1 | /**************************************************************************/ |
2 | /* skeleton_modification_stack_2d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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20 | /* included in all copies or substantial portions of the Software. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #include "skeleton_modification_stack_2d.h" |
32 | #include "scene/2d/skeleton_2d.h" |
33 | |
34 | void SkeletonModificationStack2D::_get_property_list(List<PropertyInfo> *p_list) const { |
35 | for (int i = 0; i < modifications.size(); i++) { |
36 | p_list->push_back( |
37 | PropertyInfo(Variant::OBJECT, "modifications/" + itos(i), |
38 | PROPERTY_HINT_RESOURCE_TYPE, |
39 | "SkeletonModification2D" , |
40 | PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_ALWAYS_DUPLICATE)); |
41 | } |
42 | } |
43 | |
44 | bool SkeletonModificationStack2D::_set(const StringName &p_path, const Variant &p_value) { |
45 | String path = p_path; |
46 | |
47 | if (path.begins_with("modifications/" )) { |
48 | int mod_idx = path.get_slicec('/', 1).to_int(); |
49 | set_modification(mod_idx, p_value); |
50 | return true; |
51 | } |
52 | return true; |
53 | } |
54 | |
55 | bool SkeletonModificationStack2D::_get(const StringName &p_path, Variant &r_ret) const { |
56 | String path = p_path; |
57 | |
58 | if (path.begins_with("modifications/" )) { |
59 | int mod_idx = path.get_slicec('/', 1).to_int(); |
60 | r_ret = get_modification(mod_idx); |
61 | return true; |
62 | } |
63 | return true; |
64 | } |
65 | |
66 | void SkeletonModificationStack2D::setup() { |
67 | if (is_setup) { |
68 | return; |
69 | } |
70 | |
71 | if (skeleton != nullptr) { |
72 | is_setup = true; |
73 | for (int i = 0; i < modifications.size(); i++) { |
74 | if (!modifications[i].is_valid()) { |
75 | continue; |
76 | } |
77 | modifications.get(i)->_setup_modification(this); |
78 | } |
79 | |
80 | #ifdef TOOLS_ENABLED |
81 | set_editor_gizmos_dirty(true); |
82 | #endif // TOOLS_ENABLED |
83 | |
84 | } else { |
85 | WARN_PRINT("Cannot setup SkeletonModificationStack2D: no Skeleton2D set!" ); |
86 | } |
87 | } |
88 | |
89 | void SkeletonModificationStack2D::execute(float p_delta, int p_execution_mode) { |
90 | ERR_FAIL_COND_MSG(!is_setup || skeleton == nullptr || is_queued_for_deletion(), |
91 | "Modification stack is not properly setup and therefore cannot execute!" ); |
92 | |
93 | if (!skeleton->is_inside_tree()) { |
94 | ERR_PRINT_ONCE("Skeleton is not inside SceneTree! Cannot execute modification!" ); |
95 | return; |
96 | } |
97 | |
98 | if (!enabled) { |
99 | return; |
100 | } |
101 | |
102 | for (int i = 0; i < modifications.size(); i++) { |
103 | if (!modifications[i].is_valid()) { |
104 | continue; |
105 | } |
106 | |
107 | if (modifications[i]->get_execution_mode() == p_execution_mode) { |
108 | modifications.get(i)->_execute(p_delta); |
109 | } |
110 | } |
111 | } |
112 | |
113 | void SkeletonModificationStack2D::draw_editor_gizmos() { |
114 | if (!is_setup) { |
115 | return; |
116 | } |
117 | |
118 | if (editor_gizmo_dirty) { |
119 | for (int i = 0; i < modifications.size(); i++) { |
120 | if (!modifications[i].is_valid()) { |
121 | continue; |
122 | } |
123 | |
124 | if (modifications[i]->editor_draw_gizmo) { |
125 | modifications.get(i)->_draw_editor_gizmo(); |
126 | } |
127 | } |
128 | skeleton->draw_set_transform(Vector2(0, 0)); |
129 | editor_gizmo_dirty = false; |
130 | } |
131 | } |
132 | |
133 | void SkeletonModificationStack2D::set_editor_gizmos_dirty(bool p_dirty) { |
134 | if (!is_setup) { |
135 | return; |
136 | } |
137 | |
138 | if (!editor_gizmo_dirty && p_dirty) { |
139 | editor_gizmo_dirty = p_dirty; |
140 | if (skeleton) { |
141 | skeleton->queue_redraw(); |
142 | } |
143 | } else { |
144 | editor_gizmo_dirty = p_dirty; |
145 | } |
146 | } |
147 | |
148 | void SkeletonModificationStack2D::enable_all_modifications(bool p_enabled) { |
149 | for (int i = 0; i < modifications.size(); i++) { |
150 | if (!modifications[i].is_valid()) { |
151 | continue; |
152 | } |
153 | modifications.get(i)->set_enabled(p_enabled); |
154 | } |
155 | } |
156 | |
157 | Ref<SkeletonModification2D> SkeletonModificationStack2D::get_modification(int p_mod_idx) const { |
158 | ERR_FAIL_INDEX_V(p_mod_idx, modifications.size(), nullptr); |
159 | return modifications[p_mod_idx]; |
160 | } |
161 | |
162 | void SkeletonModificationStack2D::add_modification(Ref<SkeletonModification2D> p_mod) { |
163 | ERR_FAIL_COND(!p_mod.is_valid()); |
164 | |
165 | p_mod->_setup_modification(this); |
166 | modifications.push_back(p_mod); |
167 | |
168 | #ifdef TOOLS_ENABLED |
169 | set_editor_gizmos_dirty(true); |
170 | #endif // TOOLS_ENABLED |
171 | } |
172 | |
