1 | /**************************************************************************/ |
2 | /* text_line.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef TEXT_LINE_H |
32 | #define TEXT_LINE_H |
33 | |
34 | #include "scene/resources/font.h" |
35 | #include "servers/text_server.h" |
36 | |
37 | /*************************************************************************/ |
38 | |
39 | class TextLine : public RefCounted { |
40 | GDCLASS(TextLine, RefCounted); |
41 | |
42 | private: |
43 | RID rid; |
44 | |
45 | bool dirty = true; |
46 | |
47 | float width = -1.0; |
48 | BitField<TextServer::JustificationFlag> flags = TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA; |
49 | HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT; |
50 | TextServer::OverrunBehavior overrun_behavior = TextServer::OVERRUN_TRIM_ELLIPSIS; |
51 | |
52 | Vector<float> tab_stops; |
53 | |
54 | protected: |
55 | static void _bind_methods(); |
56 | |
57 | void _shape(); |
58 | |
59 | public: |
60 | RID get_rid() const; |
61 | |
62 | void clear(); |
63 | |
64 | void set_direction(TextServer::Direction p_direction); |
65 | TextServer::Direction get_direction() const; |
66 | |
67 | void set_bidi_override(const Array &p_override); |
68 | |
69 | void set_orientation(TextServer::Orientation p_orientation); |
70 | TextServer::Orientation get_orientation() const; |
71 | |
72 | void set_preserve_invalid(bool p_enabled); |
73 | bool get_preserve_invalid() const; |
74 | |
75 | void set_preserve_control(bool p_enabled); |
76 | bool get_preserve_control() const; |
77 | |
78 | bool add_string(const String &p_text, const Ref<Font> &p_font, int p_font_size, const String &p_language = "" , const Variant &p_meta = Variant()); |
79 | bool add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1, float p_baseline = 0.0); |
80 | bool resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, float p_baseline = 0.0); |
81 | |
82 | void set_horizontal_alignment(HorizontalAlignment p_alignment); |
83 | HorizontalAlignment get_horizontal_alignment() const; |
84 | |
85 | void tab_align(const Vector<float> &p_tab_stops); |
86 | |
87 | void set_flags(BitField<TextServer::JustificationFlag> p_flags); |
88 | BitField<TextServer::JustificationFlag> get_flags() const; |
89 | |
90 | void set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior); |
91 | TextServer::OverrunBehavior get_text_overrun_behavior() const; |
92 | |
93 | void set_width(float p_width); |
94 | float get_width() const; |
95 | |
96 | Array get_objects() const; |
97 | Rect2 get_object_rect(Variant p_key) const; |
98 | |
99 | Size2 get_size() const; |
100 | |
101 | float get_line_ascent() const; |
102 | float get_line_descent() const; |
103 | float get_line_width() const; |
104 | float get_line_underline_position() const; |
105 | float get_line_underline_thickness() const; |
106 | |
107 | void draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1)) const; |
108 | void draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const; |
109 | |
110 | int hit_test(float p_coords) const; |
111 | |
112 | TextLine(const String &p_text, const Ref<Font> &p_font, int p_font_size, const String &p_language = "" , TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL); |
113 | TextLine(); |
114 | ~TextLine(); |
115 | }; |
116 | |
117 | #endif // TEXT_LINE_H |
118 | |