| 1 | /**************************************************************************/ |
| 2 | /* audio_effect_compressor.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "audio_effect_compressor.h" |
| 32 | #include "servers/audio_server.h" |
| 33 | |
| 34 | void AudioEffectCompressorInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { |
| 35 | float threshold = Math::db_to_linear(base->threshold); |
| 36 | float sample_rate = AudioServer::get_singleton()->get_mix_rate(); |
| 37 | |
| 38 | float ratatcoef = exp(-1 / (0.00001f * sample_rate)); |
| 39 | float ratrelcoef = exp(-1 / (0.5f * sample_rate)); |
| 40 | float attime = base->attack_us / 1000000.0; |
| 41 | float reltime = base->release_ms / 1000.0; |
| 42 | float atcoef = exp(-1 / (attime * sample_rate)); |
| 43 | float relcoef = exp(-1 / (reltime * sample_rate)); |
| 44 | |
| 45 | float makeup = Math::db_to_linear(base->gain); |
| 46 | |
| 47 | float mix = base->mix; |
| 48 | float gr_meter_decay = exp(1 / (1 * sample_rate)); |
| 49 | |
| 50 | const AudioFrame *src = p_src_frames; |
| 51 | |
| 52 | if (base->sidechain != StringName() && current_channel != -1) { |
| 53 | int bus = AudioServer::get_singleton()->thread_find_bus_index(base->sidechain); |
| 54 | if (bus >= 0) { |
| 55 | src = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus, current_channel); |
| 56 | } |
| 57 | } |
| 58 | |
| 59 | for (int i = 0; i < p_frame_count; i++) { |
| 60 | AudioFrame s = src[i]; |
| 61 | //convert to positive |
| 62 | s.l = Math::abs(s.l); |
| 63 | s.r = Math::abs(s.r); |
| 64 | |
| 65 | float peak = MAX(s.l, s.r); |
| 66 | |
| 67 | float overdb = 2.08136898f * Math::linear_to_db(peak / threshold); |
| 68 | |
| 69 | if (overdb < 0.0) { //we only care about what goes over to compress |
| 70 | overdb = 0.0; |
| 71 | } |
| 72 | |
| 73 | if (overdb - rundb > 5) { // diffeence is too large |
| 74 | averatio = 4; |
| 75 | } |
| 76 | |
| 77 | if (overdb > rundb) { |
| 78 | rundb = overdb + atcoef * (rundb - overdb); |
| 79 | runratio = averatio + ratatcoef * (runratio - averatio); |
| 80 | } else { |
| 81 | rundb = overdb + relcoef * (rundb - overdb); |
| 82 | runratio = averatio + ratrelcoef * (runratio - averatio); |
| 83 | } |
| 84 | |
| 85 | overdb = rundb; |
| 86 | averatio = runratio; |
| 87 | |
| 88 | float cratio; |
| 89 | |
| 90 | if (false) { //rato all-in |
| 91 | cratio = 12 + averatio; |
| 92 | } else { |
| 93 | cratio = base->ratio; |
| 94 | } |
| 95 | |
| 96 | float gr = -overdb * (cratio - 1) / cratio; |
| 97 | float grv = Math::db_to_linear(gr); |
| 98 | |
| 99 | runmax = maxover + relcoef * (runmax - maxover); // highest peak for setting att/rel decays in reltime |
| 100 | maxover = runmax; |
| 101 | |
| 102 | if (grv < gr_meter) { |
| 103 | gr_meter = grv; |
| 104 | } else { |
| 105 | gr_meter *= gr_meter_decay; |
| 106 | if (gr_meter > 1) { |
| 107 | gr_meter = 1; |
| 108 | } |
| 109 | } |
| 110 | |
| 111 | p_dst_frames[i] = p_src_frames[i] * grv * makeup * mix + p_src_frames[i] * (1.0 - mix); |
| 112 | } |
| 113 | } |
| 114 | |
| 115 | Ref<AudioEffectInstance> AudioEffectCompressor::instantiate() { |
| 116 | Ref<AudioEffectCompressorInstance> ins; |
| 117 | ins.instantiate(); |
| 118 | ins->base = Ref<AudioEffectCompressor>(this); |
| 119 | ins->rundb = 0; |
| 120 | ins->runratio = 0; |
| 121 | ins->averatio = 0; |
| 122 | ins->runmax = 0; |
| 123 | ins->maxover = 0; |
| 124 | ins->gr_meter = 1.0; |
| 125 | ins->current_channel = -1; |
| 126 | return ins; |
| 127 | } |
| 128 | |
| 129 | void AudioEffectCompressor::set_threshold(float p_threshold) { |
| 130 | threshold = p_threshold; |
| 131 | } |
| 132 | |
| 133 | float AudioEffectCompressor::get_threshold() const { |
| 134 | return threshold; |
| 135 | } |
| 136 | |
| 137 | void AudioEffectCompressor::set_ratio(float p_ratio) { |
| 138 | ratio = p_ratio; |
| 139 | } |
| 140 | |
| 141 | float AudioEffectCompressor::get_ratio() const { |
| 142 | return ratio; |
| 143 | } |
| 144 | |
| 145 | void AudioEffectCompressor::set_gain(float p_gain) { |
| 146 | gain = p_gain; |
| 147 | } |
| 148 | |
| 149 | float AudioEffectCompressor::get_gain() const { |
| 150 | return gain; |
| 151 | } |
| 152 | |
| 153 | void AudioEffectCompressor::set_attack_us(float p_attack_us) { |
