| 1 | /**************************************************************************/ |
| 2 | /* skin.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "skin.h" |
| 32 | |
| 33 | void Skin::set_bind_count(int p_size) { |
| 34 | ERR_FAIL_COND(p_size < 0); |
| 35 | binds.resize(p_size); |
| 36 | binds_ptr = binds.ptrw(); |
| 37 | bind_count = p_size; |
| 38 | emit_changed(); |
| 39 | } |
| 40 | |
| 41 | void Skin::add_bind(int p_bone, const Transform3D &p_pose) { |
| 42 | uint32_t index = bind_count; |
| 43 | set_bind_count(bind_count + 1); |
| 44 | set_bind_bone(index, p_bone); |
| 45 | set_bind_pose(index, p_pose); |
| 46 | } |
| 47 | |
| 48 | void Skin::add_named_bind(const String &p_name, const Transform3D &p_pose) { |
| 49 | uint32_t index = bind_count; |
| 50 | set_bind_count(bind_count + 1); |
| 51 | set_bind_name(index, p_name); |
| 52 | set_bind_pose(index, p_pose); |
| 53 | } |
| 54 | |
| 55 | void Skin::set_bind_name(int p_index, const StringName &p_name) { |
| 56 | ERR_FAIL_INDEX(p_index, bind_count); |
| 57 | bool notify_change = (binds_ptr[p_index].name != StringName()) != (p_name != StringName()); |
| 58 | binds_ptr[p_index].name = p_name; |
| 59 | emit_changed(); |
| 60 | if (notify_change) { |
| 61 | notify_property_list_changed(); |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | void Skin::set_bind_bone(int p_index, int p_bone) { |
| 66 | ERR_FAIL_INDEX(p_index, bind_count); |
| 67 | binds_ptr[p_index].bone = p_bone; |
| 68 | emit_changed(); |
| 69 | } |
| 70 | |
| 71 | void Skin::set_bind_pose(int p_index, const Transform3D &p_pose) { |
| 72 | ERR_FAIL_INDEX(p_index, bind_count); |
| 73 | binds_ptr[p_index].pose = p_pose; |
| 74 | emit_changed(); |
| 75 | } |
| 76 | |
| 77 | void Skin::clear_binds() { |
| 78 | binds.clear(); |
| 79 | binds_ptr = nullptr; |
| 80 | bind_count = 0; |
| 81 | emit_changed(); |
| 82 | } |
| 83 | |
| 84 | void Skin::reset_state() { |
| 85 | clear_binds(); |
| 86 | } |
| 87 | |
| 88 | bool Skin::_set(const StringName &p_name, const Variant &p_value) { |
| 89 | String prop_name = p_name; |
| 90 | if (prop_name == "bind_count" ) { |
| 91 | set_bind_count(p_value); |
| 92 | return true; |
| 93 | } else if (prop_name.begins_with("bind/" )) { |
| 94 | int index = prop_name.get_slicec('/', 1).to_int(); |
| 95 | String what = prop_name.get_slicec('/', 2); |
| 96 | if (what == "bone" ) { |
| 97 | set_bind_bone(index, p_value); |
| 98 | return true; |
| 99 | } else if (what == "name" ) { |
| 100 | set_bind_name(index, p_value); |
| 101 | return true; |
| 102 | } else if (what == "pose" ) { |
| 103 | set_bind_pose(index, p_value); |
| 104 | return true; |
| 105 | } |
| 106 | } |
| 107 | return false; |
| 108 | } |
| 109 | |
| 110 | bool Skin::_get(const StringName &p_name, Variant &r_ret) const { |
| 111 | String prop_name = p_name; |
| 112 | if (prop_name == "bind_count" ) { |
| 113 | r_ret = get_bind_count(); |
| 114 | return true; |
| 115 | } else if (prop_name.begins_with("bind/" )) { |
| 116 | int index = prop_name.get_slicec('/', 1).to_int(); |
| 117 | String what = prop_name.get_slicec('/', 2); |
| 118 | if (what == "bone" ) { |
| 119 | r_ret = get_bind_bone(index); |
| 120 | return true; |
| 121 | } else if (what == "name" ) { |
| 122 | r_ret = get_bind_name(index); |
| 123 | return true; |
| 124 | } else if (what == "pose" ) { |
| 125 | r_ret = get_bind_pose(index); |
| 126 | return true; |
| 127 | } |
| 128 | } |
| 129 | return false; |
| 130 | } |
| 131 | |
| 132 | void Skin::_get_property_list(List<PropertyInfo> *p_list) const { |
| 133 | p_list->push_back(PropertyInfo(Variant::INT, PNAME("bind_count" ), PROPERTY_HINT_RANGE, "0,16384,1,or_greater" )); |
| 134 | for (int i = 0; i < get_bind_count(); i++) { |
| 135 | const String prefix = vformat("%s/%d/" , PNAME("bind" ), i); |
| 136 | p_list->push_back(PropertyInfo(Variant::STRING_NAME, prefix + PNAME("name" ))); |
| 137 | p_list->push_back(PropertyInfo(Variant::INT, prefix + PNAME("bone" ), PROPERTY_HINT_RANGE, "0,16384,1,or_greater" , get_bind_name(i) != StringName() ? PROPERTY_USAGE_NO_EDITOR : PROPERTY_USAGE_DEFAULT)); |
| 138 | p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prefix + PNAME("pose" ))); |
| 139 | } |
| 140 | } |
| 141 | |
| 142 | void Skin::_bind_methods() { |
| 143 | ClassDB::bind_method(D_METHOD("set_bind_count" , "bind_count" ), &Skin::set_bind_count); |
| 144 | ClassDB::bind_method(D_METHOD("get_bind_count" ), &Skin::get_bind_count); |
| 145 | |
| 146 | ClassDB::bind_method(D_METHOD("add_bind" , "bone" , "pose" ), &Skin::add_bind); |
| 147 | ClassDB::bind_method(D_METHOD("add_named_bind" , "name" , "pose" ), &Skin::add_named_bind); |
| 148 | |
| 149 | ClassDB::bind_method(D_METHOD("set_bind_pose" , "bind_index" , "pose" ), &Skin::set_bind_pose); |
| 150 | ClassDB::bind_method(D_METHOD("get_bind_pose" , "bind_index" ), &Skin::get_bind_pose); |
| 151 | |
| 152 | ClassDB::bind_method(D_METHOD("set_bind_name" , "bind_index" , "name" ), &Skin::set_bind_name); |
| 153 | ClassDB::bind_method(D_METHOD("get_bind_name" , "bind_index" ), &Skin::get_bind_name); |
| 154 | |
| 155 | ClassDB::bind_method(D_METHOD("set_bind_bone" , "bind_index" , "bone" ), &Skin::set_bind_bone); |
| 156 | ClassDB::bind_method(D_METHOD("get_bind_bone" , "bind_index" ), &Skin::get_bind_bone); |
| 157 | |
| 158 | ClassDB::bind_method(D_METHOD("clear_binds" ), &Skin::clear_binds); |
| 159 | } |
| 160 | |
| 161 | Skin::Skin() { |
| 162 | } |
| 163 | |