1 | /**************************************************************************/ |
2 | /* sky.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SKY_H |
32 | #define SKY_H |
33 | |
34 | #include "core/os/thread.h" |
35 | #include "scene/resources/material.h" |
36 | #include "scene/resources/texture.h" |
37 | |
38 | class Sky : public Resource { |
39 | GDCLASS(Sky, Resource); |
40 | |
41 | public: |
42 | enum RadianceSize { |
43 | RADIANCE_SIZE_32, |
44 | RADIANCE_SIZE_64, |
45 | RADIANCE_SIZE_128, |
46 | RADIANCE_SIZE_256, |
47 | RADIANCE_SIZE_512, |
48 | RADIANCE_SIZE_1024, |
49 | RADIANCE_SIZE_2048, |
50 | RADIANCE_SIZE_MAX |
51 | }; |
52 | |
53 | enum ProcessMode { |
54 | PROCESS_MODE_AUTOMATIC, |
55 | PROCESS_MODE_QUALITY, |
56 | PROCESS_MODE_INCREMENTAL, |
57 | PROCESS_MODE_REALTIME |
58 | }; |
59 | |
60 | private: |
61 | RID sky; |
62 | ProcessMode mode = PROCESS_MODE_AUTOMATIC; |
63 | RadianceSize radiance_size = RADIANCE_SIZE_256; |
64 | Ref<Material> sky_material; |
65 | |
66 | protected: |
67 | static void _bind_methods(); |
68 | |
69 | public: |
70 | void set_radiance_size(RadianceSize p_size); |
71 | RadianceSize get_radiance_size() const; |
72 | |
73 | void set_process_mode(ProcessMode p_mode); |
74 | ProcessMode get_process_mode() const; |
75 | |
76 | void set_material(const Ref<Material> &p_material); |
77 | Ref<Material> get_material() const; |
78 | |
79 | virtual RID get_rid() const override; |
80 | |
81 | Sky(); |
82 | ~Sky(); |
83 | }; |
84 | |
85 | VARIANT_ENUM_CAST(Sky::RadianceSize) |
86 | VARIANT_ENUM_CAST(Sky::ProcessMode) |
87 | |
88 | #endif // SKY_H |
89 | |