path(i, track_path + ":"+ bn); | 
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| 112 | } | 
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| 113 | } | 
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| 114 | } | 
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| 115 | } | 
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| 116 | } | 
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| 117 | } | 
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| 118 | } | 
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| 119 |  | 
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| 120 | // Rename bones in all Nodes by calling method. | 
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| 121 | { | 
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| 122 | Vector<Variant> vargs; | 
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| 123 | vargs.push_back(p_base_scene); | 
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| 124 | vargs.push_back(skeleton); | 
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| 125 | Dictionary rename_map_dict; | 
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| 126 | for (HashMap<String, String>::Iterator E = p_rename_map.begin(); E; ++E) { | 
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| 127 | rename_map_dict[E->key] = E->value; | 
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| 128 | } | 
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| 129 | vargs.push_back(rename_map_dict); | 
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| 130 | const Variant **argptrs = (const Variant **)alloca(sizeof(const Variant **) * vargs.size()); | 
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| 131 | const Variant *args = vargs.ptr(); | 
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| 132 | uint32_t argcount = vargs.size(); | 
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| 133 | for (uint32_t i = 0; i < argcount; i++) { | 
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| 134 | argptrs[i] = &args[i]; | 
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| 135 | } | 
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| 136 |  | 
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| 137 | TypedArray<Node> nodes = p_base_scene->find_children( "*"); | 
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| 138 | while (nodes.size()) { | 
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| 139 | Node *nd = Object::cast_to<Node>(nodes.pop_back()); | 
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| 140 | Callable::CallError ce; | 
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| 141 | nd->callp( "_notify_skeleton_bones_renamed", argptrs, argcount, ce); | 
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| 142 | } | 
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| 143 | } | 
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| 144 | } | 
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| 145 |  | 
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| 146 | void PostImportPluginSkeletonRenamer::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options) { | 
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| 147 | if (p_category == INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE) { | 
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| 148 | // Prepare objects. | 
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| 149 | Object *map = p_options[ "retarget/bone_map"].get_validated_object(); | 
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| 150 | if (!map || !bool(p_options[ "retarget/bone_renamer/rename_bones"])) { | 
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| 151 | return; | 
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| 152 | } | 
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| 153 | Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_node); | 
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| 154 | BoneMap *bone_map = Object::cast_to<BoneMap>(map); | 
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| 155 | int len = skeleton->get_bone_count(); | 
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| 156 |  | 
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| 157 | // First, prepare main rename map. | 
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| 158 | HashMap<String, String> main_rename_map; | 
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| 159 | for (int i = 0; i < len; i++) { | 
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| 160 | String bone_name = skeleton->get_bone_name(i); | 
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| 161 | String target_name = bone_map->find_profile_bone_name(bone_name); | 
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| 162 | if (target_name.is_empty()) { | 
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| 163 | continue; | 
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| 164 | } | 
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| 165 | main_rename_map.insert(bone_name, target_name); | 
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| 166 | } | 
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| 167 |  | 
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| 168 | // Preprocess of renaming bones to avoid to conflict with original bone name. | 
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| 169 | HashMap<String, String> pre_rename_map; // HashMap<skeleton bone name, target(profile) bone name> | 
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| 170 | { | 
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| 171 | Vector<String> solved_name_stack; | 
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| 172 | for (int i = 0; i < len; i++) { | 
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| 173 | String bone_name = skeleton->get_bone_name(i); | 
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| 174 | String target_name = bone_map->find_profile_bone_name(bone_name); | 
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| 175 | if (target_name.is_empty() || bone_name == target_name || skeleton->find_bone(target_name) == -1) { | 
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| 176 | continue; // No conflicting. | 
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| 177 | } | 
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| 178 |  | 
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| 179 | // Solve conflicting. | 
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| 180 | Ref<SkeletonProfile> profile = bone_map->get_profile(); | 
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| 181 | String solved_name = target_name; | 
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| 182 | for (int j = 2; skeleton->find_bone(solved_name) >= 0 || profile->find_bone(solved_name) >= 0 || solved_name_stack.has(solved_name); j++) { | 
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| 183 | solved_name = target_name + itos(j); | 
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| 184 | } | 
