1 | /**************************************************************************/ |
2 | /* physics_server_3d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef PHYSICS_SERVER_3D_H |
32 | #define PHYSICS_SERVER_3D_H |
33 | |
34 | #include "core/io/resource.h" |
35 | #include "core/object/class_db.h" |
36 | #include "core/object/gdvirtual.gen.inc" |
37 | #include "core/variant/native_ptr.h" |
38 | |
39 | class PhysicsDirectSpaceState3D; |
40 | template <typename T> |
41 | class TypedArray; |
42 | |
43 | class PhysicsDirectBodyState3D : public Object { |
44 | GDCLASS(PhysicsDirectBodyState3D, Object); |
45 | |
46 | protected: |
47 | static void _bind_methods(); |
48 | |
49 | public: |
50 | virtual Vector3 get_total_gravity() const = 0; |
51 | virtual real_t get_total_angular_damp() const = 0; |
52 | virtual real_t get_total_linear_damp() const = 0; |
53 | |
54 | virtual Vector3 get_center_of_mass() const = 0; |
55 | virtual Vector3 get_center_of_mass_local() const = 0; |
56 | virtual Basis get_principal_inertia_axes() const = 0; |
57 | virtual real_t get_inverse_mass() const = 0; // get the mass |
58 | virtual Vector3 get_inverse_inertia() const = 0; // get density of this body space |
59 | virtual Basis get_inverse_inertia_tensor() const = 0; // get density of this body space |
60 | |
61 | virtual void set_linear_velocity(const Vector3 &p_velocity) = 0; |
62 | virtual Vector3 get_linear_velocity() const = 0; |
63 | |
64 | virtual void set_angular_velocity(const Vector3 &p_velocity) = 0; |
65 | virtual Vector3 get_angular_velocity() const = 0; |
66 | |
67 | virtual void set_transform(const Transform3D &p_transform) = 0; |
68 | virtual Transform3D get_transform() const = 0; |
69 | |
70 | virtual Vector3 get_velocity_at_local_position(const Vector3 &p_position) const = 0; |
71 | |
72 | virtual void apply_central_impulse(const Vector3 &p_impulse) = 0; |
73 | virtual void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) = 0; |
74 | virtual void apply_torque_impulse(const Vector3 &p_impulse) = 0; |
75 | |
76 | virtual void apply_central_force(const Vector3 &p_force) = 0; |
77 | virtual void apply_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0; |
78 | virtual void apply_torque(const Vector3 &p_torque) = 0; |
79 | |
80 | virtual void add_constant_central_force(const Vector3 &p_force) = 0; |
81 | virtual void add_constant_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0; |
82 | virtual void add_constant_torque(const Vector3 &p_torque) = 0; |
83 | |
84 | virtual void set_constant_force(const Vector3 &p_force) = 0; |
85 | virtual Vector3 get_constant_force() const = 0; |
86 | |
87 | virtual void set_constant_torque(const Vector3 &p_torque) = 0; |
88 | virtual Vector3 get_constant_torque() const = 0; |
89 | |
90 | virtual void set_sleep_state(bool p_sleep) = 0; |
91 | virtual bool is_sleeping() const = 0; |
92 | |
93 | virtual int get_contact_count() const = 0; |
94 | |
95 | virtual Vector3 get_contact_local_position(int p_contact_idx) const = 0; |
96 | virtual Vector3 get_contact_local_normal(int p_contact_idx) const = 0; |
97 | virtual Vector3 get_contact_impulse(int p_contact_idx) const = 0; |
98 | virtual int get_contact_local_shape(int p_contact_idx) const = 0; |
99 | virtual Vector3 get_contact_local_velocity_at_position(int p_contact_idx) const = 0; |
100 | |
101 | virtual RID get_contact_collider(int p_contact_idx) const = 0; |
102 | virtual Vector3 get_contact_collider_position(int p_contact_idx) const = 0; |
103 | virtual ObjectID get_contact_collider_id(int p_contact_idx) const = 0; |
104 | virtual Object *get_contact_collider_object(int p_contact_idx) const; |
105 | virtual int get_contact_collider_shape(int p_contact_idx) const = 0; |
106 | virtual Vector3 get_contact_collider_velocity_at_position(int p_contact_idx) const = 0; |
107 | |
108 | virtual real_t get_step() const = 0; |
109 | virtual void integrate_forces(); |
110 | |
111 | virtual PhysicsDirectSpaceState3D *get_space_state() = 0; |
112 | |
113 | PhysicsDirectBodyState3D(); |
114 | }; |
115 | |
116 | class PhysicsRayQueryParameters3D; |
117 | class PhysicsPointQueryParameters3D; |
118 | class PhysicsShapeQueryParameters3D; |
119 | |
120 | class PhysicsDirectSpaceState3D : public Object { |
121 | GDCLASS(PhysicsDirectSpaceState3D, Object); |
122 | |
123 | private: |
124 | Dictionary _intersect_ray(const Ref<PhysicsRayQueryParameters3D> &p_ray_query); |
125 | TypedArray<Dictionary> _intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results = 32); |
126 | TypedArray<Dictionary> _intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32); |
127 | Vector<real_t> _cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query); |
128 | TypedArray<Vector3> _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32); |
129 | Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query); |
130 | |
131 | protected: |
132 | static void _bind_methods(); |
133 | |
134 | public: |
135 | struct RayParameters { |
136 | Vector3 from; |
137 | Vector3 to; |
138 | HashSet<RID> exclude; |
139 | uint32_t collision_mask = UINT32_MAX; |
140 | |
141 | bool collide_with_bodies = true; |
142 | bool collide_with_areas = false; |
143 | |
144 | bool hit_from_inside = false; |
145 | bool hit_back_faces = true; |
146 | |
147 | bool pick_ray = false; |
148 | }; |
149 | |
150 | struct RayResult { |
