1/**************************************************************************/
2/* mesh_data_tool.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef MESH_DATA_TOOL_H
32#define MESH_DATA_TOOL_H
33
34#include "scene/resources/mesh.h"
35
36class MeshDataTool : public RefCounted {
37 GDCLASS(MeshDataTool, RefCounted);
38
39 int format = 0;
40 struct Vertex {
41 Vector3 vertex;
42 Color color;
43 Vector3 normal; // normal, binormal, tangent
44 Plane tangent;
45 Vector2 uv;
46 Vector2 uv2;
47 Vector<int> bones;
48 Vector<float> weights;
49 Vector<int> edges;
50 Vector<int> faces;
51 Variant meta;
52 };
53
54 Vector<Vertex> vertices;
55
56 struct Edge {
57 int vertex[2] = {};
58 Vector<int> faces;
59 Variant meta;
60 };
61
62 Vector<Edge> edges;
63
64 struct Face {
65 int v[3] = {};
66 int edges[3] = {};
67 Variant meta;
68 };
69
70 Vector<Face> faces;
71
72 Ref<Material> material;
73
74protected:
75 static void _bind_methods();
76
77public:
78 void clear();
79 Error create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surface);
80 Error commit_to_surface(const Ref<ArrayMesh> &p_mesh);
81
82 int get_format() const;
83
84 int get_vertex_count() const;
85 int get_edge_count() const;
86 int get_face_count() const;
87
88 Vector3 get_vertex(int p_idx) const;
89 void set_vertex(int p_idx, const Vector3 &p_vertex);
90
91 Vector3 get_vertex_normal(int p_idx) const;
92 void set_vertex_normal(int p_idx, const Vector3 &p_normal);
93
94 Plane get_vertex_tangent(int p_idx) const;
95 void set_vertex_tangent(int p_idx, const Plane &p_tangent);
96
97 Vector2 get_vertex_uv(int p_idx) const;
98 void set_vertex_uv(int p_idx, const Vector2 &p_uv);
99
100 Vector2 get_vertex_uv2(int p_idx) const;
101 void set_vertex_uv2(int p_idx, const Vector2 &p_uv2);
102
103 Color get_vertex_color(int p_idx) const;
104 void set_vertex_color(int p_idx, const Color &p_color);
105
106 Vector<int> get_vertex_bones(int p_idx) const;
107 void set_vertex_bones(int p_idx, const Vector<int> &p_bones);
108
109 Vector<float> get_vertex_weights(int p_idx) const;
110 void set_vertex_weights(int p_idx, const Vector<float> &p_weights);
111
112 Variant get_vertex_meta(int p_idx) const;
113 void set_vertex_meta(int p_idx, const Variant &p_meta);
114
115 Vector<int> get_vertex_edges(int p_idx) const;
116 Vector<int> get_vertex_faces(int p_idx) const;
117
118 int get_edge_vertex(int p_edge, int p_vertex) const;
119 Vector<int> get_edge_faces(int p_edge) const;
120 Variant get_edge_meta(int p_idx) const;
121 void set_edge_meta(int p_idx, const Variant &p_meta);
122
123 int get_face_vertex(int p_face, int p_vertex) const;
124 int get_face_edge(int p_face, int p_vertex) const;
125 Variant get_face_meta(int p_face) const;
126 void set_face_meta(int p_face, const Variant &p_meta);
127 Vector3 get_face_normal(int p_face) const;
128
129 Ref<Material> get_material() const;
130 void set_material(const Ref<Material> &p_material);
131
132 MeshDataTool();
133};
134
135#endif // MESH_DATA_TOOL_H
136