1 | /**************************************************************************/ |
2 | /* skeleton_modification_2d_stackholder.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "skeleton_modification_2d_stackholder.h" |
32 | #include "scene/2d/skeleton_2d.h" |
33 | |
34 | bool SkeletonModification2DStackHolder::_set(const StringName &p_path, const Variant &p_value) { |
35 | String path = p_path; |
36 | |
37 | if (path == "held_modification_stack" ) { |
38 | set_held_modification_stack(p_value); |
39 | } |
40 | |
41 | #ifdef TOOLS_ENABLED |
42 | if (path == "editor/draw_gizmo" ) { |
43 | set_editor_draw_gizmo(p_value); |
44 | } |
45 | #endif // TOOLS_ENABLED |
46 | |
47 | return true; |
48 | } |
49 | |
50 | bool SkeletonModification2DStackHolder::_get(const StringName &p_path, Variant &r_ret) const { |
51 | String path = p_path; |
52 | |
53 | if (path == "held_modification_stack" ) { |
54 | r_ret = get_held_modification_stack(); |
55 | } |
56 | |
57 | #ifdef TOOLS_ENABLED |
58 | if (path == "editor/draw_gizmo" ) { |
59 | r_ret = get_editor_draw_gizmo(); |
60 | } |
61 | #endif // TOOLS_ENABLED |
62 | |
63 | return true; |
64 | } |
65 | |
66 | void SkeletonModification2DStackHolder::_get_property_list(List<PropertyInfo> *p_list) const { |
67 | p_list->push_back(PropertyInfo(Variant::OBJECT, "held_modification_stack" , PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack2D" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE)); |
68 | |
69 | #ifdef TOOLS_ENABLED |
70 | if (Engine::get_singleton()->is_editor_hint()) { |
71 | p_list->push_back(PropertyInfo(Variant::BOOL, "editor/draw_gizmo" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT)); |
72 | } |
73 | #endif // TOOLS_ENABLED |
74 | } |
75 | |
76 | void SkeletonModification2DStackHolder::_execute(float p_delta) { |
77 | ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, |
78 | "Modification is not setup and therefore cannot execute!" ); |
79 | |
80 | if (held_modification_stack.is_valid()) { |
81 | held_modification_stack->execute(p_delta, execution_mode); |
82 | } |
83 | } |
84 | |
85 | void SkeletonModification2DStackHolder::_setup_modification(SkeletonModificationStack2D *p_stack) { |
86 | stack = p_stack; |
87 | |
88 | if (stack != nullptr) { |
89 | is_setup = true; |
90 | |
91 | if (held_modification_stack.is_valid()) { |
92 | held_modification_stack->set_skeleton(stack->get_skeleton()); |
93 | held_modification_stack->setup(); |
94 | } |
95 | } |
96 | } |
97 | |
98 | void SkeletonModification2DStackHolder::_draw_editor_gizmo() { |
99 | if (stack) { |
100 | if (held_modification_stack.is_valid()) { |
101 | held_modification_stack->draw_editor_gizmos(); |
102 | } |
103 | } |
104 | } |
105 | |
106 | void SkeletonModification2DStackHolder::set_held_modification_stack(Ref<SkeletonModificationStack2D> p_held_stack) { |
107 | held_modification_stack = p_held_stack; |
108 | |
109 | if (is_setup && held_modification_stack.is_valid()) { |
110 | held_modification_stack->set_skeleton(stack->get_skeleton()); |
111 | held_modification_stack->setup(); |
112 | } |
113 | } |
114 | |
115 | Ref<SkeletonModificationStack2D> SkeletonModification2DStackHolder::get_held_modification_stack() const { |
116 | return held_modification_stack; |
117 | } |
118 | |
119 | void SkeletonModification2DStackHolder::_bind_methods() { |
120 | ClassDB::bind_method(D_METHOD("set_held_modification_stack" , "held_modification_stack" ), &SkeletonModification2DStackHolder::set_held_modification_stack); |
121 | ClassDB::bind_method(D_METHOD("get_held_modification_stack" ), &SkeletonModification2DStackHolder::get_held_modification_stack); |
122 | } |
123 | |
124 | SkeletonModification2DStackHolder::SkeletonModification2DStackHolder() { |
125 | stack = nullptr; |
126 | is_setup = false; |
127 | enabled = true; |
128 | } |
129 | |
130 | SkeletonModification2DStackHolder::~SkeletonModification2DStackHolder() { |
131 | } |
132 | |