151 | Vector3 position; |
152 | Vector3 normal; |
153 | int face_index = -1; |
154 | RID rid; |
155 | ObjectID collider_id; |
156 | Object *collider = nullptr; |
157 | int shape = 0; |
158 | }; |
159 | |
160 | virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) = 0; |
161 | |
162 | struct ShapeResult { |
163 | RID rid; |
164 | ObjectID collider_id; |
165 | Object *collider = nullptr; |
166 | int shape = 0; |
167 | }; |
168 | |
169 | struct PointParameters { |
170 | Vector3 position; |
171 | HashSet<RID> exclude; |
172 | uint32_t collision_mask = UINT32_MAX; |
173 | |
174 | bool collide_with_bodies = true; |
175 | bool collide_with_areas = false; |
176 | }; |
177 | |
178 | virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0; |
179 | |
180 | struct ShapeParameters { |
181 | RID shape_rid; |
182 | Transform3D transform; |
183 | Vector3 motion; |
184 | real_t margin = 0.0; |
185 | HashSet<RID> exclude; |
186 | uint32_t collision_mask = UINT32_MAX; |
187 | |
188 | bool collide_with_bodies = true; |
189 | bool collide_with_areas = false; |
190 | }; |
191 | |
192 | struct ShapeRestInfo { |
193 | Vector3 point; |
194 | Vector3 normal; |
195 | RID rid; |
196 | ObjectID collider_id; |
197 | int shape = 0; |
198 | Vector3 linear_velocity; // Velocity at contact point. |
199 | }; |
200 | |
201 | virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0; |
202 | virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info = nullptr) = 0; |
203 | virtual bool collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) = 0; |
204 | virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) = 0; |
205 | |
206 | virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const = 0; |
207 | |
208 | PhysicsDirectSpaceState3D(); |
209 | }; |
210 | |
211 | class PhysicsServer3DRenderingServerHandler : public Object { |
212 | GDCLASS(PhysicsServer3DRenderingServerHandler, Object) |
213 | protected: |
214 | GDVIRTUAL2(_set_vertex, int, GDExtensionConstPtr<void>) |
215 | GDVIRTUAL2(_set_normal, int, GDExtensionConstPtr<void>) |
216 | GDVIRTUAL1(_set_aabb, const AABB &) |
217 | |
218 | static void _bind_methods(); |
219 | |
220 | public: |
221 | virtual void set_vertex(int p_vertex_id, const void *p_vector3); |
222 | virtual void set_normal(int p_vertex_id, const void *p_vector3); |
223 | virtual void set_aabb(const AABB &p_aabb); |
224 | |
225 | virtual ~PhysicsServer3DRenderingServerHandler() {} |
226 | }; |
227 | |
228 | class PhysicsTestMotionParameters3D; |
229 | class PhysicsTestMotionResult3D; |
230 | |
231 | class PhysicsServer3D : public Object { |
232 | GDCLASS(PhysicsServer3D, Object); |
233 | |
234 | static PhysicsServer3D *singleton; |
235 | |
236 | virtual bool _body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters3D> &p_parameters, const Ref<PhysicsTestMotionResult3D> &p_result = Ref<PhysicsTestMotionResult3D>()); |
237 | |
238 | protected: |
239 | static void _bind_methods(); |
240 | |
241 | public: |
242 | static PhysicsServer3D *get_singleton(); |
243 | |
244 | enum ShapeType { |
245 | SHAPE_WORLD_BOUNDARY, ///< plane:"plane" |
246 | SHAPE_SEPARATION_RAY, ///< float:"length" |
247 | SHAPE_SPHERE, ///< float:"radius" |
248 | SHAPE_BOX, ///< vec3:"extents" |
249 | SHAPE_CAPSULE, ///< dict( float:"radius", float:"height"):capsule |
250 | SHAPE_CYLINDER, ///< dict( float:"radius", float:"height"):cylinder |
251 | SHAPE_CONVEX_POLYGON, ///< array of planes:"planes" |
252 | SHAPE_CONCAVE_POLYGON, ///< vector3 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector3 array) |
253 | SHAPE_HEIGHTMAP, ///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights" |
254 | SHAPE_SOFT_BODY, ///< Used internally, can't be created from the physics server. |
255 | SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error |
256 | }; |
257 | |
258 | RID shape_create(ShapeType p_shape); |
259 | |
260 | virtual RID world_boundary_shape_create() = 0; |
261 | virtual RID separation_ray_shape_create() = 0; |
262 | virtual RID sphere_shape_create() = 0; |
263 | virtual RID box_shape_create() = 0; |
264 | virtual RID capsule_shape_create() = 0; |
265 | virtual RID cylinder_shape_create() = 0; |
266 | virtual RID convex_polygon_shape_create() = 0; |
267 | virtual RID concave_polygon_shape_create() = 0; |
268 | virtual RID heightmap_shape_create() = 0; |
269 | virtual RID custom_shape_create() = 0; |
270 | |
271 | virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0; |
272 | virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0; |
273 | |
274 | virtual ShapeType shape_get_type(RID p_shape) const = 0; |
275 | virtual Variant shape_get_data(RID p_shape) const = 0; |
276 | |
277 | virtual void shape_set_margin(RID p_shape, real_t p_margin) = 0; |
278 | virtual real_t shape_get_margin(RID p_shape) const = 0; |
279 | |
280 | virtual real_t shape_get_custom_solver_bias(RID p_shape) const = 0; |
281 | |
282 | /* SPACE API */ |
283 | |
284 | virtual RID space_create() = 0; |
285 | virtual void space_set_active(RID p_space, bool p_active) = 0; |
286 | virtual bool space_is_active(RID p_space) const = 0; |
287 | |
288 | enum SpaceParameter { |
289 | SPACE_PARAM_CONTACT_RECYCLE_RADIUS, |
290 | SPACE_PARAM_CONTACT_MAX_SEPARATION, |
291 | SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION, |
292 | SPACE_PARAM_CONTACT_DEFAULT_BIAS, |
