| 1 | /**************************************************************************/ | 
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| 2 | /*  mesh_data_tool.h                                                      */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef MESH_DATA_TOOL_H | 
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| 32 | #define MESH_DATA_TOOL_H | 
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| 33 |  | 
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| 34 | #include "scene/resources/mesh.h" | 
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| 35 |  | 
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| 36 | class MeshDataTool : public RefCounted { | 
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| 37 | GDCLASS(MeshDataTool, RefCounted); | 
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| 38 |  | 
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| 39 | int format = 0; | 
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| 40 | struct Vertex { | 
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| 41 | Vector3 vertex; | 
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| 42 | Color color; | 
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| 43 | Vector3 normal; // normal, binormal, tangent | 
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| 44 | Plane tangent; | 
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| 45 | Vector2 uv; | 
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| 46 | Vector2 uv2; | 
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| 47 | Vector<int> bones; | 
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| 48 | Vector<float> weights; | 
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| 49 | Vector<int> edges; | 
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| 50 | Vector<int> faces; | 
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| 51 | Variant meta; | 
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| 52 | }; | 
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| 53 |  | 
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| 54 | Vector<Vertex> vertices; | 
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| 55 |  | 
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| 56 | struct Edge { | 
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| 57 | int vertex[2] = {}; | 
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| 58 | Vector<int> faces; | 
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| 59 | Variant meta; | 
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| 60 | }; | 
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| 61 |  | 
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| 62 | Vector<Edge> edges; | 
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| 63 |  | 
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| 64 | struct Face { | 
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| 65 | int v[3] = {}; | 
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| 66 | int edges[3] = {}; | 
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| 67 | Variant meta; | 
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| 68 | }; | 
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| 69 |  | 
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| 70 | Vector<Face> faces; | 
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| 71 |  | 
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| 72 | Ref<Material> material; | 
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| 73 |  | 
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| 74 | protected: | 
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| 75 | static void _bind_methods(); | 
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| 76 |  | 
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| 77 | public: | 
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| 78 | void clear(); | 
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| 79 | Error create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surface); | 
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| 80 | Error commit_to_surface(const Ref<ArrayMesh> &p_mesh); | 
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| 81 |  | 
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| 82 | int get_format() const; | 
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| 83 |  | 
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| 84 | int get_vertex_count() const; | 
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| 85 | int get_edge_count() const; | 
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| 86 | int get_face_count() const; | 
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| 87 |  | 
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| 88 | Vector3 get_vertex(int p_idx) const; | 
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| 89 | void set_vertex(int p_idx, const Vector3 &p_vertex); | 
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| 90 |  | 
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| 91 | Vector3 get_vertex_normal(int p_idx) const; | 
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| 92 | void set_vertex_normal(int p_idx, const Vector3 &p_normal); | 
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| 93 |  | 
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| 94 | Plane get_vertex_tangent(int p_idx) const; | 
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| 95 | void set_vertex_tangent(int p_idx, const Plane &p_tangent); | 
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| 96 |  | 
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| 97 | Vector2 get_vertex_uv(int p_idx) const; | 
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| 98 | void set_vertex_uv(int p_idx, const Vector2 &p_uv); | 
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| 99 |  | 
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| 100 | Vector2 get_vertex_uv2(int p_idx) const; | 
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| 101 | void set_vertex_uv2(int p_idx, const Vector2 &p_uv2); | 
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| 102 |  | 
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| 103 | Color get_vertex_color(int p_idx) const; | 
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| 104 | void set_vertex_color(int p_idx, const Color &p_color); | 
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| 105 |  | 
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| 106 | Vector<int> get_vertex_bones(int p_idx) const; | 
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| 107 | void set_vertex_bones(int p_idx, const Vector<int> &p_bones); | 
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| 108 |  | 
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| 109 | Vector<float> get_vertex_weights(int p_idx) const; | 
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| 110 | void set_vertex_weights(int p_idx, const Vector<float> &p_weights); | 
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| 111 |  | 
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| 112 | Variant get_vertex_meta(int p_idx) const; | 
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| 113 | void set_vertex_meta(int p_idx, const Variant &p_meta); | 
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| 114 |  | 
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| 115 | Vector<int> get_vertex_edges(int p_idx) const; | 
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| 116 | Vector<int> get_vertex_faces(int p_idx) const; | 
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| 117 |  | 
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| 118 | int get_edge_vertex(int p_edge, int p_vertex) const; | 
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| 119 | Vector<int> get_edge_faces(int p_edge) const; | 
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| 120 | Variant get_edge_meta(int p_idx) const; | 
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| 121 | void set_edge_meta(int p_idx, const Variant &p_meta); | 
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| 122 |  | 
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| 123 | int get_face_vertex(int p_face, int p_vertex) const; | 
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| 124 | int get_face_edge(int p_face, int p_vertex) const; | 
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| 125 | Variant get_face_meta(int p_face) const; | 
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| 126 | void set_face_meta(int p_face, const Variant &p_meta); | 
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| 127 | Vector3 get_face_normal(int p_face) const; | 
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| 128 |  | 
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| 129 | Ref<Material> get_material() const; | 
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| 130 | void set_material(const Ref<Material> &p_material); | 
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| 131 |  | 
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| 132 | MeshDataTool(); | 
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| 133 | }; | 
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| 134 |  | 
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| 135 | #endif // MESH_DATA_TOOL_H | 
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| 136 |  | 
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