| 1 | /**************************************************************************/ |
| 2 | /* audio_effect_compressor.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef AUDIO_EFFECT_COMPRESSOR_H |
| 32 | #define AUDIO_EFFECT_COMPRESSOR_H |
| 33 | |
| 34 | #include "servers/audio/audio_effect.h" |
| 35 | |
| 36 | class AudioEffectCompressor; |
| 37 | |
| 38 | class AudioEffectCompressorInstance : public AudioEffectInstance { |
| 39 | GDCLASS(AudioEffectCompressorInstance, AudioEffectInstance); |
| 40 | friend class AudioEffectCompressor; |
| 41 | Ref<AudioEffectCompressor> base; |
| 42 | |
| 43 | float rundb, averatio, runratio, runmax, maxover, gr_meter; |
| 44 | int current_channel; |
| 45 | |
| 46 | public: |
| 47 | void set_current_channel(int p_channel) { current_channel = p_channel; } |
| 48 | virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override; |
| 49 | }; |
| 50 | |
| 51 | class AudioEffectCompressor : public AudioEffect { |
| 52 | GDCLASS(AudioEffectCompressor, AudioEffect); |
| 53 | |
| 54 | friend class AudioEffectCompressorInstance; |
| 55 | float threshold; |
| 56 | float ratio; |
| 57 | float gain; |
| 58 | float attack_us; |
| 59 | float release_ms; |
| 60 | float mix; |
| 61 | StringName sidechain; |
| 62 | |
| 63 | protected: |
| 64 | void _validate_property(PropertyInfo &p_property) const; |
| 65 | static void _bind_methods(); |
| 66 | |
| 67 | public: |
| 68 | Ref<AudioEffectInstance> instantiate() override; |
| 69 | |
| 70 | void set_threshold(float p_threshold); |
| 71 | float get_threshold() const; |
| 72 | |
| 73 | void set_ratio(float p_ratio); |
| 74 | float get_ratio() const; |
| 75 | |
| 76 | void set_gain(float p_gain); |
| 77 | float get_gain() const; |
| 78 | |
| 79 | void set_attack_us(float p_attack_us); |
| 80 | float get_attack_us() const; |
| 81 | |
| 82 | void set_release_ms(float p_release_ms); |
| 83 | float get_release_ms() const; |
| 84 | |
| 85 | void set_mix(float p_mix); |
| 86 | float get_mix() const; |
| 87 | |
| 88 | void set_sidechain(const StringName &p_sidechain); |
| 89 | StringName get_sidechain() const; |
| 90 | |
| 91 | AudioEffectCompressor(); |
| 92 | }; |
| 93 | |
| 94 | #endif // AUDIO_EFFECT_COMPRESSOR_H |
| 95 | |