293 | SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD, |
294 | SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD, |
295 | SPACE_PARAM_BODY_TIME_TO_SLEEP, |
296 | SPACE_PARAM_SOLVER_ITERATIONS, |
297 | }; |
298 | |
299 | virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0; |
300 | virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const = 0; |
301 | |
302 | // this function only works on physics process, errors and returns null otherwise |
303 | virtual PhysicsDirectSpaceState3D *space_get_direct_state(RID p_space) = 0; |
304 | |
305 | virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) = 0; |
306 | virtual Vector<Vector3> space_get_contacts(RID p_space) const = 0; |
307 | virtual int space_get_contact_count(RID p_space) const = 0; |
308 | |
309 | //missing space parameters |
310 | |
311 | /* AREA API */ |
312 | |
313 | //missing attenuation? missing better override? |
314 | |
315 | enum AreaParameter { |
316 | AREA_PARAM_GRAVITY_OVERRIDE_MODE, |
317 | AREA_PARAM_GRAVITY, |
318 | AREA_PARAM_GRAVITY_VECTOR, |
319 | AREA_PARAM_GRAVITY_IS_POINT, |
320 | AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE, |
321 | AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, |
322 | AREA_PARAM_LINEAR_DAMP, |
323 | AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, |
324 | AREA_PARAM_ANGULAR_DAMP, |
325 | AREA_PARAM_PRIORITY, |
326 | AREA_PARAM_WIND_FORCE_MAGNITUDE, |
327 | AREA_PARAM_WIND_SOURCE, |
328 | AREA_PARAM_WIND_DIRECTION, |
329 | AREA_PARAM_WIND_ATTENUATION_FACTOR, |
330 | }; |
331 | |
332 | virtual RID area_create() = 0; |
333 | |
334 | virtual void area_set_space(RID p_area, RID p_space) = 0; |
335 | virtual RID area_get_space(RID p_area) const = 0; |
336 | |
337 | enum AreaSpaceOverrideMode { |
338 | AREA_SPACE_OVERRIDE_DISABLED, |
339 | AREA_SPACE_OVERRIDE_COMBINE, |
340 | AREA_SPACE_OVERRIDE_COMBINE_REPLACE, |
341 | AREA_SPACE_OVERRIDE_REPLACE, |
342 | AREA_SPACE_OVERRIDE_REPLACE_COMBINE |
343 | }; |
344 | |
345 | virtual void area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) = 0; |
346 | virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0; |
347 | virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) = 0; |
348 | |
349 | virtual int area_get_shape_count(RID p_area) const = 0; |
350 | virtual RID area_get_shape(RID p_area, int p_shape_idx) const = 0; |
351 | virtual Transform3D area_get_shape_transform(RID p_area, int p_shape_idx) const = 0; |
352 | |
353 | virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0; |
354 | virtual void area_clear_shapes(RID p_area) = 0; |
355 | |
356 | virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) = 0; |
357 | |
358 | virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) = 0; |
359 | virtual ObjectID area_get_object_instance_id(RID p_area) const = 0; |
360 | |
361 | virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0; |
362 | virtual void area_set_transform(RID p_area, const Transform3D &p_transform) = 0; |
363 | |
364 | virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0; |
365 | virtual Transform3D area_get_transform(RID p_area) const = 0; |
366 | |
367 | virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) = 0; |
368 | virtual uint32_t area_get_collision_layer(RID p_area) const = 0; |
369 | |
370 | virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0; |
371 | virtual uint32_t area_get_collision_mask(RID p_area) const = 0; |
372 | |
373 | virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0; |
374 | |
375 | virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) = 0; |
376 | virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) = 0; |
377 | |
378 | virtual void area_set_ray_pickable(RID p_area, bool p_enable) = 0; |
379 | |
380 | /* BODY API */ |
381 | |
382 | //missing ccd? |
383 | |
384 | enum BodyMode { |
385 | BODY_MODE_STATIC, |
386 | BODY_MODE_KINEMATIC, |
387 | BODY_MODE_RIGID, |
388 | BODY_MODE_RIGID_LINEAR, |
389 | }; |
390 | |
391 | enum BodyDampMode { |
392 | BODY_DAMP_MODE_COMBINE, |
393 | BODY_DAMP_MODE_REPLACE, |
394 | }; |
395 | |
396 | virtual RID body_create() = 0; |
397 | |
398 | virtual void body_set_space(RID p_body, RID p_space) = 0; |
399 | virtual RID body_get_space(RID p_body) const = 0; |
400 | |
401 | virtual void body_set_mode(RID p_body, BodyMode p_mode) = 0; |
402 | virtual BodyMode body_get_mode(RID p_body) const = 0; |
403 | |
404 | virtual void body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) = 0; |
405 | virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0; |
406 | virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) = 0; |
407 | |
408 | virtual int body_get_shape_count(RID p_body) const = 0; |
409 | virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0; |
410 | virtual Transform3D body_get_shape_transform(RID p_body, int p_shape_idx) const = 0; |
411 | |
412 | virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0; |
413 | virtual void body_clear_shapes(RID p_body) = 0; |
414 | |
415 | virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) = 0; |
416 | |
417 | virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) = 0; |
418 | virtual ObjectID body_get_object_instance_id(RID p_body) const = 0; |
419 | |
420 | virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) = 0; |
421 | virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const = 0; |
422 | |
