1 | /**************************************************************************/ |
2 | /* world_boundary_shape_3d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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20 | /* included in all copies or substantial portions of the Software. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #include "world_boundary_shape_3d.h" |
32 | |
33 | #include "servers/physics_server_3d.h" |
34 | |
35 | Vector<Vector3> WorldBoundaryShape3D::get_debug_mesh_lines() const { |
36 | Plane p = get_plane(); |
37 | |
38 | Vector3 n1 = p.get_any_perpendicular_normal(); |
39 | Vector3 n2 = p.normal.cross(n1).normalized(); |
40 | |
41 | Vector3 pface[4] = { |
42 | p.normal * p.d + n1 * 10.0 + n2 * 10.0, |
43 | p.normal * p.d + n1 * 10.0 + n2 * -10.0, |
44 | p.normal * p.d + n1 * -10.0 + n2 * -10.0, |
45 | p.normal * p.d + n1 * -10.0 + n2 * 10.0, |
46 | }; |
47 | |
48 | Vector<Vector3> points = { |
49 | pface[0], |
50 | pface[1], |
51 | pface[1], |
52 | pface[2], |
53 | pface[2], |
54 | pface[3], |
55 | pface[3], |
56 | pface[0], |
57 | p.normal * p.d, |
58 | p.normal * p.d + p.normal * 3 |
59 | }; |
60 | |
61 | return points; |
62 | } |
63 | |
64 | void WorldBoundaryShape3D::_update_shape() { |
65 | PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), plane); |
66 | Shape3D::_update_shape(); |
67 | } |
68 | |
69 | void WorldBoundaryShape3D::set_plane(const Plane &p_plane) { |
70 | plane = p_plane; |
71 | _update_shape(); |
72 | emit_changed(); |
73 | } |
74 | |
75 | const Plane &WorldBoundaryShape3D::get_plane() const { |
76 | return plane; |
77 | } |
78 | |
79 | void WorldBoundaryShape3D::_bind_methods() { |
80 | ClassDB::bind_method(D_METHOD("set_plane" , "plane" ), &WorldBoundaryShape3D::set_plane); |
81 | ClassDB::bind_method(D_METHOD("get_plane" ), &WorldBoundaryShape3D::get_plane); |
82 | |
83 | ADD_PROPERTY(PropertyInfo(Variant::PLANE, "plane" , PROPERTY_HINT_NONE, "suffix:m" ), "set_plane" , "get_plane" ); |
84 | } |
85 | |
86 | WorldBoundaryShape3D::WorldBoundaryShape3D() : |
87 | Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_WORLD_BOUNDARY)) { |
88 | set_plane(Plane(0, 1, 0, 0)); |
89 | } |
90 | |