173 | void SkeletonModificationStack2D::delete_modification(int p_mod_idx) { |
174 | ERR_FAIL_INDEX(p_mod_idx, modifications.size()); |
175 | modifications.remove_at(p_mod_idx); |
176 | |
177 | #ifdef TOOLS_ENABLED |
178 | set_editor_gizmos_dirty(true); |
179 | #endif // TOOLS_ENABLED |
180 | } |
181 | |
182 | void SkeletonModificationStack2D::set_modification(int p_mod_idx, Ref<SkeletonModification2D> p_mod) { |
183 | ERR_FAIL_INDEX(p_mod_idx, modifications.size()); |
184 | |
185 | if (p_mod.is_null()) { |
186 | modifications.write[p_mod_idx] = Ref<SkeletonModification2D>(); |
187 | } else { |
188 | modifications.write[p_mod_idx] = p_mod; |
189 | p_mod->_setup_modification(this); |
190 | } |
191 | |
192 | #ifdef TOOLS_ENABLED |
193 | set_editor_gizmos_dirty(true); |
194 | #endif // TOOLS_ENABLED |
195 | } |
196 | |
197 | void SkeletonModificationStack2D::set_modification_count(int p_count) { |
198 | ERR_FAIL_COND_MSG(p_count < 0, "Modification count cannot be less than zero." ); |
199 | modifications.resize(p_count); |
200 | notify_property_list_changed(); |
201 | |
202 | #ifdef TOOLS_ENABLED |
203 | set_editor_gizmos_dirty(true); |
204 | #endif // TOOLS_ENABLED |
205 | } |
206 | |
207 | int SkeletonModificationStack2D::get_modification_count() const { |
208 | return modifications.size(); |
209 | } |
210 | |
211 | void SkeletonModificationStack2D::set_skeleton(Skeleton2D *p_skeleton) { |
212 | skeleton = p_skeleton; |
213 | } |
214 | |
215 | Skeleton2D *SkeletonModificationStack2D::get_skeleton() const { |
216 | return skeleton; |
217 | } |
218 | |
219 | bool SkeletonModificationStack2D::get_is_setup() const { |
220 | return is_setup; |
221 | } |
222 | |
223 | void SkeletonModificationStack2D::set_enabled(bool p_enabled) { |
224 | enabled = p_enabled; |
225 | } |
226 | |
227 | bool SkeletonModificationStack2D::get_enabled() const { |
228 | return enabled; |
229 | } |
230 | |
231 | void SkeletonModificationStack2D::set_strength(float p_strength) { |
232 | ERR_FAIL_COND_MSG(p_strength < 0, "Strength cannot be less than zero!" ); |
233 | ERR_FAIL_COND_MSG(p_strength > 1, "Strength cannot be more than one!" ); |
234 | strength = p_strength; |
235 | } |
236 | |
237 | float SkeletonModificationStack2D::get_strength() const { |
238 | return strength; |
239 | } |
240 | |
241 | void SkeletonModificationStack2D::_bind_methods() { |
242 | ClassDB::bind_method(D_METHOD("setup" ), &SkeletonModificationStack2D::setup); |
243 | ClassDB::bind_method(D_METHOD("execute" , "delta" , "execution_mode" ), &SkeletonModificationStack2D::execute); |
244 | |
245 | ClassDB::bind_method(D_METHOD("enable_all_modifications" , "enabled" ), &SkeletonModificationStack2D::enable_all_modifications); |
246 | ClassDB::bind_method(D_METHOD("get_modification" , "mod_idx" ), &SkeletonModificationStack2D::get_modification); |
247 | ClassDB::bind_method(D_METHOD("add_modification" , "modification" ), &SkeletonModificationStack2D::add_modification); |
248 | ClassDB::bind_method(D_METHOD("delete_modification" , "mod_idx" ), &SkeletonModificationStack2D::delete_modification); |
249 | ClassDB::bind_method(D_METHOD("set_modification" , "mod_idx" , "modification" ), &SkeletonModificationStack2D::set_modification); |
250 | |
251 | ClassDB::bind_method(D_METHOD("set_modification_count" , "count" ), &SkeletonModificationStack2D::set_modification_count); |
252 | ClassDB::bind_method(D_METHOD("get_modification_count" ), &SkeletonModificationStack2D::get_modification_count); |
253 | |
254 | ClassDB::bind_method(D_METHOD("get_is_setup" ), &SkeletonModificationStack2D::get_is_setup); |
255 | |
256 | ClassDB::bind_method(D_METHOD("set_enabled" , "enabled" ), &SkeletonModificationStack2D::set_enabled); |
257 | ClassDB::bind_method(D_METHOD("get_enabled" ), &SkeletonModificationStack2D::get_enabled); |
258 | |
259 | ClassDB::bind_method(D_METHOD("set_strength" , "strength" ), &SkeletonModificationStack2D::set_strength); |
260 | ClassDB::bind_method(D_METHOD("get_strength" ), &SkeletonModificationStack2D::get_strength); |
261 | |
262 | ClassDB::bind_method(D_METHOD("get_skeleton" ), &SkeletonModificationStack2D::get_skeleton); |
263 | |
264 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled" ), "set_enabled" , "get_enabled" ); |
265 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength" , PROPERTY_HINT_RANGE, "0, 1, 0.001" ), "set_strength" , "get_strength" ); |
266 | ADD_PROPERTY(PropertyInfo(Variant::INT, "modification_count" , PROPERTY_HINT_RANGE, "0, 100, 1" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Modifications,modifications/" ), "set_modification_count" , "get_modification_count" ); |
267 | } |
268 | |
269 | SkeletonModificationStack2D::SkeletonModificationStack2D() { |
270 | } |
271 | |