423 | virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) = 0; |
424 | virtual uint32_t body_get_collision_layer(RID p_body) const = 0; |
425 | |
426 | virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0; |
427 | virtual uint32_t body_get_collision_mask(RID p_body) const = 0; |
428 | |
429 | virtual void body_set_collision_priority(RID p_body, real_t p_priority) = 0; |
430 | virtual real_t body_get_collision_priority(RID p_body) const = 0; |
431 | |
432 | virtual void body_set_user_flags(RID p_body, uint32_t p_flags) = 0; |
433 | virtual uint32_t body_get_user_flags(RID p_body) const = 0; |
434 | |
435 | // common body variables |
436 | enum BodyParameter { |
437 | BODY_PARAM_BOUNCE, |
438 | BODY_PARAM_FRICTION, |
439 | BODY_PARAM_MASS, ///< unused for static, always infinite |
440 | BODY_PARAM_INERTIA, |
441 | BODY_PARAM_CENTER_OF_MASS, |
442 | BODY_PARAM_GRAVITY_SCALE, |
443 | BODY_PARAM_LINEAR_DAMP_MODE, |
444 | BODY_PARAM_ANGULAR_DAMP_MODE, |
445 | BODY_PARAM_LINEAR_DAMP, |
446 | BODY_PARAM_ANGULAR_DAMP, |
447 | BODY_PARAM_MAX, |
448 | }; |
449 | |
450 | virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) = 0; |
451 | virtual Variant body_get_param(RID p_body, BodyParameter p_param) const = 0; |
452 | |
453 | virtual void body_reset_mass_properties(RID p_body) = 0; |
454 | |
455 | //state |
456 | enum BodyState { |
457 | BODY_STATE_TRANSFORM, |
458 | BODY_STATE_LINEAR_VELOCITY, |
459 | BODY_STATE_ANGULAR_VELOCITY, |
460 | BODY_STATE_SLEEPING, |
461 | BODY_STATE_CAN_SLEEP |
462 | }; |
463 | |
464 | virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0; |
465 | virtual Variant body_get_state(RID p_body, BodyState p_state) const = 0; |
466 | |
467 | virtual void body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) = 0; |
468 | virtual void body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) = 0; |
469 | virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) = 0; |
470 | |
471 | virtual void body_apply_central_force(RID p_body, const Vector3 &p_force) = 0; |
472 | virtual void body_apply_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0; |
473 | virtual void body_apply_torque(RID p_body, const Vector3 &p_torque) = 0; |
474 | |
475 | virtual void body_add_constant_central_force(RID p_body, const Vector3 &p_force) = 0; |
476 | virtual void body_add_constant_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0; |
477 | virtual void body_add_constant_torque(RID p_body, const Vector3 &p_torque) = 0; |
478 | |
479 | virtual void body_set_constant_force(RID p_body, const Vector3 &p_force) = 0; |
480 | virtual Vector3 body_get_constant_force(RID p_body) const = 0; |
481 | |
482 | virtual void body_set_constant_torque(RID p_body, const Vector3 &p_torque) = 0; |
483 | virtual Vector3 body_get_constant_torque(RID p_body) const = 0; |
484 | |
485 | virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) = 0; |
486 | |
487 | enum BodyAxis { |
488 | BODY_AXIS_LINEAR_X = 1 << 0, |
489 | BODY_AXIS_LINEAR_Y = 1 << 1, |
490 | BODY_AXIS_LINEAR_Z = 1 << 2, |
491 | BODY_AXIS_ANGULAR_X = 1 << 3, |
492 | BODY_AXIS_ANGULAR_Y = 1 << 4, |
493 | BODY_AXIS_ANGULAR_Z = 1 << 5 |
494 | }; |
495 | |
496 | virtual void body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) = 0; |
497 | virtual bool body_is_axis_locked(RID p_body, BodyAxis p_axis) const = 0; |
498 | |
499 | //fix |
500 | virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0; |
501 | virtual void body_remove_collision_exception(RID p_body, RID p_body_b) = 0; |
502 | virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0; |
503 | |
504 | virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) = 0; |
505 | virtual int body_get_max_contacts_reported(RID p_body) const = 0; |
506 | |
507 | //missing remove |
508 | virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) = 0; |
509 | virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const = 0; |
510 | |
511 | virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0; |
512 | virtual bool body_is_omitting_force_integration(RID p_body) const = 0; |
513 | |
514 | virtual void body_set_state_sync_callback(RID p_body, const Callable &p_callable) = 0; |
515 | virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) = 0; |
516 | |
517 | virtual void body_set_ray_pickable(RID p_body, bool p_enable) = 0; |
518 | |
519 | // this function only works on physics process, errors and returns null otherwise |
520 | virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) = 0; |
521 | |
522 | struct MotionParameters { |
523 | Transform3D from; |
524 | Vector3 motion; |
525 | real_t margin = 0.001; |
526 | int max_collisions = 1; |
527 | bool collide_separation_ray = false; |
528 | HashSet<RID> exclude_bodies; |
529 | HashSet<ObjectID> exclude_objects; |
530 | bool recovery_as_collision = false; |
531 | |
532 | MotionParameters() {} |
533 | |
534 | MotionParameters(const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001) : |
535 | from(p_from), |
536 | motion(p_motion), |
537 | margin(p_margin) {} |
538 | }; |
539 | |
540 | struct MotionCollision { |
541 | Vector3 position; |
542 | Vector3 normal; |
543 | Vector3 collider_velocity; |
544 | Vector3 collider_angular_velocity; |
545 | real_t depth = 0.0; |
546 | int local_shape = 0; |
547 | ObjectID collider_id; |
548 | RID collider; |
549 | int collider_shape = 0; |
