| 1 | /**************************************************************************/ | 
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| 2 | /*  theme_db.h                                                            */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef THEME_DB_H | 
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| 32 | #define THEME_DB_H | 
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| 33 |  | 
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| 34 | #include "core/object/class_db.h" | 
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| 35 | #include "core/object/ref_counted.h" | 
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| 36 |  | 
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| 37 | #include <functional> | 
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| 38 |  | 
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| 39 | class Font; | 
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| 40 | class Node; | 
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| 41 | class StyleBox; | 
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| 42 | class Texture2D; | 
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| 43 | class Theme; | 
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| 44 | class ThemeContext; | 
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| 45 |  | 
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| 46 | // Macros for binding theme items of this class. This information is used for the documentation, theme | 
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| 47 | // overrides, etc. This is also the basis for theme cache. | 
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| 48 |  | 
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| 49 | #define BIND_THEME_ITEM(m_data_type, m_class, m_prop)                                                      \ | 
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| 50 | ThemeDB::get_singleton()->bind_class_item(get_class_static(), #m_prop, #m_prop, [](Node *p_instance) { \ | 
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| 51 | m_class *p_cast = Object::cast_to<m_class>(p_instance);                                            \ | 
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| 52 | p_cast->theme_cache.m_prop = p_cast->get_theme_item(m_data_type, _scs_create(#m_prop));            \ | 
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| 53 | }) | 
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| 54 |  | 
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| 55 | #define BIND_THEME_ITEM_CUSTOM(m_data_type, m_class, m_prop, m_item_name)                                      \ | 
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| 56 | ThemeDB::get_singleton()->bind_class_item(get_class_static(), #m_prop, m_item_name, [](Node *p_instance) { \ | 
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| 57 | m_class *p_cast = Object::cast_to<m_class>(p_instance);                                                \ | 
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| 58 | p_cast->theme_cache.m_prop = p_cast->get_theme_item(m_data_type, _scs_create(m_item_name));            \ | 
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| 59 | }) | 
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| 60 |  | 
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| 61 | // Macro for binding theme items used by this class, but defined/binded by other classes. This is primarily used for | 
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| 62 | // the theme cache. Can also be used to list such items in documentation. | 
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| 63 |  | 
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| 64 | #define BIND_THEME_ITEM_EXT(m_data_type, m_class, m_prop, m_item_name, m_type_name)                                                  \ | 
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| 65 | ThemeDB::get_singleton()->bind_class_external_item(get_class_static(), #m_prop, m_item_name, m_type_name, [](Node *p_instance) { \ | 
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| 66 | m_class *p_cast = Object::cast_to<m_class>(p_instance);                                                                      \ | 
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| 67 | p_cast->theme_cache.m_prop = p_cast->get_theme_item(m_data_type, _scs_create(m_item_name), _scs_create(m_type_name));        \ | 
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| 68 | }) | 
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| 69 |  | 
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| 70 | class ThemeDB : public Object { | 
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| 71 | GDCLASS(ThemeDB, Object); | 
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| 72 |  | 
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| 73 | static ThemeDB *singleton; | 
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| 74 |  | 
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| 75 | // Global Theme resources used by the default theme context. | 
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| 76 |  | 
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| 77 | Ref<Theme> default_theme; | 
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| 78 | Ref<Theme> project_theme; | 
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| 79 |  | 
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| 80 | // Universal default values, final fallback for every theme. | 
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| 81 |  | 
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| 82 | float fallback_base_scale = 1.0; | 
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| 83 | Ref<Font> fallback_font; | 
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| 84 | int fallback_font_size = 16; | 
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| 85 | Ref<Texture2D> fallback_icon; | 
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| 86 | Ref<StyleBox> fallback_stylebox; | 
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| 87 |  | 
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| 88 | // Global theme contexts used to scope global Theme resources. | 
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| 89 |  | 
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| 90 | ThemeContext *default_theme_context = nullptr; | 
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| 91 | HashMap<Node *, ThemeContext *> theme_contexts; | 
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| 92 |  | 
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| 93 | void _propagate_theme_context(Node *p_from_node, ThemeContext *p_context); | 
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| 94 | void _init_default_theme_context(); | 
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| 95 | void _finalize_theme_contexts(); | 
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| 96 |  | 
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| 97 | // Binding of theme items to Node classes. | 
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| 98 |  | 
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| 99 | typedef std::function<void(Node *)> ThemeItemSetter; | 
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| 100 |  | 
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| 101 | struct ThemeItemBind { | 
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| 102 | StringName class_name; | 
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| 103 | StringName item_name; | 
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| 104 | StringName type_name; | 
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| 105 | bool external = false; | 
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| 106 |  | 
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| 107 | ThemeItemSetter setter; | 
