1 | /**************************************************************************/ |
2 | /* texture_rd.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef TEXTURE_RD_H |
32 | #define TEXTURE_RD_H |
33 | |
34 | // Note, these classes are part of the Rendering Device based renderer. |
35 | // They are included here to ensure the correct order of registration |
36 | // is performed. |
37 | // Once the renderer has been moved into a module, these classes should |
38 | // be moved as well. |
39 | |
40 | #include "scene/resources/texture.h" |
41 | |
42 | class Texture2DRD : public Texture2D { |
43 | GDCLASS(Texture2DRD, Texture2D) |
44 | |
45 | mutable RID texture_rid; |
46 | RID texture_rd_rid; |
47 | Size2i size; |
48 | |
49 | protected: |
50 | static void _bind_methods(); |
51 | |
52 | public: |
53 | virtual int get_width() const override; |
54 | virtual int get_height() const override; |
55 | virtual RID get_rid() const override; |
56 | virtual bool has_alpha() const override; |
57 | |
58 | virtual Ref<Image> get_image() const override; |
59 | |
60 | void set_texture_rd_rid(RID p_texture_rd_rid); |
61 | RID get_texture_rd_rid() const; |
62 | |
63 | Texture2DRD(); |
64 | ~Texture2DRD(); |
65 | }; |
66 | |
67 | class TextureLayeredRD : public TextureLayered { |
68 | GDCLASS(TextureLayeredRD, TextureLayered) |
69 | |
70 | LayeredType layer_type; |
71 | |
72 | mutable RID texture_rid; |
73 | RID texture_rd_rid; |
74 | |
75 | Image::Format image_format; |
76 | Size2i size; |
77 | uint32_t layers = 0; |
78 | uint32_t mipmaps = 0; |
79 | |
80 | protected: |
81 | static void _bind_methods(); |
82 | |
83 | public: |
84 | virtual Image::Format get_format() const override; |
85 | virtual LayeredType get_layered_type() const override; |
86 | virtual int get_width() const override; |
87 | virtual int get_height() const override; |
88 | virtual int get_layers() const override; |
89 | virtual bool has_mipmaps() const override; |
90 | virtual RID get_rid() const override; |
91 | |
92 | virtual Ref<Image> get_layer_data(int p_layer) const override; |
93 | |
94 | void set_texture_rd_rid(RID p_texture_rd_rid); |
95 | RID get_texture_rd_rid() const; |
96 | |
97 | TextureLayeredRD(LayeredType p_layer_type); |
98 | ~TextureLayeredRD(); |
99 | }; |
100 | |
101 | class Texture2DArrayRD : public TextureLayeredRD { |
102 | GDCLASS(Texture2DArrayRD, TextureLayeredRD) |
103 | |
104 | public: |
105 | Texture2DArrayRD() : |
106 | TextureLayeredRD(LAYERED_TYPE_2D_ARRAY) {} |
107 | }; |
108 | |
109 | class TextureCubemapRD : public TextureLayeredRD { |
110 | GDCLASS(TextureCubemapRD, TextureLayeredRD) |
111 | |
112 | public: |
113 | TextureCubemapRD() : |
114 | TextureLayeredRD(LAYERED_TYPE_CUBEMAP) {} |
115 | }; |
116 | |
117 | class TextureCubemapArrayRD : public TextureLayeredRD { |
118 | GDCLASS(TextureCubemapArrayRD, TextureLayeredRD) |
119 | |
120 | public: |
121 | TextureCubemapArrayRD() : |
122 | TextureLayeredRD(LAYERED_TYPE_CUBEMAP_ARRAY) {} |
123 | }; |
124 | |
125 | class Texture3DRD : public Texture3D { |
126 | GDCLASS(Texture3DRD, Texture3D) |
127 | |
128 | mutable RID texture_rid; |
129 | RID texture_rd_rid; |
130 | |
131 | Image::Format image_format; |
132 | Vector3i size; |
133 | uint32_t mipmaps = 0; |
134 | |
135 | protected: |
136 | static void _bind_methods(); |
137 | |
138 | public: |
139 | virtual Image::Format get_format() const override; |
140 | virtual int get_width() const override; |
141 | virtual int get_height() const override; |
142 | virtual int get_depth() const override; |
143 | virtual bool has_mipmaps() const override; |
144 | virtual RID get_rid() const override; |
145 | |
146 | void set_texture_rd_rid(RID p_texture_rd_rid); |
147 | RID get_texture_rd_rid() const; |
148 | |
149 | Texture3DRD(); |
150 | ~Texture3DRD(); |
151 | }; |
152 | |
153 | #endif // TEXTURE_RD_H |
154 | |