| 1 | /**************************************************************************/ |
| 2 | /* mesh_data_tool.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef MESH_DATA_TOOL_H |
| 32 | #define MESH_DATA_TOOL_H |
| 33 | |
| 34 | #include "scene/resources/mesh.h" |
| 35 | |
| 36 | class MeshDataTool : public RefCounted { |
| 37 | GDCLASS(MeshDataTool, RefCounted); |
| 38 | |
| 39 | int format = 0; |
| 40 | struct Vertex { |
| 41 | Vector3 vertex; |
| 42 | Color color; |
| 43 | Vector3 normal; // normal, binormal, tangent |
| 44 | Plane tangent; |
| 45 | Vector2 uv; |
| 46 | Vector2 uv2; |
| 47 | Vector<int> bones; |
| 48 | Vector<float> weights; |
| 49 | Vector<int> edges; |
| 50 | Vector<int> faces; |
| 51 | Variant meta; |
| 52 | }; |
| 53 | |
| 54 | Vector<Vertex> vertices; |
| 55 | |
| 56 | struct Edge { |
| 57 | int vertex[2] = {}; |
| 58 | Vector<int> faces; |
| 59 | Variant meta; |
| 60 | }; |
| 61 | |
| 62 | Vector<Edge> edges; |
| 63 | |
| 64 | struct Face { |
| 65 | int v[3] = {}; |
| 66 | int edges[3] = {}; |
| 67 | Variant meta; |
| 68 | }; |
| 69 | |
| 70 | Vector<Face> faces; |
| 71 | |
| 72 | Ref<Material> material; |
| 73 | |
| 74 | protected: |
| 75 | static void _bind_methods(); |
| 76 | |
| 77 | public: |
| 78 | void clear(); |
| 79 | Error create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surface); |
| 80 | Error commit_to_surface(const Ref<ArrayMesh> &p_mesh); |
| 81 | |
| 82 | int get_format() const; |
| 83 | |
| 84 | int get_vertex_count() const; |
| 85 | int get_edge_count() const; |
| 86 | int get_face_count() const; |
| 87 | |
| 88 | Vector3 get_vertex(int p_idx) const; |
| 89 | void set_vertex(int p_idx, const Vector3 &p_vertex); |
| 90 | |
| 91 | Vector3 get_vertex_normal(int p_idx) const; |
| 92 | void set_vertex_normal(int p_idx, const Vector3 &p_normal); |
| 93 | |
| 94 | Plane get_vertex_tangent(int p_idx) const; |
| 95 | void set_vertex_tangent(int p_idx, const Plane &p_tangent); |
| 96 | |
| 97 | Vector2 get_vertex_uv(int p_idx) const; |
| 98 | void set_vertex_uv(int p_idx, const Vector2 &p_uv); |
| 99 | |
| 100 | Vector2 get_vertex_uv2(int p_idx) const; |
| 101 | void set_vertex_uv2(int p_idx, const Vector2 &p_uv2); |
| 102 | |
| 103 | Color get_vertex_color(int p_idx) const; |
| 104 | void set_vertex_color(int p_idx, const Color &p_color); |
| 105 | |
| 106 | Vector<int> get_vertex_bones(int p_idx) const; |
| 107 | void set_vertex_bones(int p_idx, const Vector<int> &p_bones); |
| 108 | |
| 109 | Vector<float> get_vertex_weights(int p_idx) const; |
| 110 | void set_vertex_weights(int p_idx, const Vector<float> &p_weights); |
| 111 | |
| 112 | Variant get_vertex_meta(int p_idx) const; |
| 113 | void set_vertex_meta(int p_idx, const Variant &p_meta); |
| 114 | |
| 115 | Vector<int> get_vertex_edges(int p_idx) const; |
| 116 | Vector<int> get_vertex_faces(int p_idx) const; |
| 117 | |
| 118 | int get_edge_vertex(int p_edge, int p_vertex) const; |
| 119 | Vector<int> get_edge_faces(int p_edge) const; |
| 120 | Variant get_edge_meta(int p_idx) const; |
| 121 | void set_edge_meta(int p_idx, const Variant &p_meta); |
| 122 | |
| 123 | int get_face_vertex(int p_face, int p_vertex) const; |
| 124 | int get_face_edge(int p_face, int p_vertex) const; |
| 125 | Variant get_face_meta(int p_face) const; |
| 126 | void set_face_meta(int p_face, const Variant &p_meta); |
| 127 | Vector3 get_face_normal(int p_face) const; |
| 128 | |
| 129 | Ref<Material> get_material() const; |
| 130 | void set_material(const Ref<Material> &p_material); |
| 131 | |
| 132 | MeshDataTool(); |
| 133 | }; |
| 134 | |
| 135 | #endif // MESH_DATA_TOOL_H |
| 136 | |