1 | /**************************************************************************/ |
2 | /* skin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "skin.h" |
32 | |
33 | void Skin::set_bind_count(int p_size) { |
34 | ERR_FAIL_COND(p_size < 0); |
35 | binds.resize(p_size); |
36 | binds_ptr = binds.ptrw(); |
37 | bind_count = p_size; |
38 | emit_changed(); |
39 | } |
40 | |
41 | void Skin::add_bind(int p_bone, const Transform3D &p_pose) { |
42 | uint32_t index = bind_count; |
43 | set_bind_count(bind_count + 1); |
44 | set_bind_bone(index, p_bone); |
45 | set_bind_pose(index, p_pose); |
46 | } |
47 | |
48 | void Skin::add_named_bind(const String &p_name, const Transform3D &p_pose) { |
49 | uint32_t index = bind_count; |
50 | set_bind_count(bind_count + 1); |
51 | set_bind_name(index, p_name); |
52 | set_bind_pose(index, p_pose); |
53 | } |
54 | |
55 | void Skin::set_bind_name(int p_index, const StringName &p_name) { |
56 | ERR_FAIL_INDEX(p_index, bind_count); |
57 | bool notify_change = (binds_ptr[p_index].name != StringName()) != (p_name != StringName()); |
58 | binds_ptr[p_index].name = p_name; |
59 | emit_changed(); |
60 | if (notify_change) { |
61 | notify_property_list_changed(); |
62 | } |
63 | } |
64 | |
65 | void Skin::set_bind_bone(int p_index, int p_bone) { |
66 | ERR_FAIL_INDEX(p_index, bind_count); |
67 | binds_ptr[p_index].bone = p_bone; |
68 | emit_changed(); |
69 | } |
70 | |
71 | void Skin::set_bind_pose(int p_index, const Transform3D &p_pose) { |
72 | ERR_FAIL_INDEX(p_index, bind_count); |
73 | binds_ptr[p_index].pose = p_pose; |
74 | emit_changed(); |
75 | } |
76 | |
77 | void Skin::clear_binds() { |
78 | binds.clear(); |
79 | binds_ptr = nullptr; |
80 | bind_count = 0; |
81 | emit_changed(); |
82 | } |
83 | |
84 | void Skin::reset_state() { |
85 | clear_binds(); |
86 | } |
87 | |
88 | bool Skin::_set(const StringName &p_name, const Variant &p_value) { |
89 | String prop_name = p_name; |
90 | if (prop_name == "bind_count" ) { |
91 | set_bind_count(p_value); |
92 | return true; |
93 | } else if (prop_name.begins_with("bind/" )) { |
94 | int index = prop_name.get_slicec('/', 1).to_int(); |
95 | String what = prop_name.get_slicec('/', 2); |
96 | if (what == "bone" ) { |
97 | set_bind_bone(index, p_value); |
98 | return true; |
99 | } else if (what == "name" ) { |
100 | set_bind_name(index, p_value); |
101 | return true; |
102 | } else if (what == "pose" ) { |
103 | set_bind_pose(index, p_value); |
104 | return true; |
105 | } |
106 | } |
107 | return false; |
108 | } |
109 | |
110 | bool Skin::_get(const StringName &p_name, Variant &r_ret) const { |
111 | String prop_name = p_name; |
112 | if (prop_name == "bind_count" ) { |
113 | r_ret = get_bind_count(); |
114 | return true; |
115 | } else if (prop_name.begins_with("bind/" )) { |
116 | int index = prop_name.get_slicec('/', 1).to_int(); |
117 | String what = prop_name.get_slicec('/', 2); |
118 | if (what == "bone" ) { |
119 | r_ret = get_bind_bone(index); |
120 | return true; |
121 | } else if (what == "name" ) { |
122 | r_ret = get_bind_name(index); |
123 | return true; |
124 | } else if (what == "pose" ) { |
125 | r_ret = get_bind_pose(index); |
126 | return true; |
127 | } |
128 | } |
129 | return false; |
130 | } |
131 | |
132 | void Skin::_get_property_list(List<PropertyInfo> *p_list) const { |
133 | p_list->push_back(PropertyInfo(Variant::INT, PNAME("bind_count" ), PROPERTY_HINT_RANGE, "0,16384,1,or_greater" )); |
134 | for (int i = 0; i < get_bind_count(); i++) { |
135 | const String prefix = vformat("%s/%d/" , PNAME("bind" ), i); |
136 | p_list->push_back(PropertyInfo(Variant::STRING_NAME, prefix + PNAME("name" ))); |
137 | p_list->push_back(PropertyInfo(Variant::INT, prefix + PNAME("bone" ), PROPERTY_HINT_RANGE, "0,16384,1,or_greater" , get_bind_name(i) != StringName() ? PROPERTY_USAGE_NO_EDITOR : PROPERTY_USAGE_DEFAULT)); |
138 | p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prefix + PNAME("pose" ))); |
139 | } |
140 | } |
141 | |
142 | void Skin::_bind_methods() { |
143 | ClassDB::bind_method(D_METHOD("set_bind_count" , "bind_count" ), &Skin::set_bind_count); |
144 | ClassDB::bind_method(D_METHOD("get_bind_count" ), &Skin::get_bind_count); |
145 | |
146 | ClassDB::bind_method(D_METHOD("add_bind" , "bone" , "pose" ), &Skin::add_bind); |
147 | ClassDB::bind_method(D_METHOD("add_named_bind" , "name" , "pose" ), &Skin::add_named_bind); |
148 | |
149 | ClassDB::bind_method(D_METHOD("set_bind_pose" , "bind_index" , "pose" ), &Skin::set_bind_pose); |
150 | ClassDB::bind_method(D_METHOD("get_bind_pose" , "bind_index" ), &Skin::get_bind_pose); |
151 | |
152 | ClassDB::bind_method(D_METHOD("set_bind_name" , "bind_index" , "name" ), &Skin::set_bind_name); |
153 | ClassDB::bind_method(D_METHOD("get_bind_name" , "bind_index" ), &Skin::get_bind_name); |
154 | |
155 | ClassDB::bind_method(D_METHOD("set_bind_bone" , "bind_index" , "bone" ), &Skin::set_bind_bone); |
156 | ClassDB::bind_method(D_METHOD("get_bind_bone" , "bind_index" ), &Skin::get_bind_bone); |
157 | |
158 | ClassDB::bind_method(D_METHOD("clear_binds" ), &Skin::clear_binds); |
159 | } |
160 | |
161 | Skin::Skin() { |
162 | } |
163 | |