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| 185 | solved_name_stack.push_back(solved_name); | 
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| 186 | pre_rename_map.insert(target_name, solved_name); | 
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| 187 | } | 
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| 188 | _internal_process(p_category, p_base_scene, p_node, p_resource, p_options, pre_rename_map); | 
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| 189 | } | 
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| 190 |  | 
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| 191 | // Main process of renaming bones. | 
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| 192 | { | 
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| 193 | // Apply pre-renaming result to prepared main rename map. | 
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| 194 | Vector<String> remove_queue; | 
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| 195 | for (HashMap<String, String>::Iterator E = main_rename_map.begin(); E; ++E) { | 
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| 196 | if (pre_rename_map.has(E->key)) { | 
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| 197 | remove_queue.push_back(E->key); | 
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| 198 | } | 
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| 199 | } | 
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| 200 | for (int i = 0; i < remove_queue.size(); i++) { | 
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| 201 | main_rename_map.insert(pre_rename_map[remove_queue[i]], main_rename_map[remove_queue[i]]); | 
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| 202 | main_rename_map.erase(remove_queue[i]); | 
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| 203 | } | 
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| 204 | _internal_process(p_category, p_base_scene, p_node, p_resource, p_options, main_rename_map); | 
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| 205 | } | 
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| 206 |  | 
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| 207 | // Make unique skeleton. | 
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| 208 | if (bool(p_options[ "retarget/bone_renamer/unique_node/make_unique"])) { | 
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| 209 | String unique_name = String(p_options[ "retarget/bone_renamer/unique_node/skeleton_name"]); | 
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| 210 | ERR_FAIL_COND_MSG(unique_name.is_empty(), "Skeleton unique name cannot be empty."); | 
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| 211 |  | 
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| 212 | TypedArray<Node> nodes = p_base_scene->find_children( "*", "AnimationPlayer"); | 
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| 213 | while (nodes.size()) { | 
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| 214 | AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back()); | 
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| 215 | List<StringName> anims; | 
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| 216 | ap->get_animation_list(&anims); | 
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| 217 | for (const StringName &name : anims) { | 
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| 218 | Ref<Animation> anim = ap->get_animation(name); | 
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| 219 | int track_len = anim->get_track_count(); | 
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| 220 | for (int i = 0; i < track_len; i++) { | 
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| 221 | String track_path = String(anim->track_get_path(i).get_concatenated_names()); | 
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| 222 | Node *orig_node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path)); | 
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| 223 | Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path)); | 
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| 224 | while (node) { | 
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| 225 | Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); | 
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| 226 | if (track_skeleton && track_skeleton == skeleton) { | 
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| 227 | if (node == orig_node) { | 
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| 228 | if (anim->track_get_path(i).get_subname_count() > 0) { | 
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| 229 | anim->track_set_path(i, UNIQUE_NODE_PREFIX + unique_name + String( ":") + anim->track_get_path(i).get_concatenated_subnames()); | 
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| 230 | } else { | 
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| 231 | anim->track_set_path(i, UNIQUE_NODE_PREFIX + unique_name); | 
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| 232 | } | 
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| 233 | } else { | 
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| 234 | if (anim->track_get_path(i).get_subname_count() > 0) { | 
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| 235 | anim->track_set_path(i, UNIQUE_NODE_PREFIX + unique_name + "/"+ node->get_path_to(orig_node) + String( ":") + anim->track_get_path(i).get_concatenated_subnames()); | 
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| 236 | } else { | 
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| 237 | anim->track_set_path(i, UNIQUE_NODE_PREFIX + unique_name + "/"+ node->get_path_to(orig_node)); | 
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| 238 | } | 
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| 239 | } | 
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| 240 | break; | 
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| 241 | } | 
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| 242 | node = node->get_parent(); | 
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| 243 | } | 
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| 244 | } | 
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| 245 | } | 
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| 246 | } | 
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| 247 | skeleton->set_name(unique_name); | 
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| 248 | skeleton->set_unique_name_in_owner(true); | 
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| 249 | } | 
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| 250 | } | 
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| 251 | } | 
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| 252 |  | 
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| 253 | PostImportPluginSkeletonRenamer::PostImportPluginSkeletonRenamer() { | 
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| 254 | } | 
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| 255 |  | 
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