| 154 | attack_us = p_attack_us; |
| 155 | } |
| 156 | |
| 157 | float AudioEffectCompressor::get_attack_us() const { |
| 158 | return attack_us; |
| 159 | } |
| 160 | |
| 161 | void AudioEffectCompressor::set_release_ms(float p_release_ms) { |
| 162 | release_ms = p_release_ms; |
| 163 | } |
| 164 | |
| 165 | float AudioEffectCompressor::get_release_ms() const { |
| 166 | return release_ms; |
| 167 | } |
| 168 | |
| 169 | void AudioEffectCompressor::set_mix(float p_mix) { |
| 170 | mix = p_mix; |
| 171 | } |
| 172 | |
| 173 | float AudioEffectCompressor::get_mix() const { |
| 174 | return mix; |
| 175 | } |
| 176 | |
| 177 | void AudioEffectCompressor::set_sidechain(const StringName &p_sidechain) { |
| 178 | AudioServer::get_singleton()->lock(); |
| 179 | sidechain = p_sidechain; |
| 180 | AudioServer::get_singleton()->unlock(); |
| 181 | } |
| 182 | |
| 183 | StringName AudioEffectCompressor::get_sidechain() const { |
| 184 | return sidechain; |
| 185 | } |
| 186 | |
| 187 | void AudioEffectCompressor::_validate_property(PropertyInfo &p_property) const { |
| 188 | if (p_property.name == "sidechain" ) { |
| 189 | String buses = "" ; |
| 190 | for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { |
| 191 | buses += "," ; |
| 192 | buses += AudioServer::get_singleton()->get_bus_name(i); |
| 193 | } |
| 194 | |
| 195 | p_property.hint_string = buses; |
| 196 | } |
| 197 | } |
| 198 | |
| 199 | void AudioEffectCompressor::_bind_methods() { |
| 200 | ClassDB::bind_method(D_METHOD("set_threshold" , "threshold" ), &AudioEffectCompressor::set_threshold); |
| 201 | ClassDB::bind_method(D_METHOD("get_threshold" ), &AudioEffectCompressor::get_threshold); |
| 202 | |
| 203 | ClassDB::bind_method(D_METHOD("set_ratio" , "ratio" ), &AudioEffectCompressor::set_ratio); |
| 204 | ClassDB::bind_method(D_METHOD("get_ratio" ), &AudioEffectCompressor::get_ratio); |
| 205 | |
| 206 | ClassDB::bind_method(D_METHOD("set_gain" , "gain" ), &AudioEffectCompressor::set_gain); |
| 207 | ClassDB::bind_method(D_METHOD("get_gain" ), &AudioEffectCompressor::get_gain); |
| 208 | |
| 209 | ClassDB::bind_method(D_METHOD("set_attack_us" , "attack_us" ), &AudioEffectCompressor::set_attack_us); |
| 210 | ClassDB::bind_method(D_METHOD("get_attack_us" ), &AudioEffectCompressor::get_attack_us); |
| 211 | |
| 212 | ClassDB::bind_method(D_METHOD("set_release_ms" , "release_ms" ), &AudioEffectCompressor::set_release_ms); |
| 213 | ClassDB::bind_method(D_METHOD("get_release_ms" ), &AudioEffectCompressor::get_release_ms); |
| 214 | |
| 215 | ClassDB::bind_method(D_METHOD("set_mix" , "mix" ), &AudioEffectCompressor::set_mix); |
| 216 | ClassDB::bind_method(D_METHOD("get_mix" ), &AudioEffectCompressor::get_mix); |
| 217 | |
| 218 | ClassDB::bind_method(D_METHOD("set_sidechain" , "sidechain" ), &AudioEffectCompressor::set_sidechain); |
| 219 | ClassDB::bind_method(D_METHOD("get_sidechain" ), &AudioEffectCompressor::get_sidechain); |
| 220 | |
| 221 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "threshold" , PROPERTY_HINT_RANGE, "-60,0,0.1" ), "set_threshold" , "get_threshold" ); |
| 222 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ratio" , PROPERTY_HINT_RANGE, "1,48,0.1" ), "set_ratio" , "get_ratio" ); |
| 223 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gain" , PROPERTY_HINT_RANGE, "-20,20,0.1" ), "set_gain" , "get_gain" ); |
| 224 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attack_us" , PROPERTY_HINT_RANGE, U"20,2000,1,suffix:\u00B5s" ), "set_attack_us" , "get_attack_us" ); |
| 225 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "release_ms" , PROPERTY_HINT_RANGE, "20,2000,1,suffix:ms" ), "set_release_ms" , "get_release_ms" ); |
| 226 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mix" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_mix" , "get_mix" ); |
| 227 | ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "sidechain" , PROPERTY_HINT_ENUM), "set_sidechain" , "get_sidechain" ); |
| 228 | } |
| 229 | |
| 230 | AudioEffectCompressor::AudioEffectCompressor() { |
| 231 | threshold = 0; |
| 232 | ratio = 4; |
| 233 | gain = 0; |
| 234 | attack_us = 20; |
| 235 | release_ms = 250; |
| 236 | mix = 1; |
| 237 | } |
| 238 | |