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| 108 | }; | 
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| 109 |  | 
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| 110 | HashMap<StringName, HashMap<StringName, ThemeItemBind>> theme_item_binds; | 
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| 111 |  | 
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| 112 | protected: | 
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| 113 | static void _bind_methods(); | 
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| 114 |  | 
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| 115 | public: | 
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| 116 | void initialize_theme(); | 
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| 117 | void initialize_theme_noproject(); | 
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| 118 | void finalize_theme(); | 
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| 119 |  | 
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| 120 | // Global Theme resources. | 
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| 121 |  | 
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| 122 | void set_default_theme(const Ref<Theme> &p_default); | 
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| 123 | Ref<Theme> get_default_theme(); | 
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| 124 |  | 
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| 125 | void set_project_theme(const Ref<Theme> &p_project_default); | 
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| 126 | Ref<Theme> get_project_theme(); | 
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| 127 |  | 
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| 128 | // Universal fallback values. | 
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| 129 |  | 
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| 130 | void set_fallback_base_scale(float p_base_scale); | 
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| 131 | float get_fallback_base_scale(); | 
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| 132 |  | 
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| 133 | void set_fallback_font(const Ref<Font> &p_font); | 
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| 134 | Ref<Font> get_fallback_font(); | 
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| 135 |  | 
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| 136 | void set_fallback_font_size(int p_font_size); | 
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| 137 | int get_fallback_font_size(); | 
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| 138 |  | 
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| 139 | void set_fallback_icon(const Ref<Texture2D> &p_icon); | 
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| 140 | Ref<Texture2D> get_fallback_icon(); | 
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| 141 |  | 
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| 142 | void set_fallback_stylebox(const Ref<StyleBox> &p_stylebox); | 
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| 143 | Ref<StyleBox> get_fallback_stylebox(); | 
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| 144 |  | 
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| 145 | void get_native_type_dependencies(const StringName &p_base_type, List<StringName> *p_list); | 
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| 146 |  | 
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| 147 | // Global theme contexts. | 
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| 148 |  | 
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| 149 | ThemeContext *create_theme_context(Node *p_node, List<Ref<Theme>> &p_themes); | 
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| 150 | void destroy_theme_context(Node *p_node); | 
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| 151 |  | 
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| 152 | ThemeContext *get_theme_context(Node *p_node) const; | 
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| 153 | ThemeContext *get_default_theme_context() const; | 
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| 154 | ThemeContext *get_nearest_theme_context(Node *p_for_node) const; | 
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| 155 |  | 
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| 156 | // Theme item binding. | 
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| 157 |  | 
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| 158 | void bind_class_item(const StringName &p_class_name, const StringName &p_prop_name, const StringName &p_item_name, ThemeItemSetter p_setter); | 
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| 159 | void bind_class_external_item(const StringName &p_class_name, const StringName &p_prop_name, const StringName &p_item_name, const StringName &p_type_name, ThemeItemSetter p_setter); | 
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| 160 | void update_class_instance_items(Node *p_instance); | 
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| 161 |  | 
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| 162 | // Memory management, reference, and initialization. | 
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| 163 |  | 
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| 164 | static ThemeDB *get_singleton(); | 
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| 165 | ThemeDB(); | 
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| 166 | ~ThemeDB(); | 
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| 167 | }; | 
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| 168 |  | 
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| 169 | class ThemeContext : public Object { | 
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| 170 | GDCLASS(ThemeContext, Object); | 
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| 171 |  | 
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| 172 | friend class ThemeDB; | 
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| 173 |  | 
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| 174 | Node *node = nullptr; | 
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| 175 | ThemeContext *parent = nullptr; | 
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| 176 |  | 
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| 177 | // Themes are stacked in the order of relevance, for easy iteration. | 
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| 178 | // This means that the first theme is the one you should check first, | 
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| 179 | // and the last theme is the fallback theme where every lookup ends. | 
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| 180 | List<Ref<Theme>> themes; | 
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| 181 |  | 
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| 182 | void _emit_changed(); | 
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| 183 |  | 
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| 184 | protected: | 
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| 185 | static void _bind_methods(); | 
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| 186 |  | 
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| 187 | public: | 
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| 188 | void set_themes(List<Ref<Theme>> &p_themes); | 
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| 189 | List<Ref<Theme>> get_themes() const; | 
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| 190 | Ref<Theme> get_fallback_theme() const; | 
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| 191 | }; | 
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| 192 |  | 
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| 193 | #endif // THEME_DB_H | 
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| 194 |  | 
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