550 | |
551 | real_t get_angle(Vector3 p_up_direction) const { |
552 | return Math::acos(normal.dot(p_up_direction)); |
553 | } |
554 | }; |
555 | |
556 | struct MotionResult { |
557 | Vector3 travel; |
558 | Vector3 remainder; |
559 | real_t collision_depth = 0.0; |
560 | real_t collision_safe_fraction = 0.0; |
561 | real_t collision_unsafe_fraction = 0.0; |
562 | |
563 | static const int MAX_COLLISIONS = 32; |
564 | MotionCollision collisions[MAX_COLLISIONS]; |
565 | int collision_count = 0; |
566 | }; |
567 | |
568 | virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) = 0; |
569 | |
570 | /* SOFT BODY */ |
571 | |
572 | virtual RID soft_body_create() = 0; |
573 | |
574 | virtual void soft_body_update_rendering_server(RID p_body, PhysicsServer3DRenderingServerHandler *p_rendering_server_handler) = 0; |
575 | |
576 | virtual void soft_body_set_space(RID p_body, RID p_space) = 0; |
577 | virtual RID soft_body_get_space(RID p_body) const = 0; |
578 | |
579 | virtual void soft_body_set_mesh(RID p_body, RID p_mesh) = 0; |
580 | |
581 | virtual AABB soft_body_get_bounds(RID p_body) const = 0; |
582 | |
583 | virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) = 0; |
584 | virtual uint32_t soft_body_get_collision_layer(RID p_body) const = 0; |
585 | |
586 | virtual void soft_body_set_collision_mask(RID p_body, uint32_t p_mask) = 0; |
587 | virtual uint32_t soft_body_get_collision_mask(RID p_body) const = 0; |
588 | |
589 | virtual void soft_body_add_collision_exception(RID p_body, RID p_body_b) = 0; |
590 | virtual void soft_body_remove_collision_exception(RID p_body, RID p_body_b) = 0; |
591 | virtual void soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0; |
592 | |
593 | virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0; |
594 | virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const = 0; |
595 | |
596 | virtual void soft_body_set_transform(RID p_body, const Transform3D &p_transform) = 0; |
597 | |
598 | virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) = 0; |
599 | |
600 | virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) = 0; |
601 | virtual int soft_body_get_simulation_precision(RID p_body) const = 0; |
602 | |
603 | virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) = 0; |
604 | virtual real_t soft_body_get_total_mass(RID p_body) const = 0; |
605 | |
606 | virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) = 0; |
607 | virtual real_t soft_body_get_linear_stiffness(RID p_body) const = 0; |
608 | |
609 | virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) = 0; |
610 | virtual real_t soft_body_get_pressure_coefficient(RID p_body) const = 0; |
611 | |
612 | virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) = 0; |
613 | virtual real_t soft_body_get_damping_coefficient(RID p_body) const = 0; |
614 | |
615 | virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) = 0; |
616 | virtual real_t soft_body_get_drag_coefficient(RID p_body) const = 0; |
617 | |
618 | virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) = 0; |
619 | virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const = 0; |
620 | |
621 | virtual void soft_body_remove_all_pinned_points(RID p_body) = 0; |
622 | virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) = 0; |
623 | virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const = 0; |
624 | |
625 | /* JOINT API */ |
626 | |
627 | enum JointType { |
628 | JOINT_TYPE_PIN, |
629 | JOINT_TYPE_HINGE, |
630 | JOINT_TYPE_SLIDER, |
631 | JOINT_TYPE_CONE_TWIST, |
632 | JOINT_TYPE_6DOF, |
633 | JOINT_TYPE_MAX, |
634 | |
635 | }; |
636 | |
637 | virtual RID joint_create() = 0; |
638 | |
639 | virtual void joint_clear(RID p_joint) = 0; |
640 | |
641 | virtual JointType joint_get_type(RID p_joint) const = 0; |
642 | |
643 | virtual void joint_set_solver_priority(RID p_joint, int p_priority) = 0; |
644 | virtual int joint_get_solver_priority(RID p_joint) const = 0; |
645 | |
646 | virtual void joint_disable_collisions_between_bodies(RID p_joint, bool p_disable) = 0; |
647 | virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0; |
648 | |
649 | virtual void joint_make_pin(RID p_joint, RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) = 0; |
650 | |
651 | enum PinJointParam { |
652 | PIN_JOINT_BIAS, |
653 | PIN_JOINT_DAMPING, |
654 | PIN_JOINT_IMPULSE_CLAMP |
655 | }; |
656 | |
657 | virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) = 0; |
658 | virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const = 0; |
659 | |
660 | virtual void pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) = 0; |
661 | virtual Vector3 pin_joint_get_local_a(RID p_joint) const = 0; |
662 | |
663 | virtual void pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) = 0; |
664 | virtual Vector3 pin_joint_get_local_b(RID p_joint) const = 0; |
665 | |
666 | enum HingeJointParam { |
667 | HINGE_JOINT_BIAS, |
668 | HINGE_JOINT_LIMIT_UPPER, |
669 | HINGE_JOINT_LIMIT_LOWER, |
670 | HINGE_JOINT_LIMIT_BIAS, |
671 | HINGE_JOINT_LIMIT_SOFTNESS, |
672 | HINGE_JOINT_LIMIT_RELAXATION, |
673 | HINGE_JOINT_MOTOR_TARGET_VELOCITY, |
674 | HINGE_JOINT_MOTOR_MAX_IMPULSE, |
675 | HINGE_JOINT_MAX |
676 | }; |
677 | |
678 | enum HingeJointFlag { |
679 | HINGE_JOINT_FLAG_USE_LIMIT, |
680 | HINGE_JOINT_FLAG_ENABLE_MOTOR, |
681 | HINGE_JOINT_FLAG_MAX |
682 | }; |
683 | |
684 | virtual void joint_make_hinge(RID p_joint, RID p_body_A, const Transform3D &p_hinge_A, RID p_body_B, const Transform3D &p_hinge_B) = 0; |
685 | virtual void joint_make_hinge_simple(RID p_joint, RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) = 0; |
686 | |
687 | virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) = 0; |
688 | virtual real_t hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const = 0; |
689 | |
690 | virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) = 0; |
691 | virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const = 0; |
692 | |
693 | enum SliderJointParam { |
694 | SLIDER_JOINT_LINEAR_LIMIT_UPPER, |
695 | SLIDER_JOINT_LINEAR_LIMIT_LOWER, |
696 | SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS, |
697 | SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION, |
698 | SLIDER_JOINT_LINEAR_LIMIT_DAMPING, |
699 | SLIDER_JOINT_LINEAR_MOTION_SOFTNESS, |
700 | SLIDER_JOINT_LINEAR_MOTION_RESTITUTION, |
701 | SLIDER_JOINT_LINEAR_MOTION_DAMPING, |
702 | SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS, |
703 | SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION, |
704 | SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING, |
705 | |
706 | SLIDER_JOINT_ANGULAR_LIMIT_UPPER, |
707 | SLIDER_JOINT_ANGULAR_LIMIT_LOWER, |
708 | SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS, |
709 | SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION, |
710 | SLIDER_JOINT_ANGULAR_LIMIT_DAMPING, |
711 | SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS, |
712 | SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION, |
713 | SLIDER_JOINT_ANGULAR_MOTION_DAMPING, |
714 | SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS, |
715 | SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION, |
716 | SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING, |
717 | SLIDER_JOINT_MAX |
718 | |
719 | }; |
720 | |
721 | virtual void joint_make_slider(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A |
722 | |
723 | virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) = 0; |
724 | virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const = 0; |
725 | |
726 | enum ConeTwistJointParam { |
727 | CONE_TWIST_JOINT_SWING_SPAN, |
728 | CONE_TWIST_JOINT_TWIST_SPAN, |
729 | CONE_TWIST_JOINT_BIAS, |
730 | CONE_TWIST_JOINT_SOFTNESS, |
731 | CONE_TWIST_JOINT_RELAXATION, |
732 | CONE_TWIST_MAX |
733 | }; |
734 | |
735 | virtual void joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A |
736 | |
737 | virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) = 0; |
738 | virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const = 0; |
739 | |
740 | enum G6DOFJointAxisParam { |
741 | G6DOF_JOINT_LINEAR_LOWER_LIMIT, |
742 | G6DOF_JOINT_LINEAR_UPPER_LIMIT, |
743 | G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS, |
744 | G6DOF_JOINT_LINEAR_RESTITUTION, |
745 | G6DOF_JOINT_LINEAR_DAMPING, |
746 | G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY, |
747 | G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT, |
748 | G6DOF_JOINT_LINEAR_SPRING_STIFFNESS, |
749 | G6DOF_JOINT_LINEAR_SPRING_DAMPING, |
750 | G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT, |
751 | G6DOF_JOINT_ANGULAR_LOWER_LIMIT, |
752 | G6DOF_JOINT_ANGULAR_UPPER_LIMIT, |
753 | G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS, |
754 | G6DOF_JOINT_ANGULAR_DAMPING, |
755 | G6DOF_JOINT_ANGULAR_RESTITUTION, |
756 | G6DOF_JOINT_ANGULAR_FORCE_LIMIT, |
757 | G6DOF_JOINT_ANGULAR_ERP, |
758 | G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY, |
759 | G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT, |
760 | G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS, |
761 | G6DOF_JOINT_ANGULAR_SPRING_DAMPING, |
762 | G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT, |
763 | G6DOF_JOINT_MAX |
764 | }; |
765 | |
766 | enum G6DOFJointAxisFlag { |
767 | G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, |
768 | G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, |
769 | G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING, |
770 | G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING, |
771 | G6DOF_JOINT_FLAG_ENABLE_MOTOR, |
772 | G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR, |
773 | G6DOF_JOINT_FLAG_MAX |
774 | }; |
775 | |
776 | virtual void joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A |
777 | |
778 | virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, real_t p_value) = 0; |
779 | virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param) const = 0; |
780 | |
781 | virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable) = 0; |
782 | virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag) const = 0; |
783 | |
784 | /* QUERY API */ |
785 | |
786 | enum AreaBodyStatus { |
787 | AREA_BODY_ADDED, |
788 | AREA_BODY_REMOVED |
789 | }; |
790 | |
791 | /* MISC */ |
792 | |
793 | virtual void free(RID p_rid) = 0; |
794 | |
795 | virtual void set_active(bool p_active) = 0; |
796 | virtual void init() = 0; |
797 | virtual void step(real_t p_step) = 0; |
798 | virtual void sync() = 0; |
799 | virtual void flush_queries() = 0; |
800 | virtual void end_sync() = 0; |
801 | virtual void finish() = 0; |
802 | |
803 | virtual bool is_flushing_queries() const = 0; |
804 | |
805 | enum ProcessInfo { |
806 | INFO_ACTIVE_OBJECTS, |
807 | INFO_COLLISION_PAIRS, |
808 | INFO_ISLAND_COUNT |
809 | }; |
810 | |
811 | virtual int get_process_info(ProcessInfo p_info) = 0; |
812 | |
813 | PhysicsServer3D(); |
814 | ~PhysicsServer3D(); |
815 | }; |
816 | |
817 | class PhysicsRayQueryParameters3D : public RefCounted { |
818 | GDCLASS(PhysicsRayQueryParameters3D, RefCounted); |
819 | |
820 | PhysicsDirectSpaceState3D::RayParameters parameters; |
821 | |
822 | protected: |
823 | static void _bind_methods(); |
824 | |
825 | public: |
826 | static Ref<PhysicsRayQueryParameters3D> create(Vector3 p_from, Vector3 p_to, uint32_t p_mask, const TypedArray<RID> &p_exclude); |
827 | const PhysicsDirectSpaceState3D::RayParameters &get_parameters() const { return parameters; } |
828 | |
829 | void set_from(const Vector3 &p_from) { parameters.from = p_from; } |
830 | const Vector3 &get_from() const { return parameters.from; } |
831 | |
832 | void set_to(const Vector3 &p_to) { parameters.to = p_to; } |
833 | const Vector3 &get_to() const { return parameters.to; } |
834 | |
835 | void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; } |
836 | uint32_t get_collision_mask() const { return parameters.collision_mask; } |
837 | |
838 | void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; } |
839 | bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; } |
840 | |
841 | void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; } |
842 | bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; } |
843 | |
844 | void set_hit_from_inside(bool p_enable) { parameters.hit_from_inside = p_enable; } |
845 | bool is_hit_from_inside_enabled() const { return parameters.hit_from_inside; } |
846 | |
847 | void set_hit_back_faces(bool p_enable) { parameters.hit_back_faces = p_enable; } |
848 | bool is_hit_back_faces_enabled() const { return parameters.hit_back_faces; } |
849 | |
850 | void set_exclude(const TypedArray<RID> &p_exclude); |
851 | TypedArray<RID> get_exclude() const; |
852 | }; |
853 | |
854 | class PhysicsPointQueryParameters3D : public RefCounted { |
855 | GDCLASS(PhysicsPointQueryParameters3D, RefCounted); |
856 | |
857 | PhysicsDirectSpaceState3D::PointParameters parameters; |
858 | |
859 | protected: |
860 | static void _bind_methods(); |
861 | |
862 | public: |
863 | const PhysicsDirectSpaceState3D::PointParameters &get_parameters() const { return parameters; } |
864 | |
865 | void set_position(const Vector3 &p_position) { parameters.position = p_position; } |
866 | const Vector3 &get_position() const { return parameters.position; } |
867 | |
868 | void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; } |
869 | uint32_t get_collision_mask() const { return parameters.collision_mask; } |
870 | |
871 | void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; } |
872 | bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; } |
873 | |
874 | void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; } |
875 | bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; } |
876 | |
877 | void set_exclude(const TypedArray<RID> &p_exclude); |
878 | TypedArray<RID> get_exclude() const; |
879 | }; |
880 | |
881 | class PhysicsShapeQueryParameters3D : public RefCounted { |
882 | GDCLASS(PhysicsShapeQueryParameters3D, RefCounted); |
883 | |
884 | PhysicsDirectSpaceState3D::ShapeParameters parameters; |
885 | |
886 | Ref<Resource> shape_ref; |
887 | |
888 | protected: |
889 | static void _bind_methods(); |
890 | |
891 | public: |
892 | const PhysicsDirectSpaceState3D::ShapeParameters &get_parameters() const { return parameters; } |
893 | |
894 | void set_shape(const Ref<Resource> &p_shape_ref); |
895 | Ref<Resource> get_shape() const { return shape_ref; } |
896 | |
897 | void set_shape_rid(const RID &p_shape); |
898 | RID get_shape_rid() const { return parameters.shape_rid; } |
899 | |
900 | void set_transform(const Transform3D &p_transform) { parameters.transform = p_transform; } |
901 | const Transform3D &get_transform() const { return parameters.transform; } |
902 | |
903 | void set_motion(const Vector3 &p_motion) { parameters.motion = p_motion; } |
904 | const Vector3 &get_motion() const { return parameters.motion; } |
905 | |
906 | void set_margin(real_t p_margin) { parameters.margin = p_margin; } |
907 | real_t get_margin() const { return parameters.margin; } |
908 | |
909 | void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; } |
910 | uint32_t get_collision_mask() const { return parameters.collision_mask; } |
911 | |
912 | void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; } |
913 | bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; } |
914 | |
915 | void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; } |
916 | bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; } |
917 | |
918 | void set_exclude(const TypedArray<RID> &p_exclude); |
919 | TypedArray<RID> get_exclude() const; |
920 | }; |
921 | |
922 | class PhysicsTestMotionParameters3D : public RefCounted { |
923 | GDCLASS(PhysicsTestMotionParameters3D, RefCounted); |
924 | |
925 | PhysicsServer3D::MotionParameters parameters; |
926 | |
927 | protected: |
928 | static void _bind_methods(); |
929 | |
930 | public: |
931 | const PhysicsServer3D::MotionParameters &get_parameters() const { return parameters; } |
932 | |
933 | const Transform3D &get_from() const { return parameters.from; } |
934 | void set_from(const Transform3D &p_from) { parameters.from = p_from; } |
935 | |
936 | const Vector3 &get_motion() const { return parameters.motion; } |
937 | void set_motion(const Vector3 &p_motion) { parameters.motion = p_motion; } |
938 | |
939 | real_t get_margin() const { return parameters.margin; } |
940 | void set_margin(real_t p_margin) { parameters.margin = p_margin; } |
941 | |
942 | int get_max_collisions() const { return parameters.max_collisions; } |
943 | void set_max_collisions(int p_max_collisions) { parameters.max_collisions = p_max_collisions; } |
944 | |
945 | bool is_collide_separation_ray_enabled() const { return parameters.collide_separation_ray; } |
946 | void set_collide_separation_ray_enabled(bool p_enabled) { parameters.collide_separation_ray = p_enabled; } |
947 | |
948 | TypedArray<RID> get_exclude_bodies() const; |
949 | void set_exclude_bodies(const TypedArray<RID> &p_exclude); |
950 | |
951 | TypedArray<uint64_t> get_exclude_objects() const; |
952 | void set_exclude_objects(const TypedArray<uint64_t> &p_exclude); |
953 | |
954 | bool is_recovery_as_collision_enabled() const { return parameters.recovery_as_collision; } |
955 | void set_recovery_as_collision_enabled(bool p_enabled) { parameters.recovery_as_collision = p_enabled; } |
956 | }; |
957 | |
958 | class PhysicsTestMotionResult3D : public RefCounted { |
959 | GDCLASS(PhysicsTestMotionResult3D, RefCounted); |
960 | |
961 | PhysicsServer3D::MotionResult result; |
962 | |
963 | protected: |
964 | static void _bind_methods(); |
965 | |
966 | public: |
967 | PhysicsServer3D::MotionResult *get_result_ptr() const { return const_cast<PhysicsServer3D::MotionResult *>(&result); } |
968 | |
969 | Vector3 get_travel() const; |
970 | Vector3 get_remainder() const; |
971 | real_t get_collision_safe_fraction() const; |
972 | real_t get_collision_unsafe_fraction() const; |
973 | |
974 | int get_collision_count() const; |
975 | |
976 | Vector3 get_collision_point(int p_collision_index = 0) const; |
977 | Vector3 get_collision_normal(int p_collision_index = 0) const; |
978 | Vector3 get_collider_velocity(int p_collision_index = 0) const; |
979 | ObjectID get_collider_id(int p_collision_index = 0) const; |
980 | RID get_collider_rid(int p_collision_index = 0) const; |
981 | Object *get_collider(int p_collision_index = 0) const; |
982 | int get_collider_shape(int p_collision_index = 0) const; |
983 | int get_collision_local_shape(int p_collision_index = 0) const; |
984 | real_t get_collision_depth(int p_collision_index = 0) const; |
985 | }; |
986 | |
987 | class PhysicsServer3DManager : public Object { |
988 | GDCLASS(PhysicsServer3DManager, Object); |
989 | |
990 | static PhysicsServer3DManager *singleton; |
991 | |
992 | struct ClassInfo { |
993 | String name; |
994 | Callable create_callback; |
995 | |
996 | ClassInfo() {} |
997 | |
998 | ClassInfo(String p_name, Callable p_create_callback) : |
999 | name(p_name), |
1000 | create_callback(p_create_callback) {} |
1001 | |
1002 | ClassInfo(const ClassInfo &p_ci) : |
1003 | name(p_ci.name), |
1004 | create_callback(p_ci.create_callback) {} |
1005 | |
1006 | void operator=(const ClassInfo &p_ci) { |
1007 | name = p_ci.name; |
1008 | create_callback = p_ci.create_callback; |
1009 | } |
1010 | }; |
1011 | |
1012 | Vector<ClassInfo> physics_servers; |
1013 | int default_server_id = -1; |
1014 | int default_server_priority = -1; |
1015 | |
1016 | void on_servers_changed(); |
1017 | |
1018 | protected: |
1019 | static void _bind_methods(); |
1020 | |
1021 | public: |
1022 | static const String setting_property_name; |
1023 | |
1024 | static PhysicsServer3DManager *get_singleton(); |
1025 | |
1026 | void register_server(const String &p_name, const Callable &p_create_callback); |
1027 | void set_default_server(const String &p_name, int p_priority = 0); |
1028 | int find_server_id(const String &p_name); |
1029 | int get_servers_count(); |
1030 | String get_server_name(int p_id); |
1031 | PhysicsServer3D *new_default_server(); |
1032 | PhysicsServer3D *new_server(const String &p_name); |
1033 | |
1034 | PhysicsServer3DManager(); |
1035 | ~PhysicsServer3DManager(); |
1036 | }; |
1037 | |
1038 | VARIANT_ENUM_CAST(PhysicsServer3D::ShapeType); |
1039 | VARIANT_ENUM_CAST(PhysicsServer3D::SpaceParameter); |
1040 | VARIANT_ENUM_CAST(PhysicsServer3D::AreaParameter); |
1041 | VARIANT_ENUM_CAST(PhysicsServer3D::AreaSpaceOverrideMode); |
1042 | VARIANT_ENUM_CAST(PhysicsServer3D::BodyMode); |
1043 | VARIANT_ENUM_CAST(PhysicsServer3D::BodyParameter); |
1044 | VARIANT_ENUM_CAST(PhysicsServer3D::BodyDampMode); |
1045 | VARIANT_ENUM_CAST(PhysicsServer3D::BodyState); |
1046 | VARIANT_ENUM_CAST(PhysicsServer3D::BodyAxis); |
1047 | VARIANT_ENUM_CAST(PhysicsServer3D::PinJointParam); |
1048 | VARIANT_ENUM_CAST(PhysicsServer3D::JointType); |
1049 | VARIANT_ENUM_CAST(PhysicsServer3D::HingeJointParam); |
1050 | VARIANT_ENUM_CAST(PhysicsServer3D::HingeJointFlag); |
1051 | VARIANT_ENUM_CAST(PhysicsServer3D::SliderJointParam); |
1052 | VARIANT_ENUM_CAST(PhysicsServer3D::ConeTwistJointParam); |
1053 | VARIANT_ENUM_CAST(PhysicsServer3D::G6DOFJointAxisParam); |
1054 | VARIANT_ENUM_CAST(PhysicsServer3D::G6DOFJointAxisFlag); |
1055 | VARIANT_ENUM_CAST(PhysicsServer3D::AreaBodyStatus); |
1056 | VARIANT_ENUM_CAST(PhysicsServer3D::ProcessInfo); |
1057 | |
1058 | #endif // PHYSICS_SERVER_3D_H |
1059 | |